Blizzard Entertainment unveiled a new cinematic teaser for StarCraft II: Legacy of the Void. The cinematic titled “Oblivion” shows us Artanis, Zeratul, Kerrigan, Jim Raynor, Matt Horner, Valerian Mengsk and other characters.
Pretty much showing us a very grim scenario where the fate of creation is on a thin thread; and the Protoss are uniting to face it together. Artanis plans to reclaim Aiur in the process.
Kerrigan is going to be an ally to face that universe-threatening enemy. As usual Nick Carpenter and his cinematics team have created a masterpiece, and the level of detail and realism keeps getting better and better as time goes by.
Zeratul: I’ve pierced the veil of the future, and beheld oblivion.
The zerg swarm came as was foretold, and the protoss rose to fight them.
Protoss advisor: The invasion fleet stands ready. We await only your command, Hierarch.
Artanis: Today, we will reclaim our homeworld.
Zeratul: Now, the Xel’Naga that forged us all are returning.
Kerrigan: The galaxy will burn if they are coming. Fate that we shall face oblivion together.
Unknown: Amon whispered about this from the stars. He told you of ruin. Extinction. End of all things.
Zeratul: The fate of creation hangs in the balance.
All things must come to an end in StarCraft II: Legacy of the Void, the final chapter in the epic sci-fi storyline spanning the StarCraft II trilogy. With Kerrigan and the Zerg Swarm missing and Jim Raynor rebuilding the war-torn Terran civilization, the galaxy’s only hope rests with the Protoss and their greatest living heroes: Artanis and Zeratul.
Players will guide the powerful Protoss in the epic conclusion to Blizzard’s award-winning RTS series and aim to unite the three races in the ultimate battle for survival against an ancient evil threatening all life in the universe.
Featuring new units and the introduction of new cooperative and multiplayer modes, Legacy of the Void is the ultimate strategy experience, and StarCraft at its finest.
As a standalone experience, Legacy of the Void will allow players to immediately dive into StarCraft II, even if they did not play Wings of Liberty or Heart of the Swarm.
The new campaign will reveal the stunning conclusion to one of the greatest sci-fi stories of all time, deciding the fates of Jim Raynor, Kerrigan, Zeratul, and more.
Archon Mode will be a new, two-player cooperative experience that involves both players sharing control over a single base and army in multiplayer action. By sharing the responsibilities of commanding troops and managing resources, players can focus on their own areas of the battle and execute more intricate strategies.
Allied Commanders is another cooperative mode that involves players joining forces and taking on the roles of powerful commanders from the StarCraft saga. Players battle through scenarios together, leveling up their commanders’ capabilities as they progress.
Brand-new units for the Protoss, Terran, and Zerg, and new abilities for existing units expand the strategic depth of StarCraft II multiplayer action.
Automated tournaments over Battle.net will give players a new and convenient way to compete with each other online.
New multiplayer maps and tilesets will bring the battle to all corners of the Koprulu Sector.
Blizzard Entertainment provided a first look at the new characters found throughout the Legacy of the Void single-player.
ARTANIS – Hierarch: When the First Contact War ended, Aiur had been conquered by the zerg Swarm. The protoss stood on the brink of oblivion, at risk of seeing their civilization disappear entirely. It was Artanis, a young executor, who prevented a bloody civil war and guided both the Khalai and Nerazim factions through the chaos of the Brood War. Now, with the Golden Armada at his command, he intends to take back Aiur and prepare his people for the final battle against an ancient and indomitable enemy.
KERRIGAN – Queen of Blades: She once worked in the shadows. Now the entire Koprulu sector fears her name. The Queen of Blades was the terror of humanity for years, a nightmare that haunted the rich and the poor, the soldier and the civilian, the folks on fringe worlds and the city dwellers on central planets.
RAYNOR – Rebel Commander: Jim Raynor has been called many things. Outlaw. Lawman. Soldier. Terrorist. He has endured the cruel tyranny of the Terran Confederacy, opposed the brutal dictatorship of Arcturus Mengsk’s Dominion, escaped the clutches of the zerg Swarm, and even made allies among the mysterious and enlightened protoss. He’s a loyal friend, a frightening enemy, and clever enough to take on the most powerful foes in the galaxy. Not bad for a farm boy from a backwoods planet.
KARAX – Phasesmith: The optimization of weapons, armor, and spacefaring ships is a phasesmith’s highest calling, and Karax is one of the most precise engineers in the whole of the Khalai. Through sheer dedication, he will rise above his origins in the protoss’ worker caste to become a crucial asset in Artanis’s war against Amon.
ROHANA – Preserver: The role of a preserver is to protect and maintain the memories of the greatest protoss who have ever lived. For millennia, the wisdom of preservers has been held in the highest regard by protoss leaders. Rohana, one of only three grand preservers, holds within her mind almost all of the memories of the ancient protoss civilization of the Firstborn. She has seen every battle, every war, and every loss. Rohana willingly entered stasis aboard the Spear of Adun, saving her knowledge for the time of her race’s greatest need.
VORAZUN – Nerazim Matriarch: Tensions remain high among the factions of the protoss. Vorazun, daughter of the legendary Nerazim matriarch Raszagal, frequently disagreed with Artanis during debates in the Twilight Council. More importantly, she is a peerless warrior and utterly dedicated to the survival of the dark templar. She will never back down—neither in debate nor in battle—when it comes to the well-being of her people.
ZERATUL – Nerazim Prelate: Zeratul has seen the end, tides of darkness surging across the expanse of the galaxy, erasing all life. In recent years, he has been consumed with the mysteries of ancient prophecies, hoping to discern and disrupt Amon’s plans. Now he is certain that time is running out. With fate hanging in the balance, it falls to Zeratul to warn the protoss of the imminent threat.
AMON: An ancient evil returned to remake the universe – to destroy all we cherish.
Below you can take a look at the new StarCraft II: Legacy of the Void units, concept art, gameplay videos showing each unit in action, and the box artwork.
There are two new Terran Units introduced in Legacy of the Void: The Herc and the Cyclone.
In addition, Dropships can now literally grab sieged tanks (no loading inside) and drop them on the ground to continue shooting siege fire. A really new nasty way to micro to harass enemies.
The Thor can now self-repair, but requires to change mode sitting idle while it slowly comes back to full health.
Banshees can now get a speed upgrade at the Fusion Core. That means the Banshee can now outspeed detection units such as the Overseer to prevent zerg units from attacking cloaked Banshees.
Battlecruisers can now teleport anywhere in the map without vision. However, using this teleport eats up a lot of energy.
Check out the Terran video to see all these units in action.
New Unit Descriptions
HERC: HERCs are new terran units coming from the Barracks that can be used to counter the popular zergling and baneling army composition. They’re effective at tanking damage from most protoss ground units while other allied infantry units deal heavy damage.
Cyclone: Cyclones debut a new way to open a fight for terran players. They pit the movement skills of both players against each other since Cyclones need to stay within a certain distance to deal damage with their Lock-On ability. The Cyclone is very good against zerg Lurkers from afar, and as fast as protoss Stalkers.
The following video shows you the Herc and the Cyclone in action, as well as all the old Terran units' changes.
The Zerg gets two units: the Lurker has returned once more to devastate ground units from the depths and the Ravager. However, there are also new changes for old zerg units.
The Corruptor will get a new ability named Caustic Spray which deals damage to ground units and structures which ramps up over time. That upgrade makes the corruptor ideal against buildings.
The infestor will get a new ability named aggressive mutation which can target friendly units. Zerglings affected by aggressive mutation will be able to take out enemy units that previously it couldn't.
The Swarm Host is taking a more aggressive role. The locusts will be stronger, but their spawn frequency will be longer. The Swarm Host can now spawn the locusts while on the move; and in late game the locusts will be able to fly.
The Nydus Worm can no longer be damaged while emerging. This is ideal for heavily defended enemy areas with many photon canons, turrets or tight-placed bunkers.
New Unit Descriptions
Ravager: Ravagers are a new zerg artillery unit that morphs from the Roach, which can break Force Fields using their Corrosive Bile. Since this ability has a small delay before it lands, player skill has a large influence on the outcome of who will emerge victorious when these two abilities collide.
Lurker: Lurkers provide the zerg with a new siege option, harassment option, and can be used to defend key locations. Additionally, they can be used as part of a zerg player’s core army causing splash damage to large numbers of smaller units.
Blizzard Entertainment is adding one new protoss unit: The Disruptor. However, the developers are making changes to old Protoss units as well. The Immortal is losing the hardened-shield passive, but getting an active ability that absorbs damage for a short duration. This opens up new opportunities to micro Immortals to attack with shields up, and retreat when the shield is down.
The Warp Prism can now pick up units from a distance and drop them on high or low ground to safety. Good for rescuing low-health units during engagements. This new ability is open for micro harassment on enemy bases.
Oracle is getting a change combining revelation with envision. Cloaked units hit by it are revealed. The Oracle is also getting a new ability named Statis Ward. It is a trap that is triggered by nearby enemies freezing an area in stasis making enemies caught for a long period of time making them unable to move, attack nor cast abilities. However, in stasis they can't take damage either. Good to place near your base or outside the enemy base to neutralize large groups of zerglings, hydras, zealots or marines.
The Tempest is getting movement speed buff, and can now only attack ground units. The Tempest is also getting a new ability known as desintegration. When the player targets a single unit, it gets a visual debuff that causes high damage over a period of time. That enemy unit will eventually be destroyed.
The Carriers can now deploy Interceptors to fight at a specific target area allowing to deal damage in multiple queued locations.
New Units Description
Disruptor: From the Robotics Facility comes the Disruptor. The Disruptor can enter an invulnerable energy form for a short period of time before engaging enemies to approach and devastate.
The Disruptors introduce a new splash damage option to the protoss. Unlike the Colossus, the Disruptor’s effectiveness depends on the movement skill of the player. It’s possible to get a larger number of kills with the Disruptor depending on how well you position it.
Blizzard Entertainment reveals epic conclusion to the StarCraft II saga before packed house at Anaheim Convention Center during BlizzCon gaming festival
Next chapter of StarCraft II will be a standalone product, not requiring Wings of Liberty® or Heart of the Swarm®
ANAHEIM, Calif.—November 7, 2014—Blizzard Entertainment today offered the first glimpse of StarCraft® II: Legacy of the Void™, its highly anticipated conclusion to the StarCraft II trilogy, and a standalone game experience. Attendees of the company’s BlizzCon® gaming festival were the first in the world to play Legacy of the Void, with single-player campaign missions, a new cooperative gameplay mode—Archon Mode, and multiplayer battles featuring several new playable units all on display. Another gameplay mode, Allied Commanders, was also announced at the event.
StarCraft II: Legacy of the Void continues the story of Blizzard’s award-winning StarCraft II: Wings of Liberty® where the first expansion, Heart of the Swarm®, left off, with a new campaign that brings the sci-fi saga to an epic conclusion. Protoss legends Artanis and Zeratul attempt to unite their race in an intergalactic fight for survival against an ancient evil from the Void that threatens the universe. The fates of Terran hero Jim Raynor and Kerrigan, the Queen of Blades, also hang in the balance.
“Legacy of the Void will deliver the quintessential StarCraft II experience,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “The new single-player campaign will wrap up the massive story, and we’re excited to share new game modes that will open up different ways to play the game and additional units that will expand the rich strategic depth of StarCraft II multiplayer.”
Archon Mode, a competitive multiplayer mode unveiled at BlizzCon, is a new way to enjoy StarCraft II with friends. In Archon Mode, two players share control over a single base and units as they take on an enemy duo in multiplayer action. By sharing the responsibility of commanding troops and managing resources, players can focus on their own areas of the battle and execute more intricate strategies.
Allied Commanders is another gameplay mode new to StarCraft II. In this objective-based, cooperative experience, players can team up and take on the roles of powerful commanders from the StarCraft saga. Each commander offers unique abilities and upgrades and bestows special bonuses on their armies. Players are able to battle through a series of special scenarios together, leveling up their commanders’ capabilities as they progress.
Multiplayer battles in Legacy of the Void will be fought with an array of new units, as well as upgrades to veteran forces. Zerg swarms will welcome the return of the Lurker, a classic creature from the original StarCraft that lays waste to infantry with deadly spines that burst from the ground. The Protoss field a new weapon called the Disruptor, which can use massive energy spikes to wreak havoc through swaths of ground forces. And the Terrans have engineered some new technology, such as Tactical Jump, which allows their Battlecruisers to teleport to any location on the battlefield. Several more new units and abilities were exhibited at BlizzCon, showcasing the new strategic and tactical options in store for players with Legacy of the Void.
Blizzard also revealed that Legacy of the Void will include functionality that enhances online multiplayer play with automated tournaments, providing players with ongoing events that support the active StarCraft II community. Legacy of the Void will be a standalone expansion that does not require a license of the base game, StarCraft II: Wings of Liberty, or the first expansion, Heart of the Swarm. Further details about Legacy of the Void, including pricing and availability, will be announced at a later date.
Blizzard is developing StarCraft II: Legacy of the Void for simultaneous release on Windows® and Macintosh®. To learn more about StarCraft II and Legacy of the Void, visit the official website at www.starcraft2.com. To try StarCraft II for free, head over to www.starcraft.com to download the Starter Edition.
With multiple games in development, Blizzard Entertainment has numerous positions currently available — visit jobs.blizzard.com for more information and to learn how to apply.
The official StarCraft II Twitter dropped a hype bomb earlier today. The text simply says: “… at…” (which stands for at BlizzCon), followed by a link to Soundcloud with what seems to be three new StarCraft II sounds.
Could this be a sign Blizzard will unveil StarCraft II: Legacy of the Void with new units?
A few weeks ago, I posted about the hype of having empty slots in the BlizzCon schedule which could mean a potential game announcement was kept secret.