Behind the Scenes of StarCraft: Remastered
Blizzard Entertainment shared an in-house interview with the developers currently working on the StarCraft: Remastered. This behind-the-scenes interview shows a few side-by-side comparisons between the original StarCraft in-game art and the remastered version. Read the full interview.
Senior 3D Artist
You worked on the original game back in 1997. What’s been the coolest thing for you to revisit as a leading artist on StarCraft: Remastered?
Brian: There were some things that really made me geek out. The new Goliath the team came up with—it’s so awesome, it makes me feel bad, because I made the original one. I was like, “Oh my God, did you see how much detail they put into this thing?”
Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet’s patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donatives will help us travel to all the Blizzard events we attend year-round.