Blizzard Entertainment just deployed a small patch addressing a couple of bug fixes. No balance at this time. This patch is around 349MB file size.
Darkness Ssanctuary LE
Blizzard Entertainment deployed StarCraft II Build 4.3.1 on Thursday, May 17th. These are the patch notes:
A New Ultralisk trophy top has been added for the new season.
Fixed an issue that caused several Melee maps to display in English instead of the language of the region.
The APM indicator will no longer display for Observers using the WCS 3.0 Overlay aiming the player camera on players using custom console skins with the APM indicator.
If a worker is rallied to a mineral patch that is mined out, the way point will no longer be removed.
Mass Recall and Strategic Recall will no longer teleport units that are in the process of warping in.
Blizzard Entertainment deployed StarCraft: Remastered Patch 1.21.5 introducing a new Frontier League Map pool with two ASL Season 5 maps, a new Chat /help, and bug fixes.
Features and Improvements
Updated the Frontier League Map pool to replace Jade and Match Point with ASL Season 5 maps: Transistor and Gladiator.
Red vs Blue is now the default player colors for Top vs Bottom multiplayer 1v1 games.
Optimized Battle.net player profile performance.
Streamlined basic chat command help by listing all available commands when the user types /help.
Multiplayer setting including the game name, map file, game type, teams, speed, and turn rate are now preserved even after a player re-logs.
Fixed a crash that was intermittently happening upon launch.
Fix for player receiving “Error# 112 Storm Error” after attempting to load saved custom games.
Character data such as time played, and overall stats were carrying over if players created profiles using the same name in different regions.
Blizzard Entertainment deployed Patch 4.3.0 introducing two new Premium Arcade content: ARK Star and DirectStrike. No balance changes. Bug fixes range all game modes, includig Co-op heroes..
New premium Arcade content is now available for purchase.
All new single-player, tactical, turn-based RPG, from Pirate.
Level up your party, collect weapons and armor, and unravel the mystery of ARK Star.
Learn more in our
blog. Direct Strike
An upgraded version of Desert Strike HotS from Tya.
Classic Tug-of-War gameplay with new free Commander Modes.
Premium content unlocks more modes and cosmetics rewards.
Learn more in our
blog. A new ‘Premium Content’ filter has been added to the Arcade section.
New visual indicators have been added for the following upgrades:
Extended Thermal Lance
Disabling Ambient Sounds will now disable the sounds made by the Marine, Hydralisk, and Zealot on the Versus screen.
Fixed an issue where a cutscene would not play properly during the briefing before Harbinger of Oblivion.
Broodlings that spawn during cutscenes will no longer remain around your base when skipping the cutscene on Flashpoint and Fire in the Sky.
Fixed an issue that caused two bunkers to be stacked on each other on Lock and Load.
Loading screen tips no longer overlap with the Co-op map tips for certain languages.
Researching the “Charge” upgrade in a Co-op mission no longer grants the player 400 XP.
When cancelling a structure, the full death animation will no longer be triggered.
Han and Horner
The Widow Mine will now display a targeting laser indicating the unit they are locked onto.
Reapers will no longer become stuck as flying units after being attacked by Void Crystals on Scythe of Amon.
Fixed an issue where Sentinels would sometimes revive and become unresponsive.
The Raven no longer loses armor upgrades when in cloaked mode.
Removed placeholder text from the Raven’s “Deploy Bio-Mechanical Repair Drone” tooltip.
Fixed an issue that caused the cooldown of Ignite Afterburners to not benefit from the “Speed Increases for Drop Pod Units” mastery.
Using Combat Drop over a bridge on Void Thrashing will no longer cause A.R.E.S. bots to not spawn.
The ranking in the Versus A.I. queue will now increase and decrease properly.
The Simple Commands card no longer have art issues with the new console skins.
The Pin Map button no longer overlaps with long map names.
Melee maps that were played with an extension mod no longer appear with the extension mod under the My Map Published filter and when searching for the map.
The level reward decal is no longer cut off when observing the reward decal on the defeat or victory windows.
The ‘Select Builder’ universal hotkey no longer appears unbound on the Standard layout
Fixed an issue where the Bob Toss portrait was not listed in rewards section of respective achievements
Fixed an issue where the icon for Adept’s Resonating Glaives upgrade was using the old art in Production tab
The Research Extended Thermal Lance upgrade new displays the range increase.
The Auto-Kill achievement has been relocated to the “Unranked/Ranked” category instead of the “Melee Combat.”
When activating the Oversight or Surveillance Mode ability with multiple Overseers and Observers selected, the units will now activate all at once instead of one at a time.
The textures of the Nexus spell Recall will not remain on units that were attacked by Neural Parasite.
Viper Abduct and Reaper KD-8 Charge can no longer prevent Recall from finishing.
Activating the Surveillance Mode ability will no longer cause Observers to appear in the production tab.
Fixed an issue that caused the model for Calldown: Extra Supplies to become stuck in the air.
Fixed an issue where, under certain circumstances, canceling ‘Spawn Creep Tumor’ caused the original Creep Tumor to retain the ‘active’ model but could not activate ‘Spawn Creep Tumor.’
Overlords and Overlords with the ‘Ventral Sacs’ upgrade will no longer both be selected when using ctrl+click or double click.
Fixed an issue that caused Spore and Spine Crawlers to disappear from Structures tab when they uproot.
Adjusted the art for the Mira’s Marauders Marine skin to help differentiate them from the default Ghost skin.
The latest StarCraft II patch 4.2.2 adds O’Gaming support and Nation Wars V cosmetic content: 3 new sprays, 4 emojis, and 32 portraits. In addition, Editor and UI Bug Fixes.
We’re partnering with O’Gaming TV to bring promotional items for Nation Wars V into StarCraft II.
Players who purchase the Nation War bundle will now have access to following content:
Four new emojis
Three new sprays
32 new portraits
for more information. blog
Backup Bank files are no longer able to bypass the bank signature option.
Corrected the text of the ‘Fenix Upgrade Cache’ when viewed from the Co-op Commander Select screen to read the damage is increased by 15 instead of 10.
Adjusted the text for the War Chest Katowice 2018 to clarify that it is no longer available for purchase.
Fixed an issue that caused the titles of in-client news items to become obscured unless a player moused over the item.
Fixed the full price and discounted price of the Campaign Collection and the Campaign Collection Digital Deluxe bundles.
Joining a Replay through the friends list will no longer result in never joining the replay lobby.
With the arrival of the
(Katowice 2018), the War Chest #2 is now available. StarCraft II: Shadow Wars part 4
The next part will unlock in Phase 2 on January 5, and part 6 is slated for February 2. Below there is a recap on what we know so far in the Shadow Wars. You can also read more about the Shadow Wars from our
. StarCraft II: What’s Next panel transcript
The StarCraft II War Chest #2 (Katowice 2018) is now live for pre-purchase. 25% of all sales will go toward supporting WCS and IEM Katowice 2018 Prize Pool. In case you don’t have StarCraft II installed, or not at home — I uploaded a 25-minute video showing all the Mira Han’s Marauders Terran, Primal Zerg, and Purifier Protoss units, sprays, and emoticons included with the bundle.
To learn what the developers said about the War Chest #2, check out our
. StarCraft II: What’s Next panel transcript
War Chest: Katowice 2018 will be available for purchase in all regions on December 8, 10:00 PST.
Our second War Chest brings over 80 new cosmetics including skins, portraits, emoticons, and new this season, console skins.
Upon purchase, players will be instantly granted the following:
A unique worker skin.
A unique console skin.
A unique portrait.
A 30-day Co-op Stim pack which grants 100% bonus experience.
A free classic Hearthstone pack of cards.
A Rare quality Loot Chest in Heroes of the Storm.
Access to the 1v1 ladder if it’s not already available.
The Shadow Wars series continues with 3 more chapters and double the pages.
Additionally, the Tal’Darim Probe pet in Diablo III is still granted if a player has not purchased the first War Chest.
Unit wire frames and production icons in the observer UI will now always use the default assets, regardless of what skin is equipped to help with readability in tournaments.
Announcer: Welcome to The StarCraft II: What’s Next Panel.
Day9: Ladies and gentlemen. BlizzCon, how are you? Yes. You’re doing “woo!” as all crowds always are. Welcome to StarCraft II: Beyond The Void which is a very fancy way of saying StarCraft II: What’s Next? Here to talk about it are the absolute best human beings you’ll ever meet on the planet Earth: the members of StarCraft I team we have Christopher Reed (the lead UI designer) who goes by Crash.
Danny (Blizzplanet) interviewed Brian Sousa (Art Outsource Supervisor) who worked on the original StarCraft 20 years ago, StarCraft II, and recently StarCraft: Remastered. We asked about the challenges of developing the Remastered assets, and about what might come next for StarCraft: Remastered in upcoming weeks, and what the Classic Games Team might consider the next Remastered game to be.
Blizzard Entertainment posted yesterday a brand-new job opening, and a shocking one at that, because it flat spills the beans on what the genre and type of game they are developing: MMO RTS.
That upon itself is shocking without a previous official statement from a interview, or GamesCom-like convetion announcement, or press release. The job opening itself is the announcement. But on top of that… let it sink in… MMO… RTS.
So basically, think of StarCraft II gone MMO. How does that even work? There are a few creative ways to do such a thing in Heroes of the Storm. The Lost Vikings is an example of how one player can control three different characters (one on each lane).
An MMO RTS also brings to memory StarCraft: Ghost. But that was a multiplayer FPS game. However, this is a mobile game. That complicates things quite a bit. How can you envision a MMO RTS in a mobile game? Source:
(Update: The page was removed. I’ll pretend the job was filled as the reason. The cache version can be found