BlizzCon 2014 – StarCraft II: Legacy of the Void – New Units & Concept Art
Below you can take a look at the new StarCraft II: Legacy of the Void units, concept art, gameplay videos showing each unit in action, and the box artwork.
There are two new Terran Units introduced in Legacy of the Void: The Herc and the Cyclone.
In addition, Dropships can now literally grab sieged tanks (no loading inside) and drop them on the ground to continue shooting siege fire. A really new nasty way to micro to harass enemies.
The Thor can now self-repair, but requires to change mode sitting idle while it slowly comes back to full health.
Banshees can now get a speed upgrade at the Fusion Core. That means the Banshee can now outspeed detection units such as the Overseer to prevent zerg units from attacking cloaked Banshees.
Battlecruisers can now teleport anywhere in the map without vision. However, using this teleport eats up a lot of energy.
Check out the Terran video to see all these units in action.
New Unit Descriptions
HERC: HERCs are new terran units coming from the Barracks that can be used to counter the popular zergling and baneling army composition. They’re effective at tanking damage from most protoss ground units while other allied infantry units deal heavy damage.
Cyclone: Cyclones debut a new way to open a fight for terran players. They pit the movement skills of both players against each other since Cyclones need to stay within a certain distance to deal damage with their Lock-On ability. The Cyclone is very good against zerg Lurkers from afar, and as fast as protoss Stalkers.
The following video shows you the Herc and the Cyclone in action, as well as all the old Terran units' changes.
The Zerg gets two units: the Lurker has returned once more to devastate ground units from the depths and the Ravager. However, there are also new changes for old zerg units.
The Corruptor will get a new ability named Caustic Spray which deals damage to ground units and structures which ramps up over time. That upgrade makes the corruptor ideal against buildings.
The infestor will get a new ability named aggressive mutation which can target friendly units. Zerglings affected by aggressive mutation will be able to take out enemy units that previously it couldn't.
The Swarm Host is taking a more aggressive role. The locusts will be stronger, but their spawn frequency will be longer. The Swarm Host can now spawn the locusts while on the move; and in late game the locusts will be able to fly.
The Nydus Worm can no longer be damaged while emerging. This is ideal for heavily defended enemy areas with many photon canons, turrets or tight-placed bunkers.
New Unit Descriptions
Ravager: Ravagers are a new zerg artillery unit that morphs from the Roach, which can break Force Fields using their Corrosive Bile. Since this ability has a small delay before it lands, player skill has a large influence on the outcome of who will emerge victorious when these two abilities collide.
Lurker: Lurkers provide the zerg with a new siege option, harassment option, and can be used to defend key locations. Additionally, they can be used as part of a zerg player’s core army causing splash damage to large numbers of smaller units.
Blizzard Entertainment is adding one new protoss unit: The Disruptor. However, the developers are making changes to old Protoss units as well. The Immortal is losing the hardened-shield passive, but getting an active ability that absorbs damage for a short duration. This opens up new opportunities to micro Immortals to attack with shields up, and retreat when the shield is down.
The Warp Prism can now pick up units from a distance and drop them on high or low ground to safety. Good for rescuing low-health units during engagements. This new ability is open for micro harassment on enemy bases.
Oracle is getting a change combining revelation with envision. Cloaked units hit by it are revealed. The Oracle is also getting a new ability named Statis Ward. It is a trap that is triggered by nearby enemies freezing an area in stasis making enemies caught for a long period of time making them unable to move, attack nor cast abilities. However, in stasis they can't take damage either. Good to place near your base or outside the enemy base to neutralize large groups of zerglings, hydras, zealots or marines.
The Tempest is getting movement speed buff, and can now only attack ground units. The Tempest is also getting a new ability known as desintegration. When the player targets a single unit, it gets a visual debuff that causes high damage over a period of time. That enemy unit will eventually be destroyed.
The Carriers can now deploy Interceptors to fight at a specific target area allowing to deal damage in multiple queued locations.
New Units Description
Disruptor: From the Robotics Facility comes the Disruptor. The Disruptor can enter an invulnerable energy form for a short period of time before engaging enemies to approach and devastate.
The Disruptors introduce a new splash damage option to the protoss. Unlike the Colossus, the Disruptor’s effectiveness depends on the movement skill of the player. It’s possible to get a larger number of kills with the Disruptor depending on how well you position it.