Blizzcon 2009: Samwise Didier talks Starcraft 2
Joystiq cornered Samwise Didier right before he opened the show for Ozzy Osbourne with his . The interview is focused mostly on his work on Starcraft II artwork and UI. Samwise reveals at least three new planets I didn’t see during our hands-on gameplay at the Blizzard campus. He also shares his view on what he thinks people feels about releasing the game when it is ready.
|Will you go entirely back to the drawing board completely with the next expansion?
Yeah, but the thing that is kind of fun about it is, it is going to let us take a break from the typical Terran grit and grime and chunky heavy metal kind of stuff. We are going to be able to embrace this more fluid, organic, spiky kind of horrific-looking vibe. Now who knows where Kerrigan will be standing watching the news if that is even part of it. But we can go from a TV screen that is all infested over or something that is more organic. It is still kind of open. I am kind of looking forward to jamming on those ideas and seeing what we can come up with. We really don’t have a lot of that done right now.
We have ideas, but it is a lot cooler to just kind of wait until we are ready to start jamming on that than to start working on something and then it either gets put in and everyone is like, “Oh yeah, we have a better idea,” so that was kind of wasted. I want to focus all the guys, what they are working on now, on getting out the Wings of Liberty. If we have three more weeks, then I want three more weeks of art put into the single player missions to make planet Kastenar that much more different than Valhalla and Altheon and stuff like that.
Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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