Blizzcon 2009 – The New Kerrigan Queen of Blades is Tricia Helfer

I’m back home.  Blizzcon was a blast. I’m a bit bummed I missed some of the panels I wanted to check, but the IncGamers network needed me to record video of some panels that DirecTV were not covering such as the WoW Class Panel, the WoW / Diablo 3 Press Q&A, and Game Systems Panel.

On the Starcraft II end, Blizzard shocked fans cold revealing that Glynnis Talken is no longer the voice of Kerrigan the Queen of Blades.  The honors go to Battlestar Galactica actress Tricia Helfer who has voiced for Command and Conquer 3: Kane’s Wrath, Spiderman: Web of Shadows, and Halo 3:Orbital Drop Shock Trooper.

As a Blizzard fanboy, I haven’t had many grudges over decisions the developer teams have taken over their games in the past seven years.  The Sargeras / Eredar oops, the Draenei spacegoats crashing on Azeroth—I forgive all that, and digest it as new lore even if they are retcons.  The nerf galore on classes, ok—not world shattering. We move on, and adapt.  The Diablo 3 art direction?  Who cares the game is AWESOME.

But … not hiring Glynnis Talken to voice Kerrigan the Queen of Blades?  I’m not happy folks.

Blizzcon 2009 – Starcraft II Fact Sheet

StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company

Blizzcon 2009 – Starcraft II FAQ

What is StarCraft II?

StarCraft II is the ultimate competitive real-time strategy game, and the sequel to the hit original, StarCraft. The game will include three completely distinct and balanced races, the protoss, terran, and zerg, which have been overhauled and re-imagined with a number of new units for each, as well as new tricks for some of the classic units that are returning.

When is the game coming out?

Our release target for StarCraft II: Wings of Liberty is the first half of 2010. As with all Blizzard Entertainment games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible.

When will you begin the beta test for StarCraft II?

We

Blizzcon 2009 Gaming Convention Begins This Week

IRVINE, Calif., Aug 18, 2009 (BUSINESS WIRE)—Blizzard Entertainment’s two-day gaming festival, BlizzCon(R) 2009, begins on Friday, August 21, at the Anaheim Convention Center in Anaheim, California. The convention celebrates Blizzard Entertainment’s Warcraft(R), StarCraft(R), and Diablo(R) game universes and the communities of players surrounding them. Attendees of the sold-out show will be able to play the latest versions of Blizzard Entertainment(R) games as well as speak with developers in discussion panels, participate in tournaments and contests, and meet with fellow gamers and friends.

The show will close on Saturday evening with an epic concert featuring the Prince of Darkness himself, Ozzy Osbourne. In addition, Blizzard Entertainment’s own Warcraft-themed metal band Level 80 Elite Tauren Chieftain will be performing, and Jay Mohr has returned to act as the master of ceremonies for the community contests taking place on Friday.

Those unable to attend are still able to purchase a “virtual ticket” to the show, featuring more than 18 hours of live coverage as well as the exclusive BlizzCon 2009 World of Warcraft in-game pet. This package is available both via Internet stream in over 100 countries and in HD through DIRECTV(R) satellite television service. Visit the official BlizzCon website, http://www.blizzcon.com, for more information on the virtual ticket, or to read daily coverage of the show’s highlights.

“With each BlizzCon, we strive to offer a truly unforgettable weekend of entertainment for every attendee, as well as those joining us from home,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We look forward to meeting players and sharing the latest news about Blizzard games with them, and we appreciate the contributions of our partners in helping us make this year’s show our biggest and best yet.”

BlizzCon would not be possible without the enthusiasm of Blizzard Entertainment gamers around the world and the generous support of the event’s sponsors, who provide demo station hardware and peripherals, contest prizes, and more. This year’s platinum-level sponsors are ASUS, DIRECTV, Intel, Mountain Dew, NVIDIA, and Razer; the gold-level sponsors are Cisco, Dell, Kingston, SteelSeries, and Vasco.

Anyone attending BlizzCon who is interested in pursuing career opportunities at Blizzard Entertainment should bring their resumes, demo reels, art portfolios, or business cards, as the global staffing team will be on hand to accept materials and discuss any job-related questions.

Starcraft II Single Player Hands On: Chris Metzen Interview

Hi, I am Medievaldragon. I had the opportunity to visit the Blizzard Entertainment Headquarters to play the Starcraft II: Wings of Liberty single player campaign. I barely played through six missions, but I can tell you it was an AWESOME experience from a lore nerd point of view.

After hours playing the game, I asked Chris Metzen, Blizzard’s senior vice-president of Creative Design many questions about the single player and its relevance with the printed media such as the novels, manga and comic book. Here is our interview coverage with Chris Metzen.

TRANSCRIPThttp://www.blizzplanet.com/blog/comments/

Blizzard Quote:
I was playing the single player, and I saw something very interesting.  The mission is titled Tooth and Nail.  It is set in the protoss shrine-world Monlyth.  I noticed these protoss are the Tal’drim tribe, which is interesting because this is the name of the tribe in Starcraft: The Dark Templar trilogy by Christie Golden—shown in book two: Shadow Hunters.

The Tal’drim in this book are however known as The Forged.  They were among the protoss who were abandoned and left behind during the Invasion of Aiur.  Most of the protoss evacuated through the warpgate to reach Shakuras, and to avoid zerg from reaching Shakuras, they sealed the gateway leaving behind many protoss to their own fate.

Jim Raynor and Fenix stayed behind to make sure the Zerg wouldn’t reach the gateway.  These protoss survivors were deeply affected emotionally reliving their abandonment by the Xel’Naga, left behind to despair. Their faith in the Khala was affected, and they eventually rejected the sanctity of the Khala.

The Tal’drim survived thanks to a mysterious patron who protected them from the Zerg, deep in the forbidden caverns of Aiur.  This patron granted the Tal’drim known as The Forged a special drug named Sundrop which inhibits chemically the Khala without cutting off their head appendages.  In short, the Tal’drim are effectively blocked from their psychic commonality with the other protoss survivors in Aiur known as Those who endure, and are unable to read their thoughts.  It’s as if the Tal’drim had devolved to be like those protoss from before the Aeon of Strife, before the Khala was taught by Khas.

My question to you is, Are these other Tal’drim protoss in Monlyth also under the influence of Dark Archon Ulrezaj?

Metzen: How do I answer that.  Are the Tal’darim influenced by Ulrezaj?.  That’s still playing out.  To some degree it’s the same group, but the group might be larger than what you saw in SHADOW HUNTERS specifically.

In the first two missions set in Mar Sara, players have access to the Joey Ray’s Bar and can interact with Jim Raynor who is drinking.  There is a piece of newspaper attached to the bulletin board on the wall and you can interact with it. It says the Zerg has returned to invade the fringe-worlds and Emperor Arcturus has recalled the Terran Dominion forces to return to the core-worlds, leaving the fringe-worlds to fend on their own.

Jim Raynor heard the call for help, and rescued 800 civilians, including an orphan girl,  from a place known as Meteor Station – a Kelmorian Mining Post.  The lore fan-spider-sense in me tingled wildly. This is quite interesting, because the only place the fans have ever heard of this place: Meteor Station, was in the short story by Grace Randolph titled Last Call.  This short story is from the Starcraft: Frontline Volume 3 by Tokyopop.  Are we going to meet some of these characters, locations and plots from the mangas in the Single Player?

Metzen I think in general with the novels we’ve been doing recently with Christie Golden and definitely a lot of the manga short stories we’re definitely trying to season the game and the ancillary fiction with as much ideas, either in cross-pollinated ideas as possible.  We always like taking little hooks from one thing or another and translating into those different medium stories.  It just feels a little more contiguous ultimately.  It’s kind of interesting that these names and these ideas are being leveraged across the board.

So I think with the Tal’drim specifically there is definitely a tie there to the events happening in the Dark Templar trilogy but it’ll probably play itself out on a much longer basis.

I am definitely loving all these lore references found throughout my single player hands-on experience,  While in the Hyperion, I visited the Cantina Room and met Mr. Graven Hill, the local black market pirate.  Jim Raynor can hire different Kel-Morian mercenaries from him to help you in some of the tough missions for a price.  This really excites me for a very good reason.  I am a subscriber of the Starcraft comic book by Wildstorm comics.

As it stands, in the comic book, the War Pigs are working for the Terran Dominion, and they have been ordered to hunt down and kill Jim Raynor. However, I am guessing that at some point if the Terran Dominion abandons the War Pigs to the Zerg like they did with General Duke, and Sarah Kerrigan, and like they are doing in the present with the fringe-worlds, the War Pigs might take a turn and join the rebels as mercenaries. Are we going to eventually hire the War Pigs in Starcraft II at the Cantina?

Metzen: Interesting, will we meet the War Pigs in StarCraft 2?  I think, as it stands, they don’t make an appearance in Wings of Liberty specifically.  But we’ll keep it in mind, because we’ve been enjoying where the comic series has been going and there’s potentially a lot of rich characterization there so we’ll see down the road.

During my tour through Blizzard’s Starcraft II offices I saw on the wall a poster of various character animation portraits that will be used in the game’s interface. I saw Starcraft: Ghost’s Nova’s portrait.  I also saw Gabriel Tosh in the mission titled Mining Your Own Business set in the planet Redstone III.  I am psyched to see this character too because he is going to appear in the Pocket Books novel titled STARCRAFT: GHOST SPECTRES by Keith DeCandido on sale March 30, 2010 and he also appears in the Tokyopop manga titled STARCRAFT: GHOST ACADEMY on sale January 1, 2010.

I also saw Reporter Kate Lockwell in the single player, a character that also appears in the STARCRAFT: FRONTLINE manga.  Are we going to see Nova and Colin Phash (the telepath boy)? This boy was introduced in the short story War-Torn in the Starcraft: Frontline Volume 2 and 3, and has been confirmed to appear in Starcraft: Ghost Academy too.  Since we are seeing Gabriel Tosh from that manga in the game, are we going to see Colin Phash in the single player?

Metzen: I’m not as sure about Phash making an appearance in the game specifically but I think we’ve said before Nova’s certainly a character that is near and dear to us and we’ve got plans for her [in] the Ghost Academy manga and the upcoming novels Spectres as well.  So, yea, we’ve worked a little cameo of Nova in but I’d had to give away exactly how she plays into the story. It’s pretty cool [and] it’ll feel worthy for those fans of the character that never actually got to play her in her own title.

During my single player hands on experience I read in a piece of newspaper the name Michael Liberty.  That really intrigued me.  This is the same reporter who debuted in the Pocket Books novel Starcraft: Liberty by Jeff Grubb.  He has made a few cameos in Starcraft: Queen of Blades by Aaron Rosenberg and in the Tokyopop manga short story titled Newsworthy by Grace Randolph in the Starcraft: Frontline Volume 2.  Are we going to see Michael Liberty reporting news from the rebels’ side through clandestine broadcasts on the TV screen at the Cantina Room?

Metzen: I think Liberty actually does not show up in this campaign.  We had talked about it a lot earlier on but because he’s so extreme in his views where he’s so anti-government that we needed leverage, we kind of needed to create a new reporter that was a little more even in the kind of stories that she could report.  But I still hold out hope that we’re going to get Liberty in because he’s potentially a really cool character to use.

There is an interesting concept played out through the short story Do No Harm by Josh Elder.  A Terran Dominion scientist has been capturing Protoss and experimenting with their DNA to create a Human-Protoss hybrid prototype.  There have been other previous prototypes, but this one in particular is pretty strong and uses Ghost technology to stealth. The Terran Dominion plans to create an army of these hybrids to protect the core-worlds.  Are we going to see a follow-up of this play out into the Single Player? This guy is pretty much the Rexxar of Starcraft.

Metzen: I think that one, for now, is kind more of a one-off.  I don’t think there’s any plans to follow up on that theme anytime soon in terms of the game itself, in terms of the game story.  But I dig that story a lot that I think it’s more of just a really cool story by itself.

I remember you said in Blizzcon 2007, there were plans to add a planet encyclopedia into the Star Map where players could have the opportunity to learn some lore about each planet. Is that still the plan?  I didn’t get to see much of that in the single player build I just played.

Based on the build that you guys have been playing today we’ve pulled back a degree of that.  Most of that was a design decision, a UI decision, [where] we wanted the interface to be as clean as possible.  The current iteration is very much the one we’re running with barring some minor changes that could happen, but I think we’ve pulled a little bit more away from the grinding Encyclopedia Galactica idea that you were talking about.  It just didn’t take the shape that we were anticipating.

In this instance I think “less is more”.  We’ve still got a lot of lore based on a lot of the planets and their histories and their unique environments and things like that so a lot of that does inform the story and then per some of the blue screens or whatever there’s some data there that gives you a sense of the context of each planet but it probably won’t take as grand a shape as some of the things we were chasing earlier on.

In Starcraft: The Dark Templar trilogy, book three: Twilight we learn that Zeratul has been moving from place to place these past four years using the Xel’Naga gateways that are revealed to be spread all across the galaxy. Jake Ramsey and Zamara were stranded in a snowy planet for example, before entering the coordinates to reach a tropical planet where they find Zeratul’s ship.  Is it me, or are there breadcrumbs in the novel hinting that we will explore other star systems in the single player by using these Xel’Naga gateways?

Metzen: I think at some point it’s reasonable that we’ll use those Xel’Naga gates and explore the unexplored.  It’s hard to answer in terms of giving anything away for StarCraft II but we wouldn’t have built them [laughter] if we weren’t going to use them.

That’s interesting.  You know, I don’t know off the top of my head.  I don’t think I’m the guy to answer that one. [coughs, I’m not authorized to …]

The Snipers?

Metzen: Right.

[we all laugh—this is a joke between Metzen and I referenced back to our previous video interview during the New York Comic Con 2009 (February) when I asked him about Gilneas. They have big plans for Gilneas, but he couldn’t say anymore because there were snipers on the roof that you know … would shoot him. As he said this, he was looking at the roof—the snipers referring to Blizzard Public Relations Department.]

What has been your personal experience trying to cram up all this lore from the novels, the manga and the comic book into the single player as one solid integrated continuity of the Starcraft universe? We know that you had to split the Starcraft II single player game into three separate episodes: Wings of Liberty, Heart of the Swarm, and Legacy of the Void to fit all the lore.

Metzen: Right.  How do I respond.  I think we haven’t gone out of our way to cram all the lore from comics and all that stuff into the game.  Really we’ve been building the game’s story for so long that things like the Dark Templar trilogy or all the things you see in the manga really have just kind of organically spun out of what we were building anyway.

The trick to StarCraft II now being in these three installments is that there was a lot to play with in the first place.  We had 10 years worth of expectations and stories we wanted to chase and arcs of these characters that we wanted to explore.  So we came packing with a lot of ideas, and the idea of separating each of these chapters into their own boxed product essentially allows us to really round out each race’s stories without having to throw a bunch of stuff out.

We actually get to say everything [that] we set out to say in terms of story and we’re very proud of how Wings of Liberty has come off and I love the ending.  I can’t talk about it, obviously, but I really love Raynor’s arc and I feel everything [that] we wanted to engineer into his great journey – in his way, his redemption for what he feels are past mistakes – I really feel that we got all that in there.

While it might start on a bit of a lower note, this is not necessarily a super human guy at the height of his game at the start of the game, he definitely finds his feet very quickly and becomes the man we need and expect him to be over the process of Wings of Liberty.  It’s just been very cool to see all that come together and have all the other Ancillary lore really inform the story as its taking shape as well.

Special thanks to Chris Metzen, Shon Damron, CW, Karune and Bob Colayco for inviting me to this single player press event.  And to Troglodyte from StarcraftWire.net for compiling the transcript.

Starcraft II Units Art Updated For BlizzCon 2009

Karune has just dropped the ball on fans revealing several Starcraft II units have gotten a new art barely eight days away from Blizzcon 2009.  The zealot has an amazing new look according to Karune.  We may have many surprises to report to you once Blizzard gives us their Blizzcon 2009 Press Kit.  Keep an eye on StarcraftWire.net for updates straight from the show floor.

On another note, Karune responded in our thread about the New Voice of Kerrigan.  It seems Karune hinted that Karen Strassman is not the final voice of Kerrigan, but one of the actresses that have been auditioned.  At least not final yet.  Could this mean another actress could take the mantle?  Or could this mean we may still have hope that Glynnis would be chosen for the role?

Additionally, map makers might drool after learning the Starcraft II team is considering third person shooter capability (trigger / camera options) and other classified stuff into the Galaxy Map Editor.  Now that’s some very cool news there.  UMS gaming will be an exciting and amazing experience.

Blizzard Quote:
On a side note, going along with the Galaxy Map Editor can do anything trend, I hear it may even be able to create a third person shooter style custom game smile Anyone miss those StarCraft paintball games? Our devs internally have already tried out some pretty clever side projects that have been quite successful.

Last Call On 2009 Laguna Art Museum VIP Benefit Dinner Tickets

This is your last call to get tickets for the Laguna Art Museum VIP Benefit Dinner. Follow the links below to get further details on what this event is and how you can acquire tickets.  The goodies for the price of this ticket may be worthwhile to many fans who coundn’t buy a Blizzcon ticket.

Blizzard Quote:
There are still a few tickets available for this great event, but quantities are limited. To purchase your ticket, please go to the Laguna Art Museum

BlizzCon 2009 Pocket Books Schedule: Richard A. Knaak and Christie Golden

Our adorable and hard-working contact from Pocket Books, Jaime, has provided us their Blizzcon 2009 schedule—where you will meet Richard A. Knaak and Christie Golden; and have the opportunity to get some free stuff (while supplies last).

We have been given green-light from Blizzard and Pocket Books to ask Richard A. Knaak questions about World of Warcraft: Stormrage, so the community is very welcome to hurl some of the best questions about the Nightmare in the Emerald Dream, Malfurion, Cenarius and any other relevant topic surrounding the plot.  You can either register and post below at the comments area, or to submit via email

All weekend long, stop by the Pocket Books booth in Hall B and receive a free copy of STARCRAFT: DARK TEMPLAR, BOOK 1: FIRSTBORN, while supplies last! While you

BlizzCon 2009 Exclusive Starcraft 2 Poker Set

Polish fansite member Phoenix buzzed me up about an unearthed Blizzcon Exclusive Starcraft II Poker Set that will be probably be sold this year at the Anaheim Convention Center. To my knowledge this wasn’t available at the Blizzard BlizzCon Store through August 5-7.

Play like the marines and bet it all! Exclusively available at BlizzCon, this terran-themed StarCraft II poker set includes everything you need to start your very own interstellar poker night, including four sets of Vegas-style poker chips, two decks of cards, and a handy case to keep everything together. Each playing card features a unique design by artists from Blizzard Entertainment