Starcraft II – GameAxis interviews Dustin Browder

GameAxis visited Blizzard Entertainment’s Irvine campus to interview Dustin Browder. He talks about the reason the Lurker didn’t make it into Starcraft II: Wings of Liberty, and the possibility of its return in the upcoming Heart of the Swarm episode. It’s not yet written in stone. It might return in the single player, but not in multiplayer.

The developers are toying with a thought, based on feedback. The Lurker offered that stealth + threat aspect for the zerg, and it’s gone in the sequel. Can the developers come up with a new unit to meet those expectations?

Dustin also talks about multiplayer balance and eSports. GameAxis will post the second part of the interview in upcoming days.

What about Lurkers? Will we see them ever again?

Well certainly Lurkers will probably be in the solo campaign. Uhm. No guarantees.

But whether we put them in multi, it really depends on a number of factors.

The reason we pulled the Lurker from multi was that they were simply just weren’t useful at the end of the day. Like, the reality was that so many units had taken over his combat role as we went forward – infesters, roaches and banelings all were doing things better than the Lurker was doing at the time and we found that we just weren’t building them in games really all that much

We were so in love with the unit that we kept it way past its prime like it was sitting way at the very end of the tech tree. It was like an artillery unit now and it was doing all this crazy stuff and it was not really even a Lurker anymore.

It didn’t really make sense but that’s what the unit had become and it was just a desperate attempt to hold on to it and as we looked at it this was not a unit the game needed. The Lurker was not actually doing what it used to do and the game had changed too much for this unit to have the same core role.

I do know there was a big outcry from certain players; not specifically for that unit although they’ll sometimes say that. Although the outcry I’ve heard is that they wish they had more ways to use cloak or burrow specifically as a threat to enemies and they feel they have lost that with the Lurke. I think that is a fair feedback from our players that is something we will definitely look to address in the expansion.

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Tomas Hernandez is owner of since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.

Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.

I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for (formerly

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  • Pretty hypocrite, the Lurker thing.

    There’s tons of units that never got build, and the Thor was completelly forced into the game at the beginning. Also, the zerg lack number of units and of siege support.

    Of course they’re adding it to the expansion, the reason they didn’t add it in the first place was because they saved it.

    • HlfElfDrgnInfstdToss

      No offense Lon, but I think that’s bullshit. Blizzard is well past the point where they would think to hold a unit out of MP just to sell expansions. Blizzard’s big goal for SC2 was for it to become a big eSport, and they wouldn’t shoot themselves in the foot in that regard by holding back a unit they thought a race needed it to be added in HotS.

      Now they may say “You know what, may the Zerg do need the Lurker” and add it in HotS or LotV, but it won’t be because they knew it was needed and decided purposefully not to add it.

  • With three episodes, It’s understandable they need to leave some units for later. The lurker’s animations and function likely needs some considerable time to develop from 2D to 3D.

    Personally, I liked some of the UMS with lurkers. Very fun.