The next part will unlock in Phase 2 on January 5, and part 6 is slated for February 2. Below there is a recap on what we know so far in the Shadow Wars. You can also read more about the Shadow Wars from our StarCraft II: What’s Next panel transcript.
The StarCraft II War Chest #2 (Katowice 2018) is now live for pre-purchase. 25% of all sales will go toward supporting WCS and IEM Katowice 2018 Prize Pool. In case you don’t have StarCraft II installed, or not at home — I uploaded a 25-minute video showing all the Mira Han’s Marauders Terran, Primal Zerg, and Purifier Protoss units, sprays, and emoticons included with the bundle.
Announcer: Welcome to The StarCraft II: What’s Next Panel.
Day9: Ladies and gentlemen. BlizzCon, how are you? Yes. You’re doing “woo!” as all crowds always are. Welcome to StarCraft II: Beyond The Void which is a very fancy way of saying StarCraft II: What’s Next? Here to talk about it are the absolute best human beings you’ll ever meet on the planet Earth: the members of StarCraft I team we have Christopher Reed (the lead UI designer) who goes by Crash.
Danny (Blizzplanet) interviewed Brian Sousa (Art Outsource Supervisor) who worked on the original StarCraft 20 years ago, StarCraft II, and recently StarCraft: Remastered. We asked about the challenges of developing the Remastered assets, and about what might come next for StarCraft: Remastered in upcoming weeks, and what the Classic Games Team might consider the next Remastered game to be.
Blizzard Entertainment posted yesterday a brand-new job opening, and a shocking one at that, because it flat spills the beans on what the genre and type of game they are developing: MMO RTS.
That upon itself is shocking without a previous official statement from a interview, or GamesCom-like convetion announcement, or press release. The job opening itself is the announcement. But on top of that… let it sink in… MMO… RTS.
So basically, think of StarCraft II gone MMO. How does that even work? There are a few creative ways to do such a thing in Heroes of the Storm. The Lost Vikings is an example of how one player can control three different characters (one on each lane).
An MMO RTS also brings to memory StarCraft: Ghost. But that was a multiplayer FPS game. However, this is a mobile game. That complicates things quite a bit. How can you envision a MMO RTS in a mobile game? Source: Blizzard Careers
(Update: The page was removed. I’ll pretend the job was filled as the reason. The cache version can be found here).
Sean ‘Day’ Plott began his journey into the spotlight with the original StarCraft, and continued to invest his time and energy in StarCraft II when he began streaming the Day daily, providing esports commentary, and more. His voice pack is full of witty remarks and enthusiastic support for your matches.
The Collection UI has been updated to improve clarity and functionality.
Adding the following Mutations to Custom Mutators.
Inspiration – Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
Hardened Will – Enemy Heroic units reduce all incoming damage to a maximum of 10 when any non-heroic enemy unit is near them.
Kill Bots – Waves of bots attack players and are invulnerable to damage until they have killed a set number of units.
Moment of Silence – When a Heroic enemy dies, all player units around it will reflect on their transgressions, leaving them temporarily unable to attack or use abilities.
Life Leech – Enemy units steal life or shields whenever they do damage.
The Forged Oracle skin now uses the correct 3D portrait.
Fixed an issue in which Reaper KD8 Charges were counted as structures in the score screen statistics.
Smart Camera Pan now functions when the game is paused.
When a spectator views the game from the perspective of a player with Camera Follow Enabled, the spectator's camera will no longer stutter.
Skipping Back while left-clicking on the minimap during a replay no longer causes the camera to lock.
Fixed a rare bug where the Archangel would lift off, but never travel to its next destination.
Changed the Archangel's mouse over progress bar to display the cooldown on Missile Barrage, instead of the time remaining to complete the bonus objective.
Fixed an issue that caused the Missile Commander Mutator to destroy the Top Bar menu when using Custom Mutators.
The Engineering Bay tooltip no longer states it enables Spinning Dizzys, as the building is not required.
Primal Ultralisk no longer can target air units with their Brutal Charge autocast ability.
Primal Drones now have an entry in the Hotkey menu.
Glevig's attacks are no longer dealing friendly splash damage.
Murvar will no longer attack Xenon Crystals on The Vermillion Problem.
Dehaka's Zerglings can no longer harvest minerals and gas.
Vorazun's Time Stop no longer causes Dehaka and his victim to be frozen in place when he uses Devour.
Black Death mutator can no longer be applied to Dehaka's eggs.
Primal Zerg hotkeys for Attack and Carapace upgrades no longer revert to default after attempting to change it.
Hunterlings that are Devoured during a Leap Attack no longer become stuck in midair.
Fixed an issue where Primal Wardens were able to produce more units than they should when stunned.
Fixed an issue in which Scorching Breath deals no damage if Dehaka is forced to move during the cast animation.
The Evolved Leeching mutation will now display a special effect when triggered.
Primal Mutalisks can no longer have their air attack disabled if the Slicing Glaive upgrade finishes during Primal Combat.
The Tyrannozor's Leeching gene mutation now displays a passive icon.
Fixed an issue that caused Primal Hydralisks and Primal Roaches to be considered flying units as soon as they begin Primal Combat.
Primal Ultralisks no longer lose 100 health when burrowed.
Fixed an issue that prevented Primal Locusts from attacking shards on Rifts to Korhal.
Tyrannozor's Spiked Hide mutation now correctly fires from the unit model and awards kill credit.
Purification Nova will now damage destructible rocks.
Corrected tooltip text for Locust spawns from Swarm Hosts.
Colossus Fire Beams can no longer destroy enemy warp conduits on Void Launch.
The default Zergling skin no longer shows the mutant Zergling skin’s model in the Collection UI.
Fixed a display issue in the score screen when attempting to scroll in games containing more than 8 players.
'Left 2 Die' Arcade lobbies will no longer become stuck when editing teams.
After playing a game, Mutation and Tournament widgets will correctly display on the homescreen.
Map links and lobby links used together in chat will now display correctly.
Resizing the client while in Windowed mode no longer makes the client unresponsive.
Blizzard Entertainment announced the next StarCraft II Co-op Commander Dehaka. Dehaka is a highly customizable commander who can gain size, strength and new abilities you can mutate into over the course of the game by collecting essence.
His abilities are: Leap, Intimidating Roar, Devour, and Scourching Breath.
Leap allows him to land on enemies causing area of effect damage.
Intimidating Roar slows enemy attack and movement speed.
Devour will cause Dehaka to swallow a single target in one gulp, absorbing temporarily the ability of the enemy digested.
Scourching Breath deals area of effect damage in a straight line, and stores 3 charges.
Among the passive abilities he may gain throughout the game, he may have a heal aura, and detection of stealthed units.
Dehaka can also evolve zerg units into more powerful versions of themselves.
Primal Pack Leaders: Glevig, Murvar, and Dakrun.
Before the Swarm, there was Zerus. Home of the primal zerg. Monstrous creatures who existed only to collect essence and evolve. Though few remain, Dehaka lives on as one of the last pack leaders thanks to his cunning and will to survive, two qualities that made him a valuable ally to Kerrigan.
IRVINE, Calif. — Battlecruisers are operational, the Corsairs stand ready, and the Zerglings are boosted for the rush. StarCraft®: Remastered, Blizzard Entertainment’s lovingly crafted upgrade of the real-time strategy classic and its legendary expansion Brood War®, is NOW LIVE and available to purchase digitally at www.starcraft.com and through the Blizzard Shop.
Widely regarded as one of the most influential strategy games of all time, StarCraft and Brood War tell the story of the first interstellar war between three distinctive factions: the Earth-born terrans, psi-powered protoss, and hive-minded zerg. StarCraft: Remastered lets players reexperience the saga of iconic characters like Jim Raynor , High Templar Tassadar, and Kerrigan, through upgraded 4K visuals, enhanced audio and music, and new illustrated story interludes.
StarCraft: Remastered continues to use the same legendary gameplay engine that’s made StarCraft a competitive gaming and esports staple for nearly two decades. The classic gameplay is reinforced with new online features that propel the multiplayer experience into the modern era and beyond. Remastered provides players with matchmaking and leaderboards, cloud saves, as well as full multiplayer compatibility with the original versions of StarCraft and Brood War.
“We know how much StarCraft and Brood War mean to our community around the world, and our primary mission with StarCraft: Remastered was to enhance as much as we could while keeping the core StarCraft experience intact,” said Mike Morhaime , CEO and cofounder of Blizzard Entertainment . “Whether you’re a StarCraft veteran or you’re experiencing the beginning of the saga for the first time, we hope you enjoy revisiting the Koprulu Sector as much as we did.”
StarCraft: Remastered provides players with an arsenal of new updates and features, including:
Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion
Widescreen UHD support for up to 4K resolution
Matchmaking and leaderboards
Player profiles that track individual statistics
Cloud saving for campaign progress, hotkeys, and replays
Improved high fidelity music and sound
Ability to switch between Remastered and the original StarCraft with the click of a button
StarCraft: Remastered is available now digitally for Windows® and Mac® PCs for $14.99 USD , and is available in English, Brazilian Portuguese, Latin American Spanish, French, German, European Spanish, Italian, Polish, Russian, Korean, Japanese, and simplified and traditional Chinese. To purchase or learn more about StarCraft: Remastered, visit www.starcraft.com
Blizzard Entertainment announced the StarCraft II API is available now for AI Research communities. The API includes support for Linux systems.
On behalf of Blizzard Entertainment, the StarCraft II development team is very pleased to announce the release of the StarCraft II API! We recognize the efforts made by researchers over the years to advance AI using the original StarCraft. With the StarCraft II API, we’re providing powerful tools for researchers, gamers, and hobbyists to utilize the game as a platform to further advance the state of AI research. This API also exposes a sandbox for the community to experiment with, using both learning based AI and scripted AI to build new tools that can benefit the StarCraft II and AI communities.
We’ve also done a lot of work to allow this API to run at scale in cloud infrastructure. Today, we are releasing the result of this work in the form of a fully functioning Linux package designed to run in the cloud for research purposes. This is a standalone Linux build optimized to only work with the API.
We’ve learned a lot during our collaboration with DeepMind on this project, and we’re very excited to get these tools into your hands to see what amazing things we can create together.
To summarize the feature set available in this release:
* In addition to the initial release, replay packs will continue being released on an ongoing basis. Please note that there may be some lag time before new replay packs are available after a new StarCraft II release, as patches may change the format of replays.
While we have included some sample code and simple bots, it’s important to note that the release of these tools lays the foundation for AI research in StarCraft II to begin. Ultimately, it will be your creativity, ingenuity, and hard work that will dictate where this all leads, and we’re excited to see the direction the AI community will take this in.
For more information, as well as DeepMind’s white paper, head to their blog.
To get started, you can participate in our open source project on GitHub: