BlizzCon 2014 – StarCraft II: Legacy of the Void Multiplayer Panel Transcript

New Features

Kim: So besides all the new units and all the unit changes that we just discussed, we also have some major features coming with Legacy of the Void.

::Automated Tournaments::

The first is automated tournaments. Automated tournaments are tournaments that you sign up for on; and you play over on that same day. For example, when you log on to and there is a tournament going on at a certain time, you can choose to sign up for that tournament and finish up playing that tournament that same day.


The main design goal for automated tournaments is to really capture the StarCraft II tournament experience, and what I mean by that is, you’ll be able to do things that you can do on the ladder such as “know who you are playing next,” prepare for your strategies, or maybe even do two maps per round depending on what race you are playing against; and I think most importantly… all StarCraft II tournaments these days are group staged into bracket play, and we want to do that for automated tournaments as well.

You’ll play in the group stage where two of the four players in your group move up to the bracket play where you can finish up playing that tournament, and one concern for automated tournaments for us is: the total duration of the tournaments.

The reason for that is because we want to finish on that same day. We are currently thinking… maybe 3-to-4 hours is a good total duration, and what this means is: we may have to do things like… maybe we only have one group stage instead of two; or maybe we have Best of 1 matches instead of Best of 3 in various rounds.

::Archon Mode::

Sum: Another new feature we have coming is: Archon Mode. Archon Mode is a new team game experience. So imagine playing a 1v1 where a friend can help you control your units and your base.


Internally, we’ve done things like have one player play and do all the macro, while their partners do all the micro; but actually what we found was helping each other throughout the entire game has been a much more effective way to play.

For example, I played a game with Aaron where during the main engagement… I would take control of only the High Templar, and make sure I hit those perfect psi-storms; while he controls the rest of the army.

Or… in a different game, Debbie was defending our base from an attack, and I grabbed two clump banshees and attacked two separate locations at once; and I was able to do a ton of counter damage.

So with a little teamwork, and some good coordination, I think there is going to be a ton of things that you guys can do in this mode.

Another great thing about this mode is: it’s really great for playing with a teammate with different skill level than yours. You can have a lot of fun that way, or if you are playing with a friend who is new at StarCraft, you can jump into that game and teach them how to play that way.

Whether you use this for casual or hardcore, it’s going to be a ton of fun; and it’s playable here today at BlizzCon on the showfloor. So make sure to check it out, and let us know what you think.


Kim: We’ll be preparing to get into beta in the first half of next year, and what this means is that for those of you who are here today… please check out the play test missions that we have set up. Play with these changes, and give us feedback; and for those of you who are just tuning in on the streams… we have a lot of additional information available on YouTube and our website. So please, check those out and give us feedback that way.

We really believe that development of StarCraft II is a group effort between us and you guys. So please, help us out to make the beta experience really great, as well as the live game of Legacy of the Void.

So before we move on to the question section of this panel, we are maybe showing you a cool video of all the things that we talked about. So if you guys would start lining up for questions, we’ll try to get to as many questions as possible, thank you.


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