SDCC 2013 Interview – Micky Neilson on Diablo III: Book of Tyrael and World of Warcraft: Bloodsworn

Blizzplanet correspondent David Frazier interviewed Micky Neilson at the 2013 San Diego Comic Con on Friday, July 19th to forward a combination of SOL community and Blizzplanet questions about licensed products revealed at the Blizzard Licensing Panel, and about products that weren’t mentioned at the panel.

Among the topics Micky Neilson discusses are the Diablo III: Book of Tyrael, World of Warcraft: Bloodsworn, Blood of the Highborne, World of Warcraft: Vol’jin: Shadows of the Horde, the upcoming World of Warcraft-themed children’s book — Snow Fight, the DC Comics StarCraft OGN, and women characters in upcoming novels.

Special thanks to the New York Times Best Selling Author Micky Neilson (Blizzard Publishing Lead), “oasis in the desert” @TheLyns | Lyndsi Achucarro (Public Relations Specialist, Blizzard Entertainment) and Blizzplanet SDCC correspondent David Frazier.

World of Warcraft: Bloodsworn Diablo III: Book of Tyrael

World of Warcraft: Snow Fight

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Blizzplanet Coverage: San Diego Comic Con 2013

SDCC 2013 – Blizzard Licensing Panel Video | Blizzplanet

Blizzplanet correspondent David Frazier recorded video of the Blizzard Licensing Panel led by Kat Hunter (host), Chris Metzen, Micky Neilson, Nick Carpenter, Cory Stockton. — Thursday, July 18th 2013

Don’t forget to watch the Micky Neilson interview. — Friday, July 19th 2013

Blizzplanet contributor Danny Perschonok interviewed Michael Stackpole to find out more about World of Warcraft: Vol’jin: Shadows of the Horde.

SDCC 2013 Blizzard Licensing Panel (Part 1)

SDCC 2013 Blizzard Licensing Panel (Part 2)

In this part of the panel, the developers discuss the Sideshow Jim Raynor 1:6 scale figure, Kerrigan Polystone Statue, NECA Diablo action figure, DC Comics World of Warcraft: Pearl of Pandaria graphic novel by Micky Neilson & Sean Galloway, World of Warcraft: Dark Riders by Mike Costa & Neil Googe, the FUNKO World of Warcraft Illidan Shadowform Pop! Vinyl Figure , the SDCC 2013 Exclusive Sylvanas POP! Vinyl, the Diablo: Sword of Justice by Aaron Williams & Joseph Lacroix.

SDCC 2013 Blizzard Licensing Panel (Part 3)

In this part of the panel, Blizzard discusses World of Warcraft: Vol’jin: Shadows of the Horde, Diablo III: Book of Tyrael, the World of Warcraft-themed children’s book titled Snow Fight, the DK Publishing World of Warcraft: Ultimate Visual Guide.

SDCC 2013 Blizzard Licensing Panel Q&A (Part 1)

SDCC 2013 Blizzard Licensing Panel Q&A (Part 2)

SDCC 2013 Blizzard Licensing Panel Q&A (Part 3)

Tychus Findlay joke.

sdcc-2013-blizzard-licensing-panel

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Blizzplanet Coverage: San Diego Comic Con 2013

PAX East – Hearthstone: Heroes of Warcraft Press Kit

Hearthstone-Heroes-of-Warcraft-Logo

Blizzard Entertainment Rob Pardo announced at PAX East a team of 15 developers was created exclusively to develop Hearthstone: Heroes of Warcraft planned to launch beta testing this Summer.

No one expected Blizzard to announce a free to play CCG game.

The game is slated for beta this summer and will be released later this year (2013). It will be released in PC and Mac first with an iPad release coming shortly after. No current plans it seems on Android or other mobile OS.

Official website revealed as well the beta signup page: http://us.battle.net/hearthstone/en/

As someone like myself who has played Magic: The Gathering since 1998, I can tell you that this game looks like an absolute blast. The MTG video games they have recently are quite fun and this seems to be along those lines. This game looks like something for casuals as well as competitive gamers. The booster packs are expected to cost around $1, but you’ll also be able to earn them – kind of the same way League of Legends and other free to play games work where you can slowly earn what you need or go ahead and pay up front.

We have an interview tomorrow for the new game. If you have any questions you’d like to see us ask add them below in the comments!

ANNOUNCEMENT VIDEO

FACT SHEET

Blizzard Entertainment’s Hearthstone: Heroes of Warcraft is a free-to-play strategy card game for Windows, Macintosh, and iPad. Designed to be deceptively simple and epically engaging for players of all backgrounds, Hearthstone features quick and lively duels that evoke the spirit of a friendly match played beside a crackling tavern fire.

Each player’s card deck centers around a hero representing one of nine iconic Warcraft classes, customized with a set of minions, spells, and/or weapons based on individual strategy and available cards. Players will be able to hone their skills in practice matches against the computer, and when they’re ready for the challenge, they can take on their Battle.net friends and other players in friendly duels. To further develop their decks, players will be able to acquire cards by crafting them and by winning or purchasing new card packs. With hundreds of unique cards to choose from, the potential card combinations and possible strategies are endless!

Game Modes

  • Play Mode: Duel opponents online to boost your medal ranking and earn packs of cards. Whether you’re a grizzled veteran, curious newcomer, or fall somewhere in between, our matchmaking system will pit you against worthy competition.
  • The Forge: Put your skills to the test in this mode where deck-building is half the fun. You’ll be presented with a series of card choices from which you must forge your deck, and then you’ll bring that deck into battle against other duelists. In addition to having a chance to win card packs as prizes if you duel well, all participants will keep the cards they selected for their Forge deck.
  • Practice Mode: Hone your skills and test out new deck ideas against basic or expert AI opponents, and unlock eight playable heroes in the process.

Key Features

Collection Manager: Peruse your ever-expanding card collection and build a variety of custom decks to suit all kinds of strategies. If you’re new to deck-building, you can also get guided help here on how to fill out your deck for competitive play.

Crafting: Disenchant those extra cards in your collection to receive arcane dust, the building block used to construct Hearthstone cards. You can then use this dust to craft the cards needed to complete one or more of your decks or your overall collection.

Friendly Duels: Want to challenge your buddy to a quick match (or just show off your shiny new cards)? Hearthstone is connected to Battle.net, so you’ll be able to fire up a game with a friend right from your friends list.

 

BETA TESTING

At the FAQ section below there are more details about beta. Beta testing starts this Summer 2013. You can sign up to participate in beta by going to the bottom of the page at the USA Heroesofwarcraft.com website or the Europe website.

Press Release

New free-to-play strategy card game for PC and iPad® lets you hang up your sword . . . and throw down your gauntlet

Hands-on demos at PAX East this weekend, beta test starting soon

BOSTON –(BUSINESS WIRE)– Pull up a chair across from an old friend at the tavern table and prepare for a few rounds of lively card-vs.-card warfare. Blizzard Entertainment, Inc. laid its virtual cards on the table today with the unveiling of Hearthstone™: Heroes of Warcraft™, a new cross-platform free-to-play game for Windows®, Macintosh®, and iPad®.

In Hearthstone, players build card decks centered around one of nine iconic Warcraft® character classes and duel each other for fun, glory, and the chance to win awesome new cards. PAX East attendees are able to go hands-on with Hearthstone this weekend, and Blizzard will begin beta testing for the game very soon—no, seriously.

“We’ve always loved collectible card games at Blizzard, so it’s been exciting to bring everything we love about the genre to life in Hearthstone,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “We’re putting a lot of focus into creating a fun new game that’s easy to pick up and play, but also has a lot of depth. We can’t wait to share it with everyone.”

Deceptively simple in design but epically engaging, Hearthstone will be instantly accessible to players regardless of their familiarity with Warcraft or collectible card games. Whether players prefer to wield magic or arms in battle, strike from the shadows or head on—or have never given any of that much thought—they’ll be able to jump right in, create a deck, and get in on the card-slinging action.

In addition to honing their skills in practice matches against the computer and taking on their buddies via their Battle.net® friends list, players can challenge each other in two competitive game modes. “Play Mode” features traditional head-to-head battles, with players facing off for a chance to increase their medal ranking and earn card packs along the way. And for a different type of challenge, players can enter “The Forge,” where they start each match by building a deck from a new set of cards, and then use that deck to duel other Forge participants. Aside from winning new cards, players will be able to round out their collections by purchasing new card packs or disenchanting some of their existing cards to craft the ones they’re missing.

With hundreds of cards to choose from, featuring a wide range of colorful Warcraft spells, weapons, and characters, players will have limitless possibilities for developing and fine-tuning their deck-building strategies. Further details about Hearthstone: Heroes of Warcraft will be announced as development progresses. To learn more about the game, stay tuned to http://www.PlayHearthstone.com. With multiple games in development, Blizzard Entertainment has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.

 

Official Screenshots

Video Trailer

Jason Hayes announced via twitter that he composed the The Hearthstone: Warcraft of Heroes soundtrack.

Hearthstone Heroes of Warcraft – Fireside Duel

Hearthstone – Building The Fire

Blizzard employees/developers talk about the development of Hearthstone: Heroes of Warcraft and more about Team 5 and their role at Blizzard.

FAQ

What is Hearthstone™?

Hearthstone is a free-to-play digital strategy card game that anyone can enjoy. Players choose to play as one of nine epic Warcraft® heroes, and then take turns playing cards from their customizable decks to cast potent spells, use heroic weapons or abilities, or summon powerful characters to crush their opponent.

Why is Blizzard making Hearthstone?

We looooooove collectible card games and have been playing them since our Silicon & Synapse days. Creating a digital strategy card game felt like a natural next step for us, so we put together a small team and have been hammering away at Hearthstone for a while now. We’re excited to be working on something different from our other games, which we’ve wanted to do for a long time. Same goes for creating a game for iPad® in addition to PC. It’s been a thrill to work on Hearthstone and to finally be able to reveal it to the community, and we hope everyone has as much fun playing it as we’ve had building it.

Do I need to know anything about strategy card games or Warcraft to play?

Not at all! We’ve designed Hearthstone so that anyone can get into it, no matter how familiar they are with the Warcraft universe or collectible card games. The game will teach you everything you need to know as you play it.

What are the key game modes and features?

Hearthstone’s key game modes and features include:

  • Practice mode: Hone your abilities and test out new deck ideas against A.I. opponents of basic or expert skill levels, and unlock new playable heroes in the process.
  • Play mode: Duel other players to increase your medal ranking—which indicates your skill level and the level of opponents you’ll face (resets weekly)—and earn new card packs along the way. Whether you’re a grizzled veteran or curious newcomer, or fall somewhere in between, Battle.net® matchmaking will pair you up against a worthy opponent.
  • The Forge: Put your skills to the test in this mode where deck-building is half the fun. Assemble a new deck by choosing from a selection of cards provided for the match, and then duel other Forge participants for a chance to win card packs. The cards you select to build your deck with are yours to keep and can be added to other decks in your collection after your Forge duels are complete. Note that you must trade in a certain number of card packs to participate in a Forge match (further details to be announced later).
  • Collection Manager: Browse your ever-expanding card collection, disenchant cards for raw materials to craft new ones, and build a variety of custom decks to suit your shifting strategies.

What’s the difference between “basic” and “expert” cards?

Basic cards are the “starter” cards that form the foundation of each hero’s class, and are earned each time you play a game (you can have up to two of every basic card in the game in your collection).

Expert cards are cards that can only be found in card packs or created using the crafting system (certain achievements grant them as well). They’re distinguished by their rarity—common (white), rare (blue), epic (purple), or legendary (orange). Generally, the rarer a card is, the more complex it is . . . often providing you with new strategic options. You can have any number of expert cards in your collection, though only two of any common, rare, or epic card, and one of any legendary card, can be placed in a deck.

Both basic and expert cards have important roles to play in all decks, regardless of whether you’re just starting out or are a Hearthstone grandmaster.

What are the different types of cards in Hearthstone?

Once you’ve selected which hero you want to play as, there are three types of cards you can build your deck with in Hearthstone: spells, weapons, and minions. Each card falls into either the “basic” or “expert” card set (see below).

How much does it cost to play?

Hearthstone is free to play, and there are a number of different ways to acquire cards through gameplay. In addition, players will have the option to buy additional card packs through an in-game store using Battle.net Balance or other supported payment methods, such as major credit cards. However, there is no requirement to purchase card packs in order to play Hearthstone.

What are all the different ways a player can acquire cards?

Players will earn their first set of cards as soon as they start playing Hearthstone, and certain game modes and features will award additional cards through gameplay. In addition, players will have the option to purchase additional card packs through the in-game store using Battle.net Balance or other supported payment methods, such as major credit cards. Here are the different ways to get cards:

  • Practice Mode: Play against A.I. opponents representing different classes to unlock new heroes and basic cards.
  • Play Mode: By participating in traditional head-to-head matches, players have a chance to win card packs.
  • The Forge: Build a deck by selecting one card from each of a series of randomized card choices, and then play against other Forge participants. The cards you pick to build your deck are yours to keep—play well enough, and you could win even more. Note that you must trade in a certain number of card packs to participate in The Forge (further details to be announced later).
  • Crafting: Disenchant expert cards in your collection to receive arcane dust, and then use your collected dust to craft other cards of your choosing. Basic cards cannot be disenchanted.
  • Card Packs: Purchase card packs containing five random cards using your Battle.net Balance or a variety of supported payment methods. One of the cards will always be of “rare” rarity or greater; in some cases, you may find that one or more additional cards has also “upgraded” to a higher tier of rarity.
  • Achievements: Certain achievements in the game may grant additional cards.

How many cards are available in the game?

There are over 300 cards in Hearthstone. All of these can be earned, with some cards granted for dueling the A.I. or completing achievements and others found inside card packs that can be earned by playing in Play mode and The Forge. We plan to introduce additional cards over time.

Can I trade cards to other players or sell cards for real cash?

No, Hearthstone is not designed to support these types of transactions.

Can players choose to battle against their friends in addition to taking part in match-made duels?

Of course! You will be able to play against your friends via your Battle.net friends list.

On which platforms will Hearthstone be available?

Hearthstone will initially be available for Windows® and Macintosh®, with a version for iPad coming later.

What comes in a card pack?

Each pack comes with five random cards. Your chance to receive a particular card depends on its rarity: common (white), rare (blue), epic (purple), or legendary (orange). You’re guaranteed to receive at least one card of rare or better quality per pack. Each card in the pack also has a chance to upgrade to a “Golden” version of the same card.

How do I apply for the beta test?

Just visit www.playhearthstone.com to opt-in with your Battle.net account!

How will I get cards in the beta test? Do I need to purchase them with real money?

We do plan to test the in-game store during the beta test, and players will be able to purchase card packs using their Battle.net Balance or other Battle.net-supported payment methods. Players will also be able to obtain cards through Practice mode, Play mode, and The Forge.

The card pack price in the beta test does not necessarily reflect what the final prices will be at launch.

Will the cards I earn or purchase in the beta test carry over into the live game? What happens if I purchased beta card packs for real money?

Prior to launch your card collection will be reset, and any cards you acquired through a purchased card pack or earned during the beta test will be removed. However, any purchases you made during the beta test will be credited back to you in the form of new, unopened card packs at launch, equal to the value you spent during the beta test. Please note that these will not contain the same cards as those received from card packs in the beta test. Also, as a thank-you for testing out the in-game store during Hearthstone’s beta phase, everyone who purchased a card pack in the beta test will get a special gift.

I don’t live in the US; can I still participate in the beta test?

We hope to launch a beta test in other game regions after the initial beta-test launch in North America, but we don’t have any specifics to announce at this time. Stay tuned for updates.

Where will Hearthstone be available?

Our goal is to make Hearthstone available in the same regions supported by World of Warcraft, but we don’t have details to share just yet.

 

THE LAUNCH DETAILS (SO FAR)

When will Hearthstone be released?

We’re not sure yet—what we do know is that we’re going to take as much time as necessary to make sure Hearthstone is as fun and polished as possible.

How do I get Hearthstone?

Once the game is live, you’ll be able to download it free directly from Blizzard. We’ll provide further details, including how to purchase card packs, as we get closer to launch.

What ages are appropriate?

Hearthstone has not yet received its final rating.

On which platforms will Hearthstone be available?

Hearthstone will initially be available for Windows® and Macintosh®, with a version for iPad coming later.

Where will Hearthstone be available?

Our goal is to make Hearthstone available in the same regions supported by World of Warcraft, but we don’t have details to share just yet.

When will the iPad version be available?

Hearthstone will be available in the App Store as soon as possible after its release on Windows and Macintosh PCs.

Will Hearthstone be localized? Which languages?

We’re planning to localize Hearthstone in the same languages as World of Warcraft wherever possible. We’ll post the final language list as soon as we can.

I play World of Warcraft, too! Can I earn anything for my WoW characters by playing Hearthstone?

We’re looking into a few possibilities and hope to have more details to share in the future.

How do Hearthstone and World of Warcraft relate to each other?

Both games take place in the Warcraft universe, and World of Warcraft players will recognize a lot of aspects of Azeroth in Hearthstone. That said, you don’t need to even know what World of Warcraft is to have loads of fun in Hearthstone.

 

THE GAME MECHANICS

What makes Hearthstone different from other card games?

We’ve designed Hearthstone to be easy to learn so that anyone can get into it—but it’s also deep enough that even the most elite duelists will find it a challenge to master. Hearthstone is designed around short, action-packed duels that generally take 10–15 minutes to play.

How many players can play in a multiplayer game?

More than one, but fewer than three.

Which heroes are featured in Hearthstone?

You’ll be able to build a deck based on one of nine epic Warcraft heroes, each representing one of the original World of Warcraft classes: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior.

Wait, what about Monk? Where’s Death Knight?!

The roster of heroes represents the nine classes that were available at World of Warcraft’s launch. It’s still too early to discuss our plans for heroes aside from these, though the game will continue to evolve over time. So practice patience, young monk! And death knight, you’re immortal, so you can chill for now too, right?

Will additional content be available in the future?

We plan to add more content and additional cards as the game evolves, but we don’t have any details to share just yet. Right now, our focus is making sure the game is as fun and polished as possible right out of the gate.

How does Practice mode work?

In the game’s Practice mode, you choose to play against a computer-controlled hero of any class at one of two different difficulty levels. Challenging that hero will unlock it for play and expand the types of cards you’re able to add to your collection. Players will earn a fledgling Mage deck just by launching the game, but that’s only the beginning of the journey. . . .

Can I create new decks or modify my current deck?

Absolutely! Customizing the perfect deck to suit your play style or to counter a rival is a huge part of Hearthstone. As your card collection grows, the in-game Collection Manager will help you create, save, and edit multiple decks for whatever situation or play style you can think of.

What if I’m new at deck-building and need some help?

We want anyone to be able to get into Hearthstone and build a deck without having to understand all the nuances of deck building. To that end, we’re developing a feature that will examine your deck and card collection and provide suggestions for what you should add. You’ll be provided with brief reasoning behind these recommendations so that you can learn a little more about how to build a great deck.

What comes in a card pack?

Each pack comes with five random cards. Your chance to receive a particular card depends on its rarity: common (white), rare (blue), epic (purple), or legendary (orange). You’re guaranteed to receive at least one rare or better card per pack. Each card in the pack also has a chance to upgrade to a “Golden” version of the same card.

What is a Golden card?

All cards found in a card pack have a chance to be upgraded to a Golden card when the pack is opened. This upgrade will affect the appearance of the card but not its power.

Does Hearthstone support asynchronous play?

Hearthstone is designed to be a fast-paced experience. That being said, we recognize that players may want to play the game in short bursts with their friends over a longer period of time, so we’re looking into the possibility of supporting asynchronous play.

How does The Forge work?

You’ll be able to enter The Forge by trading in unopened card packs (further details to be announced later). These packs can be earned free in Play mode (or won in previous Forge games that you might have played), or you can purchase them from the in-game store. Once you are in, you will build a special Forge deck, choosing one card at a time from a series of card options until you have a full deck of 30. You’ll then duel with that deck against other Forge participants until you win or lose a specific number of matches. At the end, you keep all the expert cards that were in your deck—and depending on how well you performed you could win additional card packs.

How do I disenchant and craft cards?

Expert cards can be “disenchanted”—giving the player a resource called arcane dust but destroying the card in the process. Once a player collects enough dust, they can use it to create any card in the game, including Golden cards, permanently adding that card to the player’s collection. The amount of dust received and/or the cost of the card created depends on the card’s rarity (common, rare, epic, or legendary).

Only expert cards—that is, cards that come in card packs or are earned through playing in The Forge—can be disenchanted. Basic cards (i.e., cards with no rarity indicator) cannot be disenchanted.

 

THE TECHNICAL STUFF

How do I pay for cards?

On Windows and Macintosh PCs, players will be able to purchase card packs within the game using their Battle.net Balance or any other Battle.net-supported payment method attached to their account.

On the iPad, players will be able to make purchases using the payment methods they’ve associated with their AppleID in the App Store. The exact process will differ slightly for each region. We’ll provide further details as we get closer to launch.

What are the system requirements for Hearthstone?

We’ll announce specific system requirements closer to launch.

Will I be able to add friends in Hearthstone and chat with people?

Yes! The folks in your Battle.net friends list (both BattleTag and Real ID friends) are available for games or conversation. Players will not be able to chat with anyone who is not on their friends list. However, players will be able to choose from a variety of emotes for basic communication during games.

How can I communicate with opponents during a game who are not on my friends list?

We have an emote system that lets you communicate in a safe way with random folks you are playing with online. You can thank or congratulate or threaten your opponent with the voice of the hero you are playing.

Are you supporting Android tablets?

Hearthstone will launch on Windows, Macintosh, and, later on, iPad. We’re looking into the possibility of supporting additional platforms in the future, but we don’t have any further info to share at this time.

Will Hearthstone run on my iPhone?

Hearthstone is for Windows and Macintosh PCs and iPad only.

Do you need a Battle.net account to play Hearthstone?

We’re still working out the details for iPad, but you will need a Battle.net account to play Hearthstone on PC. If you don’t already have a Battle.net account, you can create one at http://www.battle.net.

Do you need a World of Warcraft account to play Hearthstone?

Nay, ye do not!

Will there be parental controls for Hearthstone?

Yes. Parents will be able to use Battle.net’s Parental Controls system to restrict their child’s ability to purchase additional card packs within Hearthstone.

 

THE BETA TEST

How will I get cards in the beta test? Do I need to purchase them with real money?

We do plan to test the in-game store during the beta test, and players will be able to purchase card packs using their Battle.net Balance or other Battle.net-supported payment methods. Players will also be able to obtain cards through Practice mode, Play mode, and The Forge.
The card pack price in the beta test does not necessarily reflect what the final prices will be at launch.

Will the cards I earn or purchase in the beta test carry over into the live game? What happens if I purchased beta card packs for real money?

Prior to launch your card collection will be reset, and any cards you acquired through a purchased card pack or earned during the beta test will be removed. However, any purchases you made during the beta test will be credited back to you in the form of new, unopened card packs at launch, equal to the value you spent during the beta test. Please note that these will not contain the same cards as those received from card packs in the beta test. Also, as a thank you for testing out the in-game store during Hearthstone’s beta phase, everyone who purchased a card pack in the beta test will get a special gift.

Will my progress in the beta test—unlocking heroes, earning cards, my ranking—carry over to the final game?

No way! In the interest of fairness, everything will be reset after the beta test ends so that players can be on equal footing when the game launches.

How do I apply for the beta test?

Just visit www.playhearthstone.com to opt-in with your Battle.net account!

I don’t live in the US; can I still participate in the beta test?

We hope to launch a beta test in other game regions after the initial beta-test launch in North America, but we don’t have any specifics to announce at this time. Stay tuned for updates.

© 2013 Blizzard Entertainment, Inc. All rights reserved. Hearthstone is a trademark, and Warcraft, Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S., and/or other countries. Windows is a trademark of the Microsoft group of companies. Mac and IPad are registered trademarks of Apple, Inc. All other trademarks referenced herein are the properties of their respective owners.

 

Press Kit Artwork

Press Kit Minion & Class Cards Art

Press Kit Heroes (Full)

Blizzplanet – PAX East Coverage

Blizzard Entertainment invited Blizzplanet and other gaming sites to the PAX East Game Announcement Event. Here are some of our interviews and press media kit coverage.

Blizzplanet Gaming: The Bearded Gamer Returns

Chris “The Bearded Gamer” Arnone and the M Productions cameraman have returned from well-deserved vacations. The Blizzplanet Gaming videocast’s Blizzard Weekly News has now a new format. The new show will report World of Warcraft, StarCraft II, and Diablo III weekly news. Of course, anything concerning Blizzard All-Stars, Next-Gen MMO Titan and whatever Project Blackstone turns out to be.

Launch the video by clicking this image.

In this show Chris talk about the following topics:

WoW news

New Pet to purchase – the Cinder Kitten
Mounts are 50% off (ended already)
Patch 5.1 releases

Sc2 news

Battl.ent World Championships
MLG Fall Championship
Heart of the Swarm gets a release date

Diablo news

Patch 1.0.6 and patch 1.0.7
PvP Blog Delayed
Diablo statue now on sale at Sideshow Collectibles

Other

Project Blackstone URL purchase by Blizzard

Keyboard Confessional (we need to find a new name):
What are your thoughts on making StarCraft 2 multiplayer Free to Play?

Blizzplanet’s StarCraft Summary Web Show Episode 1: MLG, NASL, TwitchTV partner with CBS Interactive

Chris Arnone (The Bearded Gamer) talks in our first StarCraft Summary Web Show about the StarCraft units recently trimmed from the game, and speculation on when StarCraft II: Heart of the Swarm beta might launch, RISK: StarCraft, North American Star League starts this week, and more.

Our Web show producer, Eldorian said: “A brand new show that Blizzplanet is producing in partnership with The Bearded Gamer. We plan on going over the past weeks news of StarCraft and the eSports world.

This is our pilot episode and some things are still a bit rough around the edges. We love feedback and are working to keep improving each week.”

Show notes:

New Video Card Before Diablo III?

Some fans might have in mind a thought lurking back and forth these past weeks: To get a new video card, or not.

At this point, it’s a personal choice. Blizzard Entertainment supports a wide-range of low, mid and high-end graphic cards.

According to the Minimum System Requirements, you should have a graphic card ranging:

Mac Computers

  • NVIDIA® GeForce® 8600M GT
  • ATI Radeon™ HD 2600

PC Computers

  • NVIDIA® GeForce® 7800 GT
  • ATI Radeon™ X1950 Pro

This article is partially a “reality-check” call to Diablo III fans.

For Mac users: The GeForce 8600M was released on May 2007 for MacBook Pro. The ATI Radeon™ Mobility HD 2600 was released on May 14, 2007.

For PC users: the GeForce 7800 GT was released on August 11, 2005. The ATI Radeon™ X1950 Pro was released on October 17, 2006.

If your video card is in this range, you are pretty much covered. Congratulations!

If this reality-check smacked you on the face, and your computer is not able to run Diablo III, then I’ll show below some current alternatives available.

For PC users, I always recommend EVGA video cards. They have a 24/7 Technical Support, 3-year Warranty, a great forum community for questions — and of course, these video cards support DirectX 11, and PhysX ready.

One solid question fans who haven’t ever bought a video card might have is whether “X” new video card is compatible with their current motherboard’s PCI slot, or if their power supply can handle it.

The latest NVIDIA and AMD RADEON cards require a minimum of PCI-E 2.0 16x and a 400 Watt power supply +12 Volt / 24 Amps. Some models may have different requirements. High-End cards (expensive ones) might require motherboards with PCI-E 3.0.

When the retail/online stores don’t have this type of info, it’s a good idea to visit the manufacturer’s website to look at the specification page (usually available as a PDF download).

Latest EVGA NVIDIA GeForce Cards

DirectX 11 supported graphic cards (released: 2011-2012)

Model Core Clock Memory Memory Bit Effective Memory Shader Clock Price
EVGA GeForce GT 520 810 MHz 1024 MB 64-bit 1400 MHz 1620 MHz $54.74
EVGA GeForce GT 440 810 MHz 1024 MB 128-bit 1600 MHz 1620 MHz $79.99
EVGA GeForce GTX 550 Ti 951 MHz 2048 MB 192-bit 4356 MHz 1903 MHz $169.99
EVGA GeForce GTX 560 Superclocked 850 MHz 1024 MB 256-bit 4104 MHz 1700 MHz $189.98
EVGA GeForce GTX 560 Ti Superclocked 900 MHz 1024 MB 256-bit 4212 MHz 1800 MHz $249.99
EVGA GeForce GTX 570 Superclocked 797 MHz 1280 MB 320-bit 3900 MHz 1594 MHz $314.99
eVGA GeForce GTX 580 SuperClocked 772 MHz 1536 MB 384-bit 4008 MHz 1544 MHz $429.99
EVGA GeForce GTX 680 1006 MHz 2048 MB 256-bit 6008 MHz $689.99
EVGA GeForce GTX680 SuperClocked 1058 MHz 2048 MB 256-bit 6208 MHz $659.98

Latest AMD RADEON Graphic Cards

DirectX 11 supported graphic cards (released: 2011-2012)

Model Core Clock RAM Memory Bit Memory Clock Price
XFX Radeon HD 6450 625 MHz 2GB 64-bit 800 MHz $57.99
XFX ATI Radeon HD6670 800 MHz 1GB 128-bit 1600 MHz $71.60
XFX Double D HD 7770 1000 MHz 1GB DDR5 128-bit 4.5 GHz $169.99
ASUS HD 7850 870 MHz 2GB 256-bit 4840 MHz $260.82
Sapphire Radeon HD 7870 1.0 GHz 2 GB 256-bit 4.8 GHz $359.99
XFX HD 7970 Black Edition 1000 MHz 1024 MB 384-bit 5.7 GHz $539.99

Do you have a tip or suggestion for other fans searching for a new graphic card? Let us know in the comments. Your feedback is always welcome.

Activision Blizzard 2011 Q4 Conference Call – Mike Morhaime – Full Transcript

This is a full transcript of the speech by Blizzard Entertainment CEO Mike Morhaime during the Activision Blizzard 2011 Q4 Financial Results Conference Call. Let’s start with a few quotes by Activision Blizzard Bob Kotick.

Bob Kotick: 2011 is another record year for Activision Blizzard. In 2011, we generated nearly $1 billion in operating cash flow. And over the last 3 years, we’ve generated over $3.5 billion in operating cash flow, and we’ve returned more than $3 billion in value to our shareholders through dividends and stock repurchases.

In the U.S. and Europe, we remain the largest and most profitable third-party interactive entertainment company and the largest and most profitable third-party interactive entertainment digital publisher. We again delivered better-than-expected financial results and achieved multiple financial and operational records, as we have for the last few years. We achieved record operating margins and record EPS, which grew more than 17% over the prior year, and as I mentioned, we generated nearly $1 billion in operating cash flow, which allows us to continue to invest thoughtfully in our future growth and return capital to our shareholders.

With that in mind, we’re increasing our dividend 9% to $0.18 per share, and our Board of Directors has authorized a new $1 billion stock repurchase program. Our strong performance is a testament to the hard work and incredible talent of all of the Activision Blizzard employees around the world. Their commitment to excellence, teamwork and inspired creativity continues to drive our superior performance.

Today, we’re going to highlight a few important achievements from 2011 and provide some greater detail about our plans for 2012 and beyond, including our strong lineup, our expansion into new markets and new business models, and our development initiatives for new platforms.

2011 was a very competitive year. There were many great products released, and gamers had more entertainment choices on more platforms than ever before. Despite these choices and new competitors, Blizzard Entertainment’s World of Warcraft remains far and away the world’s largest online subscription-based massively multiplayer game, ending the year with 10.2 million subscribers. World of Warcraft has a very loyal group of players and later in the call, Mike Morhaime will share some of this year’s plans for the franchise.

We expect growth from Blizzard. In addition to World of Warcraft, which provides a strong foundation, Blizzard plans to launch at least 2 titles this year, including Diablo III with its real money auction house. Business pipeline has never been stronger, including World of Warcraft: Mists of Pandaria, StarCraft II: Heart of the Swarm, the Blizzard DOTA, and the next-generation MMO.

Morhaime: I want to quickly recap our activity from 2011. We launched both StarCraft II and World of Warcraft: Cataclysm in China and introduced the localized version of World of Warcraft with the fast-growing brazilian market. We also announced the expansion sets for StarCraft II, World of Warcraft, and kicked off the beta test for Diablo III. We’re preparing to launch multiple titles in 2012. And with next BlizzCon scheduled for 2013, our development teams are focused on bringing these games to players as quickly as possible.

World of Warcraft: Cataclysm

Moving on to financials. In large part due to the record-breaking Cataclysm launch in 2010, our results in both Q4 2011 and the year are down versus prior year. Despite not releasing a new game, we still posted approximately $500 million in operating income for 2011 while investing in our strongest pipeline of games ever.

Subscriber numbers for World of Warcraft ended 2011 at approximately 10.2 million, with no significant change relative to the prior quarter. We released a major update in November, which included new dungeons and raids, as well as new features that made our exciting raid content more accessible to a broader audience.

This content update has been well received by the community, and we believe it has contributed to retaining our players in the wake of competitive launches. Another initiative that has been very successful is the World of Warcraft Annual Pass.

This program was announced at BlizzCon this past year. Under its terms, players who commit to being a World of Warcraft subscriber for one year will get a free copy of Diablo III, unique digital items in World of Warcraft, and other benefits. To date, we have signed up more than one million players in the West for the World of Warcraft Annual Pass.

World of Warcraft: Mists of Pandaria

Some of you may have seen recent news about the upcoming World of Warcraft expansion, Mists of Pandaria. Last week, we began inviting global press to visit our office to get a hands-on look at the game.

The press visit will take place next month, and our players will be able to read the latest news on the game on March 19.

We’re looking forward to showcasing the game to our community and collecting more feedback as we prepare for the upcoming beta for Mists of Pandaria.

Diablo III

I mentioned earlier that we began beta testing for Diablo III last year. After receiving feedback from the community and our internal teams, we’ve implemented changes to the game, which we believe will greatly improve the game experience and ensure that the final release will live up to our high expectations.

We have also been testing the auction house functionality. This testing will help ensure a smooth rollout of this feature with the retail launch so our players can safely and securely trade items with each other. Given the popularity of the Action/RPG genre and the keen interest in Diablo III, we expect this launch to be a big opportunity for Blizzard. We can also confirm that we are targeting a Q2 launch for Diablo III. We expect to announce more details about the release schedule in the coming weeks.

StarCraft II

2011 was definitely a banner year for eSports. One of the most popular leagues in the world, Major League Gaming, posted their more successful year ever. MLG has served more than 3.5 million unique viewers over the course of the year, with much of that viewership driven by StarCraft II.

We believe that the excitement for eSports drives longevity and demand for our games. And with the recent announcement of our Battle.net World Championship season, we’re looking forward to taking an even more visible leadership role in this space.

As part of the Battle.net World Championship initiative, Blizzard will work with eSports partners to create grassroots open tournaments at the national level to boost engagement in countries around the world. The reaction from our community on this initiative has been very positive, and we are looking forward to another exciting year for eSports.

StarCraft II: Heart of the Swarm

In the midst of all the eSports buzz, the StarCraft development team has been making great progress on the new expansion, Heart of the Swarm. The feedback we collected on the campaign and multiplayer content from this past BlizzCon has been invaluable. We will share more news about Heart of the Swarm in the coming months.

Blizzard DOTA

Finally, we continue development work on Blizzard DOTA, a new free-to-play online game which we showcased at the last BlizzCon. Blizzard DOTA is being created using the StarCraft II engine and is based on an online gaming style that’s become quite popular in recent years.

We believe Blizzard DOTA has unique design elements that will distinguish it from competitors. More importantly, our game will feature well-known heroes and characters from all Blizzard franchises in the game, giving it instant recognition and appeal among Blizzard gamers. As with Heart of the Swarm, we’re looking forward to sharing more news about Blizzard DOTA at a later date.

Conclusion

We expect 2012 to be a big year for Blizzard, with easily our strongest pipeline of games ever. With multiple titles expected to launch in 2012, we’re committed to bringing our players what they want most, new gaming experiences in all their favorite Blizzard universes. And I speak for everyone at Blizzard when I say that we all can’t wait to join them on Battle.net in the battlefields of Blizzard DOTA, Diablo III, Heart of the Swarm and Mists of Pandaria.

Gallery

Transcript: Activision Blizzard Third Quarter Calendar 2011 Results Conference Call

This is a transcript of the discussion by Blizzard Entertainment CEO Mike Morhaime at the Activision Blizzard Q3 2011 Financial Results Conference Call held on November 8, 2011 at 1:30pm PDT.

Our visitors can also view the slideshows presented at the event and listen to the voice recording which comprehends Mike Morhaime’s speech and the live Q&A with investors and shareholders.

Highlights

  • Diablo III Real-Money Auction House will be tested in beta very soon.
  • World of Warcraft localization version to hit Brazil on December 6th.

Transcript

Mike Morhaime: Blizzard has just enjoyed another successful BlizzCon a few weeks ago sharing exciting news with 26,000 live attendees and more than a million online viewers from 144 countries around the world.

We made several big announcements. This included the world premiere of our new World of Warcraft expansion: Mists of Pandaria, and a showcase of the multiplayer side of our upcoming expansion StarCraft II: Heart of the Swarm.

We also featured our upcoming Blizzard DOTA free-to-play online game, and generated even more excitement for Diablo III.

We hosted packs of crowds for our most exciting eSport tournaments yet; and finally we announced our World of Warcraft Annual Pass. I’ll go into more detail on everything in a moment.

First, I wanted to touch on our results for the past quarter. Our revenues for the first quarter of 2011 are down versus last year, which included the record setting launch of StarCraft II: Wings of Liberty.

World of Warcraft finished the quarter with 10.3 million active subscribers worldwide — which is down from our previous quarter.

While the majority of these declines are coming from the East. World of Warcraft continues to be one of the most popular online games in China, and remains by far the most popular subscription-based MMO in the world.

That said, we know there are improvements we can make in game content. The level up content in Cataclysm is some of our best works, but it was consumed quickly compared to our past expansion set: Wrath of the Lich King.

Once players reached max level, the end game content in Cataclysm is more difficult. Balancing this content for our diverse playerbase can be very challenging.

Our development team is constantly analyzing the game and we continue to explore ways that we can adjust the game to better satisfy both hardcore and casual players.

To that end, our next free major content update for World of Warcraft is already in testing, and will be available for the players in upcoming weeks.

This is our largest update since Cataclysm launched. We’ll include our biggest and best rated content ever featuring the iconic dragon Deathwing, as well as a new Raid Finder feature.

The Raid Finder will make it easier than ever for casual players to experience end-game content, and it will open up a big part of the World of Warcraft to more of our players.

Looking beyond our next content update, the development team is already hard at work on our next expansion set: Mists of Pandaria.

We introduced the Pandaren race to the Warcraft universe with Warcraft III, and players have always been eager to see them introduced to World of Warcraft.

We’re finally making them a playable race in Mists of Pandaria, and the announcement trailer has already collected more than 2 million views on YouTube.

We’ll be introducing a number of new features to this World of Warcraft expansion set, but one that has gotten a lot of possitive buzz from players and press is our new Pet Battle System which we believe will be very appealing to casual players.

For hardcore players we have plans to focus the story heavily on the Horde and Alliance conflict. Combined with some new PvP features, we believe the new expansion will have a lot of appeal for our diverse audience.

Aside from the new expansion set, we made another exciting announcement at BlizzCon: The World of Warcraft Annual Pass.

The Annual Pass is the initiative we created to reward the loyalty of our current subscribers as well as welcome back past players.

It’s very simple. If you make a 12 month commitment to World of Warcraft, we give you Diablo III for free, along with an invitation to the next World of Warcraft beta and an exclusive in-game mount.

This is a limited-time offer that is only available to players who have created a World of Warcraft account as of October 18th. We have seen a tremendous response to this promotion and we believe it’s a great way for us to leverage the size and passion of our World of Warcraft playerbase to drive even more momentum around Blizzard games.

We have other marketing plans in the coming months for World of Warcraft, but we are not ready to share details yet.

Closing our discussion on World of Warcraft, we have recently announced a new localized version of the game will hit the Brazilian market on December 6th.

As we’ve mentioned in the past, Brazil is one of the fastest growing markets in terms of online connectivity, and it’s already in the Top 10 countries in terms of Broadband users.

We’re looking forward to seeing our expansion in Brazil, our new content updates, and other initiatives which contribute to the growth of World of Warcraft.

Moving on to StarCraft II, we showed off the multiplayer aspect of StarCraft II: Heart of the Swarm at BlizzCon for the first time.

Players were very excited to play the new units, and the game has generated a ton of buzz.

The new trailer that we released for the game has also gotten a lot of press and attention with more than a million views on YouTube.

In addition to Heart of the Swarm, the StarCraft II development team has been hard at work on a new Free-to-Play online game: Blizzard DOTA.

This game was created by our development team using the StarCraft II engine and we debuted a new version of it at BlizzCon. Blizzard DOTA has gotten a lot of positive interest from Press who attended the show, and will be our entry into a increasingly popular genre of online games.

The newer games in the market operate on free-to-play basis, with micro-transaction elements. With that in mind, we’re currently exploring what type of business model will have for Blizzard DOTA, and we’ll look forward to share more details about the game in a near future.

On the Diablo III front, we’re still targeting an early 2012 launch. We’ve been collecting great feedback from our ongoing beta test, and Blizzcon; and the team is using that feedback to continue polishing and improving the game.

We have also been testing the Gold-based Auction House functionality through the beta, and we’re gearing up to test the Real-Money Auction House system very soon.

We’ve very high expectations for Diablo III. The buzz surrounding the game continues to be tremendous, and our new trailer of the game at Blizzcon was one of the highlights for the show.

In closing, 2012 is shaping up to be one of the busiest and most exciting years in Blizzard history. We plan on having at least two major releases, and as BlizzCon demonstrated, we have a lot of great games coming down the pipeline.

We continue to invest in development and customer service to support long-term growth, but for now the company is focusing on execution and giving great games out to players.

 

 

Conference Call Q&A

Answering questions to shareholders were Mike Morhaime, Thomas Tippl and Robert Kotick.

Brian Pitz – UBS Investment Bank

Pitz: Can you give us some additional color on what’s happening to engagement and subscriber levels for World of Warcraft, particularly following that big expansion pack announcement? Where do you think the subscribers are actually going? And I’ve got a quick follow up.

Morhaime: Okay. Well, as you know, we don’t provide a forecast on subscribership levels. But I’ll say is that the announcements at BlizzCon were incredibly well received. There’s a lot of excitement around the expansion and the upcoming content in the next patch, which will be introduced in the next couple of weeks. It is currently in test on our public test realm, and we’re very excited about that content. I guess, I can say this, the majority of the declines were in the East. China still represents more than half of our global player base and, historically, December has been a very good month for subscriber trends. We have a number of initiatives planned. We plan to be very aggressive in terms of our marketing promotions, and we’re looking forward to the end of the year.

Pitz: Great. And maybe this is a question for Thomas, as well. How should we think about the Diablo III promotional offer that’s being provided with the annual subscription option?

Tippl: From our perspective, the reception to the offer has been phenomenal. As you would expect, I think, it’s a tremendous value offer for existing and lapsed players. So we’re not surprised. And I think it’s going to continue to help broaden and deepen the engagement of the Blizzard community overall, and I think that’s particularly desirable to us because as we look into the future, I think we recognize there’s more competition heading into the MMO genre overall, because it’s a very attractive genre. And so we want to make sure we continue to offer our players, not only the best content but also the best value.

Pitz: And should we assume that’s a margin neutral event for the most part?

Morhaime: The more interest that we drive towards Diablo III, we think the more interest our players will continue helping to drive for us Diablo III.

Tippl: I think from a margin perspective, I think that it still remains to be seen. As you know, Diablo III launches with a real money auction house. So it provides an opportunity to potentially generate high margin revenues from additional Diablo players which we might not otherwise get to. But I think obviously, that’s still early days, and we’ll find out about that once we use the product in the market.

Neil Doshi – Citi

Doshi: I had a question about the Blizzard operating margins. It looks like margins have been coming down from the traditionally high 50% range to now kind of 40%. How would you think about margins going forward? And would we continue to see continued pressure on Blizzard margins? Or has most of the development been done there, and we can hope to expect margins get back in that 50% range?

Tippl: I don’t think it’s a surprise that this year the margins are down because we are developing a whole host of products within Blizzard. Effectively, we have 5 products in development, none of which has launched this year. So you got all of the development costs and none of the revenue. So next year, we are seeing at Blizzard, as Mike mentioned earlier, a minimum of 2 releases. So I think with that kind of additional leverage on the top line, I think you will see those trends reversing.

Kotick: And things like the auction house, we haven’t shared a lot of detail about what the margin strategy looks like, but obviously, it’s a very high margin component of the overall franchise.

Morhaime: Yes, I think it’s a difficult comparison this year because if you look at last year, we had 2 major launches. This year, zero.

Doshi: On the Diablo beta, what learnings have you found so far from the players’ community and how’s the auction house testing going relative to your expectations?

Morhaime: Feedback and testing have been extremely positive in the beta. Keep in mind, the amount of content that we’re exposing to players is very limited because we do want to save the vast majority of that content for the actual release. But even within that small amount of content, people are playing it over and over, experiencing with the various characters, and we’ve been reading the feedback and talking to people at BlizzCon. One of the most common questions that I got asked at BlizzCon was just, hey, they want to get their friends into the beta, how do they do that? Of course, it’s very difficult to do.

Jeetil Patel – Deutsche Bank

Patel: As you look at the Diablo, Warcraft bundling strategy, I guess, the idea behind that is to get as many users on Diablo and the real opportunity from a modernization standpoint will be auction house in terms of the transactional flow there. I’m curious how much do you think there’ll be in terms of the cannibalizations of the pre-packet offer sale through the bundling strategy? On Warcraft, 10.3 million subscribers, what’s your best guess as to where that number kind of settles in at as we look out over the next 12 months or so?

Tippl: On Diablo, I think that benefits that we see from the Diablo are really two-fold. I think one, it’s going to, because it requires a 12-month subscription to World of Warcraft, it’s going to extend the subscriber life. And as a result, it’s going to generate more revenues, more high-margin revenues at World of Warcraft. And in addition, as Mike and Bob had mentioned earlier, we also think that the larger the Diablo community is and the larger the marketplace around Diablo’s real money transaction auction house is, the greater the opportunity to also generate income and have a long tail behind Diablo. And then on the subscribers, Mike mentioned earlier, we’re not providing any subscriber forecast. We haven’t done so in the past. We’re not starting right now. I think we’re providing you a financial forecast, which includes, as always, prudent proven assumptions around all of our variables that go into our financial plan.

Patel: Maybe if you look at Auction House going backwards to the prior Diablo or maybe what you’re seeing in early testing, can you talk about how many transactions the average player typically does in a given month? Is there any way to quantify that?

Tippl: There isn’t really, because the experience that we are going to offer is going to be so much better than anything players were able to see in the past on Diablo. So where we are really looking is. I think, the general acceptance of gamers for our different types of business models existing in the past in terms of more micro-transaction base has increased substantially over time. So we are really looking more for benchmarks really outside of currently relevant micro-transaction-based games. And as you know, those trends have been very encouraging. But for us, we’ll have to see until we get into the marketplace. I mean, if we didn’t think it’s a significant opportunity, we wouldn’t be doing it.

Morhaime: So let me just add to that. It’s really impossible to extrapolate behaviors from the limited beta experience we’re offering to the more open-ended ultimate Diablo III experience. But if you look at Diablo II and even Diablo I player behaviors, there was a big need to trade items between players, and we found that a lot of our players are going to third-party sites to perform that trading. And so, the main reason that we’re doing this is to provide them a safe and secure environment to perform that trading. We think it’s going to make for a better game. We think it’s going to lead to longer engagement with the game, but in terms of the volume, I think it’s very difficult to predict.

Eric Handler – MKM Partners

Handler: Just out of curiosity, when you’ve had big patches before with World of Warcraft, what type of subscriber uplift do you typically see?

Morhaime: Well, historically, with the content updates that we’ve done, it’s really not intended to go out and drive new user acquisition, that’s a whole other strategy. But it does drive engagement with the game, and so that will impact churn, if we do it successfully and eventually will drive win back, as players tell each other about the content they’re enjoying. We’ll hopefully see a lift in our ability to win back players that may have already churned.

 

 

Recording

 

 

Slideshow Gallery

 

Blizzplanet: BlizzCon 2011 Panels Transcript Archive

Over the next two weeks, this hub page will grow as we add more BlizzCon 2011 updates. This is a transcript archive to read the BlizzCon 2011 panels. There were around 20 panels led by Blizzard Entertainment developers covering World of Warcraft: Mists of Pandaria, StarCraft II: Heart of the Swarm and Diablo III.

Those who wish to can still order the BlizzCon Ticket Livestream at the official BlizzCon website. All VODs will be available for view until November 20th, 2011. Additional links: Blizzard, BlizzCon Homepage, BlizzCon Twitter.

Blizzplanet Articles

World of Warcraft: Mists of Pandaria – Press Kit

This section gathers all the material Blizzard Entertainment provided Blizzplanet network manager Eldorian at the BlizzCon 2011 Press Room.

World of Warcraft: Intro to Mists of Pandaria

Browse through the Transcript Archive of each panel.

World of Warcraft: Mists of Pandaria Class Talent Panel

Dungeons & Raids Panel

Diablo III – Press Kit

Diablo III – Panels

StarCraft II Press Kit

StarCraft II: Heart of the Swarm – Panels

Browse through the transcript archive of each panel. (coming soon)

Blizzplanet Interview: StarCraft: Ghost — Spectres Interview with Nate Kenyon

Blizzplanet journalist and network manager Eldorian interviewed author Nate Kenyon by phone to dig more into the storyline of StarCraft: Ghost–Spectres, a novel many fans of the StarCraft Universe have been anxiously awaiting for almost three years and a half (title revelation: May 10, 2008).

The StarCraft: Ghost–Spectres was originally assigned to be written by Keith R.A. DeCandido. For reasons only the Asgardian Norns might know, the direction of the book landed on the good hands of Nate Kenyon, a Bram Stoker Award finalist for both Bloodstone and The Reach. Nate Kenyon’s most recent novels (The Bone Factory and Sparrow Rock) have received great recognition by the American Library Association’s Booklist Magazine and Publishers Weekly.

Listen to the phone interview, and don’t forget to order StarCraft: Ghost–Spectres.

Interview

Other interviews around the web:

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