StarCraft II: Wings of Liberty Lationo America Subscription Pricing Plans Revealed

Blizzard Quote:
StarCraft® II: Wings of Liberty™ Pricing Announced

Blizzard Entertainment to offer a range of access options for its upcoming real-time strategy game

IRVINE, Calif.– Blizzard Entertainment, Inc. today announced that its highly anticipated real-time strategy game, StarCraft® II: Wings of Liberty™, will be fully localized into Latin American Spanish and will be available in Mexico, Argentina, and Chile for a suggested retail price of $299 MXN / $119 ARS / $13,900 CLP. With this purchase, players will have six months of access to the StarCraft II single-player campaign and multiplayer play through the new version of Battle.net®, the premier online gaming destination for Blizzard Entertainment gamers. Continued StarCraft II play beyond the time included with the initial purchase will be available via 30-day and 60-day subscription options. Pricing for these options will be announced at a later date.

“One of our design goals for StarCraft II was to make it accessible to a wide range of players, from beginners to veterans”

Players who prefer to make a one-time payment for unlimited access to the StarCraft II single-player campaign and multiplayer play on Battle.net will have the option to purchase and download an unlimited-access version of the game directly from Blizzard Entertainment at pricing similar to the US price of $59.99USD.

“One of our design goals for StarCraft II was to make it accessible to a wide range of players, from beginners to veterans,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The same is true with regard to our pricing options — we want to make sure players have the flexibility to experience the game according to their own preferences and play style.”

StarCraft II: Wings of Liberty is the sequel to Blizzard Entertainment’s 1998 hit StarCraft, which has been hailed by players and critics worldwide as one of the top real-time strategy games of all time. StarCraft II will once again center on the clash between the protoss, terrans, and zerg, with each side deploying favorite units from the original StarCraft, along with numerous upgraded and brand-new units and abilities that allow for fresh tactics and strategies. The game’s new 3D-graphics engine maintains the speed and responsive control of its predecessor while rendering hundreds of units onscreen for massive battles.

StarCraft II: Wings of Liberty’s solo campaign will continue the epic saga where it left off in StarCraft: Brood War®. The storyline chronicles the exploits of marshal-turned-rebel-leader Jim Raynor and features both familiar faces and new heroes. Players will be able to tailor the experience, choosing their own mission path and selecting technology and research upgrades to suit their playing style throughout the 29-mission campaign.

Several challenge-mode mini-games will also be included, with focused goals designed to ease players into the basics of multiplayer strategies. In addition, dozens of multiplayer maps will be available for competitive play through the new version of Battle.net, which is launching alongside StarCraft II: Wings of Liberty. This new version of the service has been built from the ground up to offer an unparalleled online play experience, with new features such as voice communication, character profiles and achievements, stat-tracking, ladders and leagues, cloud file storage, and more.

StarCraft II: Wings of Liberty will be available on DVD-ROM for Windows® XP/Windows Vista®/Windows® 7 and Macintosh®. Additional information about the game, including the release date, will be announced in the coming weeks.

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medievaldragon

Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donatives will help us travel to all the Blizzard events we attend year-round.
  • waddlez

    ^unless their intentions aren’t so “good” and this is a test since the next Modern Warfare (unless the IW exodus canceled it) is supposed to be pay2play in the same way mexican sc2 is… +your post about cloud computing being used to stream games giving devs 100% control over products which would lead to sub fees… AB could be trying a new form of paying for games… by not selling them

    also, since I’m paying 100 for sc2.1 and I assume each CE for the expacs are also 100, I’ll be paying 300… so yes I would probably pay 500 for sc2