2009 StarCraft II Pre-Beta Gaming Sites Summit Round Up
Many Gaming Sites visited Blizzard Entertainment this past week and now that the NDA has been lifted, you can see a plethora of interviews and coverage hit the netwaves around the world. We will be collecting as many links to these as possible. Check back often for updates. I recommend the Shacknews interview. Dustin spills the beans on four missions of StarCraft II: Wings of Liberty single-player. Each campaign mission will be a mini-game on its own.
|Shack: You haven’t shown much of the singleplayer component, and that may be one reason for a lot of the skpeticism. Do you think the Terran campaign will catch some people by surprise?
Dustin Browder: I hope so. It’s going to be pretty huge. It’s really different than anything you’ve seen before in our titles. This is sort of a level of choice and options for the player—RTS is typically, you’re on the rail man. And if you get a mission you can’t beat, I guess you’d better take it back. Well, you can’t take it back anymore. [laughs] I’m [thinking] of when you could take games back at [Electronics Boutique].
But you were just stuck right, and that’s terrible. But now if you get stuck, you can go, “I’m going to come back to this one. I’m going to go myself something powerful and come back here and make this one suffer.” At the same time, I think players—we learned a lot obviously in StarCraft, and I think this team learned even more in WarCraft III, in terms of the kinds of mechanics that you’re going to get in this campaign. The kinds of things you’re going to be doing in missions, I think is pretty cool stuff that maybe players aren’t quite prepared for.
We’ve got a mission right now where every five minutes, lava rises and kills everything on the ground. Everything dies. You’ve got to get to the high ground or die. We’ve got a mission right now where infested Terrans are attacking at night, but they’re hiding in the ground by day, so you need to just hold out all night long like you’re in I Am Legend. Like, “I’ve got to live!” and then day, “Get ‘em! Kill ‘em while they sleep!” And you run out and you burn everything as fast as you can, and then when darkness starts coming you have to get back and hide out.
We’ve got missions where you’re trying to defend a Terran colony that’s getting infested one piece at a time, and you’ve got to try to put out all these fires while fighting off these infested units. We’ve got this mission where you are a lone ghost trying to influence the course of an entire battle. So each of these missions is like a little minigame.
- Shacknews: Dustin Browder Interview (Single Player)
- Eurogamer Hands-On Preview
- Kotaku Hands-On
- Kotaku: Inside Blizzard’s Library (now we know where they get easter eggs)
- Videogamer Hands-On
- Gameplanet on Multiplayer
- Gameplanet on Single Player
- Destructoid Interview on Single Player (awesome)
- IGN Multiplayer Mayhem
- Eurogamer—WOW held up StarCraft II for a year
- Gamespy Hands-On
- Ve3d Interviews Sigaty
- Joystiq interviews Sigaty (Clotworthy returns)
- 1up Preview
- Gamespot Hands-On
- Eurogamer Hands-On
- CVG Preview
- Ve3d Interview with Chris Sigaty
- Geek Preview
Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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