Recently, Blizzard Entertainment executive producer Rob Bridenbecker announced StarCraft II is going into maintenance mode with the halt of production of for-purchase content (no more co-op commanders or war chests).
That was October 16th. Today, merely four days later, a new company has been announced: Frost Giant.
In a very shocking statement, Blizzard Entertainment executive producer and vice-president Rob Bridenbecker announced plans to halt development of new War Chests and new Co-op Commanders (in short: for-purchase content) to focus on What’s Next for the StarCraft universe as a whole.
About 19 hours ago, Dial the Gate podcast host David Read interviewed Joseph Mallozzi (writer/executive producer) — better known for Stargate: SG-1, Stargate: Atlantis, Stargate: Universe, and most recently SYFY Dark Matter TV Series.
Joseph Mallozzi revealed he worked on the script of a StarCraft TV series that unfortunately got shelved.
This novel by Christie Golden was originally published in June 30, 2009 — as a novel tie-in to the StarCraft II trilogy. In this novel, we learned the truth about the Xel’Naga and also featuring Ulrezaj, the dark archon.
The audiobook was narrated by no other than Christie Golden herself.
As mentioned in the War Chest 6 announcement, Blizzard Entertainment is teaming up with Wardi and committing $150,000 of War Chest proceeds to a community-run tournament called War Chest Team League. Learn more about the upcoming tournament.
The StarCraft II War Chest is here, with new skins and a brand-new community tournament! In addition to granting players access to a bounty of goodies—like new skins, sprays, emojis, and more—War Chest 6 allows fans to lend some crucial support to War Chest Team League, an upcoming community tournament in partnership with StarCraft II caster and tournament organizer Wardi.
Dark Horse is now taking pre-orders for a StarCraft Protoss Carrier Ship Replica.
“Carrier has arrived.”
Blizzard and Dark Horse Direct have teamed up once again to bring you one of the most powerful warships in the Protoss arsenal, the Carrier!
This magnificent capital ship is approximately 18” long and made from polyresin. This replica includes a metal display post to give the ship the illusion of flight over a large Protoss base. Elements originally painted blue on the ship will glow-in-the-dark, just charge with a UV light source and you’re good to go!
Pre-Order Now to add the Protoss Carrier to your fleet and command this force of nature!
StarCraft: Remastered went Live on August 14, 2017. Yet, Blizzard Entertainment posted a job opening for a Test Lead to join the Classic Games team.
Toward the end of the job opening text by the “Pluses” section it clearly says: Passion for StarCraft.
Through some techniques I was able to find this job opening was posted on April 7, 2020.
The question is… why would Blizzard Entertainment need a Test Lead for a game that shipped 3 years ago unless you are planning to add some type of content? This job opening is in the “Quality Assurance” job category.
But… StarCraft II is also now considered a Classic Game. So don’t get too excited about new StarCraft: Remastered content.
So what could Blizzard be working on for StarCraft II if this is what the job opening is for? Well, it could be anything such as new Co-op Commanders or a new campaign (i.e. Nova Covert Ops).
Whatever it is… Blizzard has reached a phase where they are drawing close to a PTR testing or sudden release within the next 6-12 months+.
Blizzard Entertainment is now looking for a Lead Game Designer for StarCraft II and two Classic Games.
A few days ago, I posted the sighting of a new Classic Games job opening for a Senior UI/UX Designer for StarCraft, StarCraft 2, WarCraft 3, and Heroes of the Storm.
I mean, I can see how StarCraft II and Heroes of the Storm might need one due to Co-op Commanders; and new Heroes and special events. But think about it… why would StarCraft: Remastered or Warcraft III: Reforged need UI/UX designer support for?