Breaking: Blizzard Unannounced Game is a MMO RTS Mobile Game

Blizzard Entertainment posted yesterday a brand-new job opening, and a shocking one at that, because it flat spills the beans on what the genre and type of game they are developing: MMO RTS.

That upon itself is shocking without a previous official statement from a interview, or GamesCom-like convetion announcement, or press release. The job opening itself is the announcement. But on top of that… let it sink in… MMO… RTS.

So basically, think of StarCraft II gone MMO. How does that even work? There are a few creative ways to do such a thing in Heroes of the Storm. The Lost Vikings is an example of how one player can control three different characters (one on each lane).

An MMO RTS also brings to memory StarCraft: Ghost. But that was a multiplayer FPS game. However, this is a mobile game. That complicates things quite a bit. How can you envision a MMO RTS in a mobile game? Source: Blizzard Careers

(Update: The page was removed. I’ll pretend the job was filled as the reason. The cache version can be found here).

Senior Client Engineer, Unannounced Project

Blizzard Entertainment is seeking an experienced Unity mobile client engineer to work on an unannounced MMO RTS project. The ideal applicant has an unwavering passion for mobile development and solving engineering problems unique to mobile app environments. If you thrive in an environment that values creativity, collaboration, and knowledge sharing, then drop us a line!


  • 5+ years of Game Development experience

  • iOS and/or Android development experience

  • Experience with Unity

  • Fluent in C#

  • Capable of working very closely with artists, designers, and engineers to understand and meet their client needs

  • Strong understanding of game assets and handling asset version changes

  • Excellent verbal and written communications skills

  • Experience with optimizations for mobile platforms



  • Experience with code optimization

  • Fluency with C++

  • Avid mobile application user

  • Strong understanding of 3D graphics and shaders

  • CS or related degree

  • Strong data structures, logic, and algorithm skills

  • Strong debugging skills


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