Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film.
Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers.
I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com)
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StarCraft: Remastered went Live on August 14, 2017. Yet, Blizzard Entertainment posted a job opening for a Test Lead to join the Classic Games team.
Toward the end of the job opening text by the “Pluses” section it clearly says: Passion for StarCraft.
Through some techniques I was able to find this job opening was posted on April 7, 2020.
The question is… why would Blizzard Entertainment need a Test Lead for a game that shipped 3 years ago unless you are planning to add some type of content? This job opening is in the “Quality Assurance” job category.
But… StarCraft II is also now considered a Classic Game. So don’t get too excited about new StarCraft: Remastered content.
So what could Blizzard be working on for StarCraft II if this is what the job opening is for? Well, it could be anything such as new Co-op Commanders or a new campaign (i.e. Nova Covert Ops).
Whatever it is… Blizzard has reached a phase where they are drawing close to a PTR testing or sudden release within the next 6-12 months+.
Blizzard Entertainment is now looking for a Lead Game Designer for StarCraft II and two Classic Games.
A few days ago, I posted the sighting of a new Classic Games job opening for a Senior UI/UX Designer for StarCraft, StarCraft 2, WarCraft 3, and Heroes of the Storm.
I mean, I can see how StarCraft II and Heroes of the Storm might need one due to Co-op Commanders; and new Heroes and special events. But think about it… why would StarCraft: Remastered or Warcraft III: Reforged need UI/UX designer support for?
The StarCraft: Shadow of the Xel’Naga Audible is coming on March 10, 2020. It is truly special, because this unabridged audiobook based on Gabriel Mesta’s 2001 novel is narrated by Neil Kaplan … the voice actor behind Tychus Findlay.
Neil Kaplan is also known as Emperor Zarkon / Galra Guard / Officer Sablan in Voltron: Legendary Defender (TV Series), Dominus Ghaul (Destiny 2), Cenarius (World of Warcraft: Legion), Kiyoyasu (Naruto TV series 2006), but holy #$% … his most immortalized character gotta be Optimus Prime in Transformers: Robots in Disguise (2000). He has worked in many other video games and TV series to fit all in here. Your scrolling finger is going to hurt.
Something truly interesting about this novel is that none of the main characters have ever appeared in-game in StarCraft II, which makes you wonder if the lore was meant for the cancelled StarCraft project, or if we will someday see it introduced in a new StarCraft game — in the same way Diablo: The Sin War introduced Diablo III story elements before that game shipped.
Nevertheless, we did see some elements from this novel in StarCraft II: Heart of the Swarm and Legacy of the Void.
I wrote a quick 2-paragraph spoiler summary preview inside this accordion.
Jake Ramsey is an archeologist hired by Mengsk to study a Xel'Naga temple, and inadvertedly encounters a dying Protoss who placed herself in a time-delayed stasis field -- but not any kind of Protoss. Zamara is a protoss preserver, sort of a living archive of memories of protoss who ever lived in the past thousands of years.
As Jake reaches out to the enigmatic protoss, she comes to life and grabs him -- transfering her consciousness into him, and slowly altering his brain to be able to hold all those protoss memories.
Blizzard Entertainment is re-publishing StarCraft: Ghost Academy (Vol. 1) under the Blizzard Legends publishing label. Pre-orders are now open. The manga book is slated to ship on October 20, 2020.
Originally, StarCraft: Ghost Academy — by Keith R.A. DeCandido (writer) and Fernando Heinz Furukawa (artist) — was published by Tokyopop on February 1, 2010.
Tokyopop’s North America publishing office went out of business a year later (May 31, 2011) and all licenses reverted back to their owners. Blizzard Entertainment obtained the rights of the Warcraft and StarCraft manga thereafter.
Tokyopop returned to business years later in 2018, but StarCraft: Ghost Academy is now re-published under the Blizzard Legends label.
The story of StarCraft: Ghost Academy takes place shortly after the events of Keith R.A. DeCandido’s StarCraft: Ghost — Nova and explores Nova’s experiences in the Ghost Academy.
The manga story also features Gabriel Tosh as a fellow student who grew close to Nova. It was a great story, and some of its ramifications could easily come back in future StarCraft projects, should the creative team decide to explore some aspects of the story.
Uncharacteristically true to her word, Kerrigan allowed Zeratul and a few of his brethren to leave the planet Char with their lives. These weary, battered Protoss set their course for the planet Shakuras with the hopes of finding their comrade Artanis and any other survivors of Kerrigan’s wrath…