Starcraft: Remastered

The classic is back! Blizzard announced Starcraft: Remastered, a 4K Ultra High Definition remake of the original game.

This is a return of the gameplay of the beloved game from 1998 but with a fresh coat of paint using updated graphics and audio, as well as added matchmaking, ladder, social features and more.

FEATURES

  • Widescreen 4K Ultra HD Resolution
  • Classic StarCraft Gameplay Remains Untouched
  • New Illustrations Enhance Original Story
  • More than 50 Single-Player Missions
  • Plugged in to Blizzard’s Gaming Network
  • Cloud Saves for Campaign, Custom Maps, Replays, and Keybinds
  • Localized in 13 Languages

GORGEOUS ULTRA HD VISUALS
  • 4K Ultra HD Graphics and Upgraded Audio: StarCraft: Remastered will include high-resolution unit models, buildings, doodads, and tilesets, as well as high-fidelity music and sound effects to bring the original game into the modern era, while retaining the classic StarCraft style.

  • Same Timeless Gameplay: The gameplay balance and idiosyncrasies have been painstakingly preserved from the original game. Mutalisk stacking, magic-boxing, unit pathfinding, control-group limitations, and more will all remain intact, allowing veteran players to enjoy playing and watching high-level competitive matches as before.

UNSURPASSED REAL-TIME STRATEGY GAMEPLAY
  • Includes Original and Expansion Campaigns: Return to the planetary battlefields of the war-torn Koprulu Sector and command the forces of the terran, zerg, and protoss across more than 50 story-driven single-player missions.

  • Fall in Love Again: Relive the epic saga of some of gaming’s most memorable and beloved heroes and villains, including Marshal Jim Raynor, Lieutenant Sarah Kerrigan, and Praetor Fenix.

  • Enhanced Storytelling: Original cinematics will be improved to 1080p resolution, while mission interludes and introductions will feature new comic-book style illustrations.

ROBUST FEATURES BRING THE TIMELESS CLASSIC TO THE MODERN ERA
  • Blizzard’s Gaming Network Brings a Bevy of Features: In addition to accurate matchmaking and enhanced ladder functionality, players will also be able to stay in touch with and chat with friends playing other Blizzard games. The classic functionality of named custom games and custom game lobbies will be retained, for the familiarity of long-time StarCraft players.

  • Localized in 13 Languages: English, German, French, Brazilian Portuguese, Spanish (LatAm), Spanish (European), Polish, Italian, Russian, Korean, Simplified Chinese, Traditional Chinese, and Japanese

Screenshots (SD vs HD)

 

Unit Comparision

 

 

Portraits

Trailer

StarCraft II Patch 3.10.0 – Patch Notes

Blizzard Entertainment deployed patch 3.10.0 adding a new TotalBiscuit announcer purchase option, and the 2017 Ladder Season 1 map pool. In addition, various balance updates for the following Co-op Missions Commanders: Nova, Stukov and Zagara.

The bug fixes encompass the Nova Covert Ops Campaign, Co-op Missions, Arcade, Interface, and a couple Gameplay adjustments.

StarCraft II: Legacy of the Void 3.9.0 Patch Notes

Blizzard Entertainment released a new StarCraft II: Legacy of the Void Patch which introduces Commander Stukov to the Co-op Missions. A new bundle includes the three Nova Covert Ops missions and the Nova Commander for Co-op Missions. Updates for the WCS Observer interface. 4 new maps for 1v1 Community Custom Maps & 2017 Ladder Season 1. Changes to the Co-op mission commanders, multiplayer balances, and bug fixes.

StarCraft II: Legacy of the Void 3.9.0 Patch Notes

A new commander, Stukov, has been added to Co-op Missions.

  • Stukov is the first commander to control a dual race army.
  • Stukov’s mindless horde of Zerg and Infested Terran will devastate the enemy base with constant waves of troops. He can call down the Apocolisk, a giant Ultralisk with Terran armament, and the Aleksander, an infested Super Battlecruiser, from his top bar abilities.
  • Stukov is available as a standalone purchase for all players.
  • For more information, see our blog.

A new “Super Nova Bundle” is now available for purchase.

  • The Super Nova Bundle includes all three Nova Covert Ops Mission Packs and the Nova Co-op Commander.
  • The Super Nova Bundle supports dynamic bundle purchases, where the bundle price will be adjusted accordingly if any number of items in the bundle are already owned.
  • The new Nova announcer will be granted to players who purchase the Super Nova Bundle, or have both the Nova commander and all three Nova Covert Ops Mission Packs as standalone purchases. For more information, see our blog.

New updates have been made to the WCS Observer Interface. This can be found in the Options menu under “Observer and Replay”.

  • Support has been added for 1v1, 2v2, 3v3, and 4v4 team games.
  • Support has been added for 16×9, 16×10, and 4×3 resolutions.
  • The WCS Observer Interface will now detect whether tournament observers have data set up in Logos.SC2Mod, and will automatically adjust settings for faster setup.

Four new 1v1 community maps have been added to Multiplayer > Custom. These maps will be included in the 2017 Ladder Season 1 map pool:

  • Abyssal Reef LE
  • Paladino Terminal LE
  • Proxima Station LE
  • Honorgrounds LE
  • For more information, see our blog.

 

StarCraft II Patch v3.8.0.48258 – Balance Updates

Blizzard Entertainment deployed a balance patch for StarCraft II: Legacy of the Void. Below you may read the Patch Notes (v3.8.0.48258).

Terran

Cyclone

  • Anti-ground weapon range increased from 4 to 6.
  • Anti-grounds weapon minimum scan range updated to 6.5
  • “Mag-Field Launchers” upgrade removed.

 

Zerg

Hydralisk

  • “Evolve Grooved Spines” upgrade removed, and +1 range is now added back to “Muscular Augments” upgrade.

Viper

  • Reduced “Blinding Cloud” ability duration from 10 seconds to 6 seconds.

 

Protoss

General

  • Updated subgroup priorities for Tempest, Immortal, and Dark Templar.

Immortal

  • “Barrier” is now a passive ability, and its cooldown is reduced from 43 to 32.

Tempest

  • Removed “Disruption Blast” ability.
  • Anti-ground weapon range increased from 8 to 10.
  • Anti-ground weapon damage increased from 35 to 40.

 

BlizzCon 2016 DeepMind and StarCraft II Deep Learning Panel Transcript

This is a partial transcript of the BlizzCon 2016 StarCraft II DeepMind Panel. Unfortunately, for some reason, only 28 minutes were available in the Virtual Ticket VOD. The event was hosted by the following panelists:

  • Oriol Vinyals (research scientist, DeepMind)
  • Kevin Calderone (software engineer, StarCraft II)
  • Paul Keet (senior software engineer)
  • Tim Ewalds (DeepMind, software engineer)

StarCraft II and Deep Learning

Female Voice: Welcome to the DeepMind and StarCraft II Deep Learning panel.

Artosis: Hi, everyone. I’m Daniel Stemkoski, much better known as Artosis, and I am the world’s #1 StarCraft fan. I’ve been playing for 18 years now. I was a StarCraft I and StarCraft II pro gamer; and I haveve lived in Korea for over 8 years commentating it. I tell you this because… well this is the only way for me to explain how excited I am to be on this panel, to be asking these guys questions about DeepMind tackling StarCraft II.

I, like many of you, watched the Alpha Go match against Lee Sedol, and it was amazing to see a computer destroy the best player in the world and to see StarCraft chosen next, it just kind of validates my whole life. You know always knowing inside the reason why I’m just so bad at StarCraft is because it’s harder than chess and go. So I’m very excited about this, and without further ado I’d like to introduce the DeepMind research scientist Oriel Vinyals.

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BlizzCon 2016 StarCraft II: Foundation for the Future Panel Transcript

This is a full transcript of the BlizzCon 2016 StarCraft II: Foundation for the Future panel.

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Tim: Hey, everybody! Thanks for coming out. I hope you guys all just caught the opening ceremony where Google DeepMind announced that they’re going to be working on StarCraft II as their AI platform for research moving forward; but we’re not going to talk about that here today. We actually have a panel on that tomorrow morning on the main stage. We’re in talk about what’s going on in the game of StarCraft II. My name is Tim Tim I’m a production director for StarCraft II, and I’m here with some of the leads from Dev Team, and we’re going to talk about what’s coming up.

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So in 2016, we really changed the approach to how we developed StarCraft II. Apart from that, we had always saved up all of our work at least in these big box product launches, but in this last year we’ve been releasing our content as we complete it. We’ve had patches and new content, new features all throughout the year. So we’re going to keep that up in 2017. You guys are going to have a chance to hear a little bit about what we have in store. So I’m going to asking the Dev Team here some questions. We’re going to start off with Chris Reed, who we lovingly refer to as “crash” on the Dev Team. Chris is the lead UI designer.

So Chris in 2016, we had a whole bunch of big UI changes. Can you give us just some highlights?

Chris: Absolutely. Before I dive into that, I just wanted to take the time to thank everyone on the team who put all the effort into making these features come to life. It was a lot of work, very exciting; and I’m glad that everyone’s been enjoying what we’ve been working on. So in 2016, we touched on all the modes for campaign. We were able to do new user interfaces for all of the NOVA mission packs. For co-op missions, we supported not only custom mutators, masteries as well as mutators themselves, we also supported the launch of new commanders.

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For the ladder or multiplayer and we’re actually that the ladder revamp, as well as separate MMRs per race. That was another really cool feature we were excited to bring out. And then finally, just across the UI itself, we were able to touch upon emoticons or Emojis, as well as bring out the new feature for collections.

Tim: That is a lot of stuff. Can you tell us a little bit about what’s store for 2017.

Chris: Absolutely. I don’t want to spoil too much of a surprise, but not only are we getting focused on launching new features, we also want to start leveling up some of the existing features and make them better, clear, crisper, more polished. So we’ll be focused on things such as user generated content, as well as bringing in a new user experience, making that cleaner, nicer for new users coming in. We also want to work on bringing in new rewards, touching up rewards as well as making new things to fill up the collections. One of the last things that we want to touch on is the social atmosphere. I know some of you really are have some requests towards having the events brought back. So I’m talking to you guys. We’ll be touching on the social features and then finally we have a new feature that I’m really excited to talk about.

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War Chests

Tim: Alright. Well, so what is this new feature which you alluded?

Chris: It is the War Chest. So in Starcraft II, we’ll be launching the War Chest. What the War Chest is, it’s almost like a large bundle that you’ll be able to purchase into and when you buy this bundle, you’ll have content that’s given to you immediately such as rewards like skins, decals, the emoticons, things like that. Then as you progress through the season, you’ll be able to unlock new rewards that will go into your collection that you can use, such as skins. At the end of the season, another set of rewards will also be given to you just for participating.

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One of the coolest features about this War Chest, and what I’m most excited to talk about, is that the money that you used to spend on this, will go toward supporting global eSports initiatives. So if you’re really into eSports, and watching StarCraft on eSports, this is a way for you to participate in that.

Tim: That’s super exciting. And we are obviously all fans of StarCraft eSports. You mentioned the seasons. Are the seasons for the War Chest the same as multiplayer seasons or WCS seasons? What is a season for War Chest?

Chris: So a season for War Chest is not necessarily tied to the actual ladder itself, it’ll have its own seasons. We are going to correlate these two events from the WCS (another Global Initiative) so they will be tied to those type of events. However, it’s not tied to the ladder itself. I want to dive a little bit into actually how the War Chest functions.

It functions as a virtual treasure map. As you buy something (and disregard my wonderful wireframe so I know you love looking at my wireframes), but it’ll work as a virtual treasure map that you can then unlock more as you play. As you see the next few bars, you’ll be able to gain experience either playing multiplayer or co-op. And as you gain that experience, it will unlock a tier of rewards. As you continue to play, new tiers will unlock, you’ll get a new sets of rewards. There is going to be three rounds of rewards that you can unlock throughout a season. So it’s up to you to collect all those really cool rewards.

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Tim: Alright. So as a player, if I want to participate in a season of the War Chest, how do I do that?

Chris: So we’ll have announcements in the client and on the web, that will let you know when this is coming, or when this is live, and when you’ll be able to participate. You’ll simply be able to buy into it, just like you would any bundle, except this is going to be basically a special mega bundle, that you’ll be able to (then again) unlock all those different things.

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Again at the start, you’ll get a bunch of rewards just given to you for buying in, you’ll have time to unlock all those, and then at the very end you’ll get another bundle of rewards just for participating.

Tim: Very cool. You mentioned that this would benefit StarCraft II eSports. How does that work?

Chris: So this is one of the most exciting things for me, and I know exciting for the team as well. So a portion of the proceeds will go to Global eSports initiatives. We are still deciding how those funds will be separated and moved around, but we are really interested in making sure this goes on to support eSports throughout the future.

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Tim: So more details to come?

Chris: Definitely more details to come.

Tim: Alright. Valerie Watrous is the lead writer for StarCraft II. Valerie, is there anything we should know from a story perspective about the War Chest?

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Valerie: Yeah, the War Chest will feature a new digital comic series. The narrative is moving forward after the events of Nova Covert Ops. So we’ll get to see where the Terrans, the Zerg, and the Protoss are at. Right now, we’re going forward with a name: Shadow Wars for the comic series.

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Tim: Very cool. Let me jump to Alan. Alan led up the art team for the Legacy of the Void, and for all of the content that came after. What kind of content will players be able to unlock for War Chest?

Alan: Actually, there are more to the War Chest feature. First you have a lot of portraits (which everybody loves), lots of new decals (that show up around your base and your units). Actually, we are going to put in some 3D race consoles, actually game consoles. For instance, the Protoss might have like a purifier race for their console. An Alarak-theme going on, or more zergy different color schemes. My favorite though overall is the skins. So each race has unique skin based on factions. For example, the Tal’darim (the evil protoss faction), they are Amon followers, and evil and dark and bladed-armor, red crystals, very vile.

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For the Terrans, going back to Wings of Liberty, you actually have the mercenary factions and the more heavily advanced, more armored. Really cool stuff. The Zerg, going back to Heart of the Swarm, we have one of the strains that’s a lot more spikier from Zerus. We have some webbing, cool new carapace colors, and is overall more vicious. And we also recognize that readability is a huge part of the game whether you are a pro player or a casual player. We’re making sure we are not going kinda crazy and having some fun with the skins and not mess with the gameplay or the readability.

Tim: Alright. So what can you tell us about the when the War Chest will launch?

Alan: The first quarter of next year, so keep your eyes open.

Next: Nova Covert Ops

BlizzCon 2016 StarCraft II: Foundation of the Future Panel Transcript
War ChestNova Covert OpsNew Co-op CommanderArcadePanel Q&A

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BlizzCon In-Game Goodies: D.Va Announcer and Portrait!

Blizzard Entertainment will give a unique D.va clan logo portrait and 12 D.va announcer audio files to BlizzCon attendees and Virtual Ticket viewers.

The audio files will be available for purchase at the BlizzCon Shop soon, but the clan logo portrait will be available in Patch 3.7.

D.Va Announcer

D.Va is coming to StarCraft II!

We’re excited to reveal that the cache of StarCraft II’s in-game goodies, available for BlizzCon attendees and Virtual Ticket holders, will consist of a new D.Va announcer and portrait!

In the coming weeks, D.Va will join the cast of six other announcers we released with Patch 3.7—and she’s the first announcer whose origins lie outside the realm of StarCraft II lore! Although D.Va is known most recently for her activities within the Overwatch organization, her journey began in the StarCraft esports scene, where she became the #1 ranked player in the world at the age of 16. Her StarCraft experience makes her uniquely qualified to support you in-game!

As of Patch 3.7, portraits can now be shown in-game in place of a clan logo at your town hall, so there will be no shortage of ways to take advantage of these StarCraft II rewards. Everyone who attends BlizzCon 2016 or purchases a Virtual Ticket will unlock the D.Va announcer and her portrait! Check out our preview of some of her announcer lines below.

The D.Va announcer will be available for purchase at a later date, but her portrait is exclusively available to BlizzCon attendees and those watching from home via the Virtual Ticket. We’ll have more BlizzCon info coming soon, so stay tuned here and on our social channels on Facebook and Twitter!

 

NYCC 2016 – Timothy Zahn Signing Copies of StarCraft: Evolution

timothy-zahnComing to the New York Comic Con (NYCC2016)? On Friday, October 7th, 2016 (3:30PM) — Timothy Zahn will be at the Del Rey Booth 2108 signing copies of the upcoming STARCRAFT: EVOLUTION (slated to ship on November 8th).

I explored the NYCC today and saw the book. However, the flyer they provided me says they will have an excerpt book (sample). I’ll update when I get there whether they are giving the full book or the excerpt. Check us back Friday evening. I’ll post video and photos of the signing. Follow us on Twitter and Facebook for updates.

 

Our NYCC 2016 Coverage

Glenn Rane
Timothy Zahn (StarCraft: Evolution)
World of Warcraft: The Official Cookbook
World of Warcraft: Traveler (Excerpt)
Christie Golden Signings: Warcraft: The Official Movie Novelization