This is a full transcript of the Blizzcon 2014 StarCraft II Legacy of the Void Multiplayer panel with panelists David Kim (senior game designer II), David Sum (game designer) and Aron Kirkpatrick (Technical Designer).
BlizzCon 2014 – StarCraft II: Legacy of the Void Multiplayer Panel Transcript
Presenter: Welcome to the StarCraft II Legacy of the Void Multiplayer Panel.
Browder: BlizzCon, this is one of my favorite panels of the day. These guys are going to talk about StarCraft II multiplayer.
This is your StarCraft II multiplayer design team: we’ve got David Kim, we’ve got David Sum and we’ve got Aron Kirkpatrick. These guys do so much work working on multiplayer for you guys and they are going to try to give you all the information they possibly can about StarCraft II multiplayer and answer as many of your questions as they possibly can. Take it away guys.
This is a transcript of the StarCraft II: Legacy of the Void Overview panel held at BlizzCon 2014. Among the panelists were: James Waugh (Director of Story development), Allen Dilling (Lead 3D artist), Jason Huck (Lead level designer), Justin Thavirat (Lead 3D artist) and Matt Morris (Lead campaign designer).
Waugh: Welcome everybody to the Legacy of the Void Campaign Panel. We hope to answer all your burning questions about the end development final chapter of the StarCraft II trilogy. My name is James Waugh, I’m the lead writer; I’m joined on stage by Jason Huck (lead level designer), Allen Dilling (lead artist), Justin Thavirat (lead artist) and Matthew Morris (lead campaign designer); each of whom will talk about how their discipline helped craft the game.
Blizzard Entertainment unveiled a new cinematic teaser for StarCraft II: Legacy of the Void. The cinematic titled “Oblivion” shows us Artanis, Zeratul, Kerrigan, Jim Raynor, Matt Horner, Valerian Mengsk and other characters.
Pretty much showing us a very grim scenario where the fate of creation is on a thin thread; and the Protoss are uniting to face it together. Artanis plans to reclaim Aiur in the process.
Kerrigan is going to be an ally to face that universe-threatening enemy. As usual Nick Carpenter and his cinematics team have created a masterpiece, and the level of detail and realism keeps getting better and better as time goes by.
Zeratul: I’ve pierced the veil of the future, and beheld oblivion.
The zerg swarm came as was foretold, and the protoss rose to fight them.
Protoss advisor: The invasion fleet stands ready. We await only your command, Hierarch.
Artanis: Today, we will reclaim our homeworld.
Zeratul: Now, the Xel’Naga that forged us all are returning.
Kerrigan: The galaxy will burn if they are coming. Fate that we shall face oblivion together.
Unknown: Amon whispered about this from the stars. He told you of ruin. Extinction. End of all things.
Zeratul: The fate of creation hangs in the balance.
All things must come to an end in StarCraft II: Legacy of the Void, the final chapter in the epic sci-fi storyline spanning the StarCraft II trilogy. With Kerrigan and the Zerg Swarm missing and Jim Raynor rebuilding the war-torn Terran civilization, the galaxy’s only hope rests with the Protoss and their greatest living heroes: Artanis and Zeratul.
Players will guide the powerful Protoss in the epic conclusion to Blizzard’s award-winning RTS series and aim to unite the three races in the ultimate battle for survival against an ancient evil threatening all life in the universe.
Featuring new units and the introduction of new cooperative and multiplayer modes, Legacy of the Void is the ultimate strategy experience, and StarCraft at its finest.
As a standalone experience, Legacy of the Void will allow players to immediately dive into StarCraft II, even if they did not play Wings of Liberty or Heart of the Swarm.
The new campaign will reveal the stunning conclusion to one of the greatest sci-fi stories of all time, deciding the fates of Jim Raynor, Kerrigan, Zeratul, and more.
Archon Mode will be a new, two-player cooperative experience that involves both players sharing control over a single base and army in multiplayer action. By sharing the responsibilities of commanding troops and managing resources, players can focus on their own areas of the battle and execute more intricate strategies.
Allied Commanders is another cooperative mode that involves players joining forces and taking on the roles of powerful commanders from the StarCraft saga. Players battle through scenarios together, leveling up their commanders’ capabilities as they progress.
Brand-new units for the Protoss, Terran, and Zerg, and new abilities for existing units expand the strategic depth of StarCraft II multiplayer action.
Automated tournaments over Battle.net will give players a new and convenient way to compete with each other online.
New multiplayer maps and tilesets will bring the battle to all corners of the Koprulu Sector.
Blizzard Entertainment provided a first look at the new characters found throughout the Legacy of the Void single-player.
ARTANIS – Hierarch: When the First Contact War ended, Aiur had been conquered by the zerg Swarm. The protoss stood on the brink of oblivion, at risk of seeing their civilization disappear entirely. It was Artanis, a young executor, who prevented a bloody civil war and guided both the Khalai and Nerazim factions through the chaos of the Brood War. Now, with the Golden Armada at his command, he intends to take back Aiur and prepare his people for the final battle against an ancient and indomitable enemy.
KERRIGAN – Queen of Blades: She once worked in the shadows. Now the entire Koprulu sector fears her name. The Queen of Blades was the terror of humanity for years, a nightmare that haunted the rich and the poor, the soldier and the civilian, the folks on fringe worlds and the city dwellers on central planets.
RAYNOR – Rebel Commander: Jim Raynor has been called many things. Outlaw. Lawman. Soldier. Terrorist. He has endured the cruel tyranny of the Terran Confederacy, opposed the brutal dictatorship of Arcturus Mengsk’s Dominion, escaped the clutches of the zerg Swarm, and even made allies among the mysterious and enlightened protoss. He’s a loyal friend, a frightening enemy, and clever enough to take on the most powerful foes in the galaxy. Not bad for a farm boy from a backwoods planet.
KARAX – Phasesmith: The optimization of weapons, armor, and spacefaring ships is a phasesmith’s highest calling, and Karax is one of the most precise engineers in the whole of the Khalai. Through sheer dedication, he will rise above his origins in the protoss’ worker caste to become a crucial asset in Artanis’s war against Amon.
ROHANA – Preserver: The role of a preserver is to protect and maintain the memories of the greatest protoss who have ever lived. For millennia, the wisdom of preservers has been held in the highest regard by protoss leaders. Rohana, one of only three grand preservers, holds within her mind almost all of the memories of the ancient protoss civilization of the Firstborn. She has seen every battle, every war, and every loss. Rohana willingly entered stasis aboard the Spear of Adun, saving her knowledge for the time of her race’s greatest need.
VORAZUN – Nerazim Matriarch: Tensions remain high among the factions of the protoss. Vorazun, daughter of the legendary Nerazim matriarch Raszagal, frequently disagreed with Artanis during debates in the Twilight Council. More importantly, she is a peerless warrior and utterly dedicated to the survival of the dark templar. She will never back down—neither in debate nor in battle—when it comes to the well-being of her people.
ZERATUL – Nerazim Prelate: Zeratul has seen the end, tides of darkness surging across the expanse of the galaxy, erasing all life. In recent years, he has been consumed with the mysteries of ancient prophecies, hoping to discern and disrupt Amon’s plans. Now he is certain that time is running out. With fate hanging in the balance, it falls to Zeratul to warn the protoss of the imminent threat.
AMON: An ancient evil returned to remake the universe – to destroy all we cherish.
Blizzard Entertainment reveals epic conclusion to the StarCraft II saga before packed house at Anaheim Convention Center during BlizzCon gaming festival
Next chapter of StarCraft II will be a standalone product, not requiring Wings of Liberty® or Heart of the Swarm®
ANAHEIM, Calif.—November 7, 2014—Blizzard Entertainment today offered the first glimpse of StarCraft® II: Legacy of the Void™, its highly anticipated conclusion to the StarCraft II trilogy, and a standalone game experience. Attendees of the company’s BlizzCon® gaming festival were the first in the world to play Legacy of the Void, with single-player campaign missions, a new cooperative gameplay mode—Archon Mode, and multiplayer battles featuring several new playable units all on display. Another gameplay mode, Allied Commanders, was also announced at the event.
StarCraft II: Legacy of the Void continues the story of Blizzard’s award-winning StarCraft II: Wings of Liberty® where the first expansion, Heart of the Swarm®, left off, with a new campaign that brings the sci-fi saga to an epic conclusion. Protoss legends Artanis and Zeratul attempt to unite their race in an intergalactic fight for survival against an ancient evil from the Void that threatens the universe. The fates of Terran hero Jim Raynor and Kerrigan, the Queen of Blades, also hang in the balance.
“Legacy of the Void will deliver the quintessential StarCraft II experience,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The new single-player campaign will wrap up the massive story, and we’re excited to share new game modes that will open up different ways to play the game and additional units that will expand the rich strategic depth of StarCraft II multiplayer.”
Archon Mode, a competitive multiplayer mode unveiled at BlizzCon, is a new way to enjoy StarCraft II with friends. In Archon Mode, two players share control over a single base and units as they take on an enemy duo in multiplayer action. By sharing the responsibility of commanding troops and managing resources, players can focus on their own areas of the battle and execute more intricate strategies.
Allied Commanders is another gameplay mode new to StarCraft II. In this objective-based, cooperative experience, players can team up and take on the roles of powerful commanders from the StarCraft saga. Each commander offers unique abilities and upgrades and bestows special bonuses on their armies. Players are able to battle through a series of special scenarios together, leveling up their commanders’ capabilities as they progress.
Multiplayer battles in Legacy of the Void will be fought with an array of new units, as well as upgrades to veteran forces. Zerg swarms will welcome the return of the Lurker, a classic creature from the original StarCraft that lays waste to infantry with deadly spines that burst from the ground. The Protoss field a new weapon called the Disruptor, which can use massive energy spikes to wreak havoc through swaths of ground forces. And the Terrans have engineered some new technology, such as Tactical Jump, which allows their Battlecruisers to teleport to any location on the battlefield. Several more new units and abilities were exhibited at BlizzCon, showcasing the new strategic and tactical options in store for players with Legacy of the Void.
Blizzard also revealed that Legacy of the Void will include functionality that enhances online multiplayer play with automated tournaments, providing players with ongoing events that support the active StarCraft II community. Legacy of the Void will be a standalone expansion that does not require a license of the base game, StarCraft II: Wings of Liberty, or the first expansion, Heart of the Swarm. Further details about Legacy of the Void, including pricing and availability, will be announced at a later date.
Blizzard is developing StarCraft II: Legacy of the Void for simultaneous release on Windows® and Macintosh®. To learn more about StarCraft II and Legacy of the Void, visit the official website at www.starcraft2.com. To try StarCraft II for free, head over to www.starcraft.com to download the Starter Edition.
With multiple games in development, Blizzard Entertainment has numerous positions currently available — visit jobs.blizzard.com for more information and to learn how to apply.
The official StarCraft II Twitter dropped a hype bomb earlier today. The text simply says: “… at…” (which stands for at BlizzCon), followed by a link to Soundcloud with what seems to be three new StarCraft II sounds.
Could this be a sign Blizzard will unveil StarCraft II: Legacy of the Void with new units?
A few weeks ago, I posted about the hype of having empty slots in the BlizzCon schedule which could mean a potential game announcement was kept secret.