StarCraft II: The Future of StarCraft — Panel Recap

Despite the coming release of Legacy of the Void, the development team will continue to produce content for Starcraft 2


  • Unit skins
    • Unit skins will be expanded
    • It will allow to choose the appearance of individual units in multiplayer
    • The Collector’s Edition skins can be taken as an example for this
  • Voice Packs
    • This will allow you to change the announcer’s voice in multiplayer
    • Example: As a zerg player you can have Abathur instead of the regular Zerg Queen Voice

Starcraft 2 Arcade

  • More features for the editor will be added in the future
  • To promote the modding community, they plan to do more contests in the future
  • The are working on making the first paid content aviable on the arcade made by modders
  • These paid mods will be strongly curated and added on a case by case scenario

Mission Packs

  • Nova Covert Ops
    • 9 mission story arc over 3 mission packs
    • First mission pack to come out Spring 2016
    • This story focuses on Nova, and similar to Kerrigan, she will be playable in the missions
    • Nova’s forces have a Black Ops look and will have access to special tech
    • For example, her marines might have a Stimpack that will heal instead of hurting the marines
    • Nova will have access to various loadouts like different weapons, goggles, etc.
    • This mission pack is set after LotV
    • The terran dominion at this point consists of a war-torn people
    • The terrans are ready for peace, but there is a conflict of interests with different parts of the population
    • Emperor Valerian is a more fair ruler than his father, and gives his people more freedoms, like the freedom of press
    • His enemies use these freedoms to attack and question his weaknesses
    • Valerian fears that his enemies form alliances
    • One faction resulting from that are the “Defenders of Man”
      • Interested in protecting people from alien threats
      • Because of the events of Heart of the Swarm and Legacy of the Void, they are gaining ground
      • Nova will investigate what the Defenders of Man are really planning


  • Ladder Revamp
    • Meaningful Ranks
    • Accuracy
    • Transparency
  • Tournaments
    • Archon Tournaments
    • 2V2  Tournaments
  • Separate MMR
    • Per Race
    • Ranked/Unranked
  • Blizzard will continue to make big changes as necessary to react quicker to imbalances
    • They’d go as far as adding or removing units from the roster
    • Intention to also change the meta by this from time to time to keep things fresh

Coop Missions

  • Coop missions will be continued supported
  • More missions will be added over time
    • One mission that they are working on right now involves a capturing points mechanic
  • More commanders will be added
    • One example, the next Protoss Commander to be added will be Phase-Smith Karax
    • Karax focuses on Spear of Adun Call Down abilities and so he is able to use them more frequently
    • Solar Lance
      • allows to paint a line to deal damage
    • Map-Wide Chrono Boost
      • affects whole map, as well as allies
    • Purifier Beam
      • shots a controlable beam at the ground, dealing a big amount of damage

StarCraft, Diablo, Warcraft TV animated Series Closer to Reality than Ever

While BlizzCon stole the thunder and attention of everyone, something was lost in the background.

Hard to phrase. Awesome, exciting, thrilling, breath-taking, jaw-dropping, and a plethora of other heart-attack leading emotional words. Did anyone take the plates of that bull-smashing truck? THAT BIG an announcement!

Activision Blizzard has announced the launch of the new Activision Blizzard Studios division — fully focused on producing original Film and TV content.

Nick van Dyk is the co-president of the new Activision Blizzard Studios division. He was formerly Senior Vice President of Corporate Strategy at Disney and played a key role in the Pixar/Marvel/Lucasfilm acquisition years ago.

The important part of this news is the potential for StarCraft, Warcraft and Diablo TV animated series. Unthinkable!? Far-fetched!? How about you read very slowly the press release? The first production to be tackled by Activision Blizzard Studios is Skylanders Academy (an animated TV series) already in production.

Flashbacks bring me to words spoken by Duncan Jones, Chris Metzen and Rob Pardo during the BlizzCon 2013 Warcraft Movie Panel that totally make you [right now] thrill as if planets have aligned at the right time.

BlizzCon 2013 Flashback

Do you plan to make the film into a trilogy?

Duncan: Into a trilogy? I think for us right now it is absolutely about getting this first film right and making sure that we tell the story that we want to tell; but let’s be honest, if we are going to do this right and it works out, I think we would all be excited and enthusiastic about continuing the story.

Activision Blizzard Studios to Create Original Film and TV Content

I was wondering why you decided to make a movie instead of possibly a TV Series — and you have such a big story that is beautiful that you could put into a TV Series.

Metzen: I would say — unofficially — it is nothing official at all. I’m just riffing here — like “I want one of those too.”

Pardo: If Duncan does the job I know he is going to do, then maybe more studios will be knocking our doors to do TV shows.

Duncan: It goes back to that point where the number of stories that you guys have available to work with. We get this right, and we are going to do everything to make sure it turns out well that you can go anywhere with this. You can start going anywhere.

The launch of this new Activision Blizzard Studios division clearly makes production of Diablo, StarCraft, and Warcraft TV Animated Series and Film content a thought closer to reality than ever. Smaller productions similar to Netflix Daredevil (13-episodes) are also possible under the new division.

Activision Blizzard Studios is not just an exciting new business for our company, it is a synergistic complement to our core business. Our movies and shows will benefit from the remarkable IP created in our games and will further increase the awareness of, engagement with and passion for our franchises.” said Van Dyk.

activision-blizzard-logoActivision Blizzard Launches Activision Blizzard Studios to Create Original Film and TV Content Based on Iconic, Globally-Recognized Franchises

Initial Productions to Include Skylanders™ TV Series and Call of Duty™ Film Series Disney Veteran Nick van Dyk Named Studio Co-President

SANTA MONICA, Calif. –(BUSINESS WIRE)– Activision Blizzard (Nasdaq: ATVI) today announced the launch of Activision Blizzard Studios , a new film and television studio devoted to creating original content based on the company’s extensive library of iconic and globally-recognized intellectual properties. Activision Blizzard’s owned content includes some of the most popular entertainment franchises in the world, including Call of Duty®, Skylanders®, Diablo ®, Hearthstone® and StarCraft®. Former Disney executive Nick van Dyk has been tapped to co-head the division, along with a senior creative executive who will be announced soon.

Activision Blizzard Studios’ first production will be “Skylanders™ Academy,” an animated TV series based on the award-winning Skylanders® game. Currently in production under the supervision of showrunner Eric Rogers (“Futurama”), “Skylanders™ Academy” will feature the voices of Justin Long (“Alvin and the Chipmunks,” “Ask Me Anything”) as Spyro, Ashley Tisdale (“Phineas and Ferb,” “High School Musical”) as Stealth Elf, Jonathan Banks (“Breaking Bad,” “Better Call Saul”) as Eruptor and Norm Macdonald (“Saturday Night Live”) as Glumshanks. Additional voice talent includes Harland Williams and Richard Horvitz . The award-winning, $3 billion Skylanders® franchise has sold through more than 250 million toys since pioneering the toys-to-life category in 2011i.

Another near-term initiative for Activision Blizzard Studios will be the development of a robust cinematic universe based on the Call of Duty franchise. Call of Duty®: Advanced Warfare remains the number one-selling title on next-generation consolesii and today marks the launch of the highly-anticipated new Call of Duty®: Black Ops III. Activision Blizzard Studios envisions a series of Call of Duty feature films as well as the possibility of television adaptations.

“Activision Blizzard is home to some of the most successful entertainment franchises in history, across any medium. With the launch of Activision Blizzard Studios , our engaged fans can now watch the games they love come to life across film and television,” said Bobby Kotick , Chief Executive Officer of Activision Blizzard . “Activision Blizzard Studios is yet another way we’re celebrating our players and fans, and we expect that our film and television productions will entertain and delight whole new audiences, as well. I’m excited that Nick and his team will be leading this important new growth opportunity for Activision Blizzard.”

Kotick added, “We intend to approach film and television development with the same unwavering commitment to excellence we are known for in game development.”

Nick van Dyk , formerly a long-time Walt Disney Company senior executive, will serve as Activision Blizzard Studios’ Co-President, alongside a top creative executive who will be announced soon. Van Dyk will have responsibility for distribution, physical production, strategy, finance and operations and will co-manage all aspects of the studio. Before joining Activision Blizzard last year, van Dyk spent nine years at Disney where, as Senior Vice President of Corporate Strategy, he helped drive Disney’s focus on franchise intellectual property and played a significant role in the acquisitions of Pixar, Marvel, and Lucasfilm . Prior to that, van Dyk was part of Artisan Entertainment’s senior management team.

“Activision Blizzard Studios has the unique advantage of starting with a library of world-class intellectual property that includes some of the largest franchises which have not yet been developed in film and television,” said van Dyk. “Our library spans more than 30 years of global entertainment culture and, in the last 12 months alone, fans of Activision Blizzard properties have played and watched our games online for more than 13 billion hours. This gives us a huge, passionate and deeply-engaged audience that is hungry for more great content built from the universes they already know and love—and which are extremely broad in their appeal.”

Van Dyk added, “Activision Blizzard Studios is not just an exciting new business for our company, it is a synergistic complement to our core business. Our movies and shows will benefit from the remarkable IP created in our games and will further increase the awareness of, engagement with and passion for our franchises.”

Activision Blizzard Studios is another important step in the company’s strategy of expanding the platforms through which it offers its compelling intellectual property to existing fans and new audiences around the world.

The founding of Activision Blizzard Studios follows the company’s announcement on Oct. 22 of a new esports division headed by former ESPN CEO Steve Bornstein and Major League Gaming co-founder and president Mike Sepso. The esports division will build on the company’s competitive gaming leadership by creating all-new ways to deliver the best-in-class fan experience across games, platforms and geographies, furthering the development of its world-leading esports ecosystem. Activision Blizzard’s other divisions are Activision Publishing and Blizzard Entertainment . On Nov. 2 , the company announced its plans to acquire King Digital Entertainment, the creators of the Candy Crush®, Farm Heroes®, Pet Rescue® and Bubble Witch® franchises, which will make it a new global leader in mobile gaming.


Activision Blizzard Launches New Division Devoted to eSports

Activision Blizzard has decided to open a new eSports division appointing former ESPN & NFL CEO Steve Bornstein as its Chairman, as well as MLG co-founder/president Mike Sepso as Senior VP.

This strategic move coincides with a recent annoncement that Activision Blizzard plans to host an Investor’s Day straight from the BlizzCon showfloor on November 6th.

activision-blizzard-logoSANTA MONICA, Calif. –(BUSINESS WIRE)– Activision Blizzard, Inc. (Nasdaq: ATVI) today announced a new division that will build on the Company’s competitive gaming leadership by creating all-new ways to deliver the best-in-class fan experience across games, platforms and geographies, furthering the development of its world-leading esports ecosystem. Former CEO of ESPN and the NFL Network Steve Bornstein will serve as the division’s Chairman and Mike Sepso, who was most recently a co-founder and president of Major League Gaming (MLG), will serve as its Senior Vice President.

“Celebrating our players and their unique skill, dedication and commitment is the essence of our esports initiatives,” said Bobby Kotick , Chief Executive Officer of Activision Blizzard . “Blizzard Entertainment and Activision Publishing have been leaders in the development of esports. With that leadership, our strong franchises, our deep history and experience in esports, and now two additional industry leaders, we intend to further enhance our efforts and make certain this remains an important growth driver for Activision Blizzard.”

Kotick added, “There are no better leaders for this new initiative than Steve and Mike. Steve has unparalleled experience in creating a sports network powerhouse and his groundbreaking leadership at ESPN and the NFL Network shaped how the whole world experiences sports. Mike’s entrepreneurial vision helped make ‘esports’ a household word and he is uniquely positioned to take the experience to the next level.”

“Last year, Activision Blizzard created entertainment that was viewed and played by over 150 million people for more than 13 billion hours,” said Steve Bornstein , Chairman of the new division and former CEO of ESPN and the NFL Network. “I believe esports will rival the biggest traditional sports leagues in terms of future opportunities, and between advertising, ticket sales, licensing, sponsorships and merchandising, there are tremendous growth areas for this nascent industry. I’m excited to help Activision Blizzard further its leadership position in esports.”

“As a member of the esports community for over 12 years, I couldn’t be more excited for the future of the sport. I am confident that the company’s industry-leading content will capture the many opportunities we have to entertain and celebrate our players,” said Mike Sepso, Senior Vice President for Activision Blizzard . “Activision Blizzard is uniquely positioned to give millions of fans around the world what they want, and I’m excited to help support this community in a way that honors its history.”

Activision Blizzard has a rich history in esports:

  • Blizzard Entertainment’s StarCraft® was the early pioneer in large-scale mainstream, televised esports, since the 1990s.

  • Blizzard Entertainment has many of the world’s biggest and most beloved esports competitions. This year’s BlizzCon® event will take place November 6-7 in Anaheim, Calif. and will feature the global finals for StarCraft® II, World of Warcraft®, Heroes of the Storm™ and Hearthstone®. Players have been competing for more than $4 million in prizes across Road to BlizzCon tournaments.

  • Earlier this year, Blizzard Entertainment launched Heroes of the Dorm™, the first collegiate esports event to be televised on ESPN2. More than 6,000 collegiate players, representing 460-plus schools, competed in the tournament with the winning team from UC Berkeley securing the grand prize of fully-paid tuition for each of its members.

  • Activision Publishing hosts the annual Call of Duty Championship. Call of Duty® is the top console esports franchise in the world.

  • On September 24, 2015 , Activision Publishing announced the creation of the Call of Duty® World League , which provides a $3 million prize pool to professional and amateur players.

  • Since its launch, Destiny has become the most watched console game on Twitch.


Legacy of the Void Short Story: Ascension

Blizzard Entertainment posted today the first of five Legacy of the Void short stories that expand the StarCraft universe’s lore. Ascension (by Robert Brooks) delves into the Chain of Ascension of the Tal’darim tribe. Read all of the new short stories here.

The Tal’Darim Protoss serve Amon, operating in a clearly defined hierarchy known as the Chain of Ascension, where all are compelled to obey those who stand above them.

Alarak, being the Fourth Ascendant, is one of the most powerful among the Tal’Darim. Eager to serve Amon and further his own power, Alarak is presented with a choice that will change his future, and that of his people, forever.

“Amon cannot die,” Alarak said. You heretical lunatic, he didn’t add. But then a new thought occurred to him. This is a test. It had to be. Nuroka did not seem insane. No. His eyes had not the touch. He was simply testing Alarak’s loyalty to Amon in a dramatic way. Alarak clung to that thought. “It would be easier to destroy every star in the galaxy,” he said. “Amon gives us life. He shares with us the Breath of Creation. What would the Tal’darim be without His guidance?”

Learn the story behind StarCraft II: Legacy of the Void starting with “Ascension”, a grim yet revealing tale about the lives and pursuits of the Tal’Darim Protoss. We hope you enjoy it, as well as the additional stories arriving in the coming weeks.

Legacy of the Void Short Story: Ascension


NYCC 2015 – James Waugh’s StarCraft Field Manual Signing Schedule

New York Times Bestselling Author James Waugh will be signing copies of the new Insight Editions book:
StarCraft Field Manual. Pre-order now!

The signing event is scheduled to happen on Saturday, October 10th from 1:00pm to 2:00pm at Booth # 1765.



StarCraft Field Manual

Product Description

Blizzard Entertainment’s StarCraft saga has captivated millions of players worldwide since its release in 1998. A genre-defying military strategy and sci-fi adventure, StarCraft has enthralled gamers with its immersive gameplay and thrilling storyline chronicling the battle between the scrappy terrans, the mystifying protoss, and the terrifying zerg Swarm.

The StarCraft II: Field Manual draws on more than a decade’s worth of lore to create an all-encompassing collector’s item for fans. Presented as an official Dominion Marine Corps–issued combat handbook that has been misplaced by its owner, the book pairs stunning original illustrations and propaganda posters with an engaging narrative that showcases the vital statistics, origins, and history of each unit, vehicle, and building. From an analysis of zerg infestation to the Dominion’s tactical recommendations for what to do upon encountering a colossus (Run!), the StarCraft II: Field Manual covers everything a grunt in the embattled Koprulu sector needs to know.

Copyright © 2015 Blizzard Entertainment, Inc. All rights reserved. Blizzard Entertainment and Starcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries.

Format: Hardbound
Categories: Gaming.
Published on: 11/17/2015
ISBN: 9781608874507
Pages: 160
Size: 11 x 8.5

About the Author: Rick Barba is the author of several titles in the gaming genre, including Starcraft II: Heart of the Swarm Strategy Guide. He lives in Louisville, CO.




StarCraft II: Legacy of the Void Launches Nov 10, 2015

Blizzard Entertainment unveiled the StarCraft II: Legacy of the Void opening cinematic featuring the reclamation of Aiur. This is by far the most realistic cinematic showing protoss zealots, templars, and even an archon fighting waves of zerg.

Legacy of the Void will be officially launched on November 10, 2015. Pre-order now here
to get guaranteed access to beta, plus FREE shipping.

Legacy of the Void

You’ll also get immediate access to the three-mission Prologue: “Whispers of Oblivion“, the multiplayer beta, automated tournaments, Archon mode, and more! Remember, purchasing Legacy of the Void unlocks the playable Artanis Warrior Hero in Heroes of the Storm.

Or get the Starcraft II: Legacy of the Void Collector’s Edition (plus all the Standard Edition bonuses).

Blizzard Entertainment Trademarks Compete

Blizzard Entertainment trademarked the word Compete within the past six days as an internet-based system to organize and promote eSport tournaments, create brackets and more.

On paper this sounds like an in-game Battlefy or Challonge feature to support StarCraft II, Hearthstone and Heroes of the Storm eSports. This is just speculation on my end. Recently, I posted Blizzard is announcing a new StarCraft II: Legacy of the Void feature at TwitchCon.


Providing an online non-downloadable Internet-based system application featuring technology enabling users to organize and promote e-sports tournaments, to create and customize tournament brackets and ladders, track tournament progress, maintain related statistics, and post results