Dark Origin | StarCraft: Brood War (Secret Level)
Uncharacteristically true to her word, Kerrigan allowed Zeratul and a few of his brethren to leave the planet Char with their lives. These weary, battered Protoss set their course for the planet Shakuras with the hopes of finding their comrade Artanis and any other survivors of Kerrigan’s wrath…
Zeratul: My friends, we have suffered a great defeat. Our Matriarch is dead, our fleets have been scattered across the Astral Winds, and Kerrigan has gained complete control over the Zerg Swarms.
Yet as always, we must struggle onward. Our immediate priority is to find Artanis and his warriors. Once we have made contact with him we can return to Shakuras and plan our next moves.
Unknown Templar: Prelate Zeratul, we are currently tracking Protoss power signatures emanating from an uncharted moon nearby. Our records do not indicate that there has ever been a Protoss settlement in this quadrant.
Zeratul: Strange. It could be Artanis or other survivors of our fleet down there. At any rate, it is our duty to investigate the source of the energy signatures. Set your course for the dark moon. If Artanis is there, we shall find him.
- Investigate the energy signature.
- Zeratul must survive.
You start with Zeratul, 4 Dark Archons, and 2 Dragoons.
There are no Minerals, Vespene Gas, or Supplies. There are no buildings, and no Probes. This is an exploration and survival map.
All Dark Archon start with full 250/250 energy.
TIP: This is a secret mission that can only be unlocked when you complete the Brood War episode 3 Zerg mission #9: The Reckoning before the 30-minute countdown reaches 5:00. If you do, at the end of that mission you will read: ” BONUS LEVEL ACTIVATED!” — that’s when DARK ORIGIN loads. I suggest to save the game when the mission starts. That’s the only way to access this mission again without having to play The Reckoning again. If you abandon and end Dark Origin without saving, it locks up again until you complete The Reckoning.
Templar: Zeratul, our sensors have detected a small Terran compound near the source of the energy signatures.
Zeratul: Understood. I’ll look into this matter myself.
Note: Move to the east — but careful, this is the Siege Tank perimeter.
Step 1: Send Zeratul to kill the 3 Marines. Then run back out of the Siege Tank range.
Step 2: Select a Dark Archon and move at the outskirt of the Siege Tanks range. Because you killed the 3 Marines earlier, a Science Vessel shows up. Mind Control (C) it. The Science Vessel has these abilities enabled: Defense Matrix (D), EMP Shockwave (E), and Irradiate (I).
If the Science Vessel doesn’t aggro here, you will find it later at its default location in this mountain.
Step 3: Send Zeratul to destroy one of the two Siege Tanks.
Step 4: Command a Dark Archon to cast Mind Control on the remaining Siege Tank.
Step 5: Send the Science Vessel over this high ground.
Step 6: Send Zeratul to the ramp and press HOLD. He might be detected by near Photon Cannon, but move quickly toward the ramp. If a Ghost aggros before you get to the ramp, you might want to go back where there is no detection and kill the Ghost first.
Step 7: Bring another Dark Archon to Mind Control (C) the Siege Tank.
Step 8: Be prepared. All hell breaks loose as the Siege Tank hits the Photon Cannon to the right and 3 Marines come to attack the Siege Tank. Because Zeratul is blocking the ramp, they get sliced and diced — plus the Siege Tank kills what survives. However, the Siege Tank will now hit the Marines to the south of the ramp. Probably 6 Marines will aggro.
Step 9: Not all Marines will aggro. Kill all these Marines with Zeratul, but don’t bring any units anywhere near this Stasis Cell. When the last Marine dies, the Stasis Cell explodes and an Infested Terran spawns to kill whatever is within the area around the pylons. If he doesn’t find anything, he stands idle. Kill it with Zeratul.
Step 10: There is a chance that the Siege Tank’s destruction might aggro a nearby Battlecruiser. Select a Dark Archon to Mind Control (C) the Battlecruiser.
Step 11: Destroy this Pylon with the Siege Tanks.
Step 12: Bring Zeratul to the Beacon at this location.
Zeratul: There is a Protoss in this cell!
Adjutant: Danger! Test subject 23 suffering from psychic feedback. Pylon crystals at critical stage. Cell meltdown imminent…
(The Stasis Cell explodes)
Zeratul: Damn! The Terrans are having more trouble utilizing pylons than I thought. And I still have no clue as to why they had imprisoned that Protoss within the cell.
Step 13: Bring Zeratul alone to a beacon located here. A Dialogue is played:
Zeratul: As I suspected… There are more stasis cells here. There is a Protoss within this cell as well. Maybe this computer terminal can give me the answer I seek.
Adjutant: Test subject 25 in cryo-hybernation. Neuro-scan compiling data. DNA code computed and archived. Psionic emanations minimal…
Zeratul: The audacity of these Terrans confounds me! If they seek to know more about Protoss warriors, I will give them a first hand lesson!
Afterwards, destroy the Stasis Cell. A High Templar ally spawns to join your team. He has Hallucination (L) and Psi Storm (T).
Step 14: South of that High Templar is a mountain. A Dropship might be patrolling that area. Use a Dark Archon to Mind Control it. Now you gain transportation.
NOTE: This is the only Dropship in the entire map. It could be anywhere in the center of the map trying to move troops around. However, its default location when the game starts is here:
Step 15: If the Dropship is mind controlled here, or later at another location — don’t forget to do this step: bring a Dark Archon, Zeratul and the Drop ship here. Load Zeratul and the Dark Archon inside the Dropship.
Now fly the Dropship along the east edge of the map and land on the mountain. Send Zeratul to kill the Marine. Use the Dark Archon to Mind Control the Medic. The Medic has: Heal (A); Restoration (R) — which cleanses Lockdown, Irradiate and Blind; and Optical Flare (F). Now you can heal Zeratul and any other Mind Controlled non-mechanical unit. Optical Flare blinds Science Vessels and Ghosts. These enemy siege tanks have a heck of a long range, so it is not worth losing a Medic trying to Optical Flare them.
NOTE: Medics might not be in the mountain high ground. The Dropship moves them around the map when Marines are attacked. So just mind control a medic whenever you see one. There are only 2 in the entire map.
Step 16: Send the Dark Archons up this ramp to the southwest of the previous ramp. Mind Control the SCV (left side of the Science Facility) first or it will die. The SCV has 100 Minerals and 100 Vespene Gas to repair mechanical units (such as Siege Tanks, Battlecruisers, Wraiths, Dropships, or Goliaths). Bring Zeratul and other units to destroy the Stasis Cell. An Archon will spawn to join your team.
Step 17: Set Zeratul and the Siege Tanks in this positions. The Siege Tanks will hit the Marines. When they come, Zeratul will slice them. A nearby Science Vessel might detect you from long range, just take the hits or lure the Marines into the Siege Tanks.
Step 18: Bring your army along. Stand at this spot. If the Science Vessel didn’t come early in the game (as it did with me), you will find a second one patrolling here. Mind Control it, and bring it to you as Marines will start attacking it.
Step 19: Use the Siege Tanks from this location. The Siege Tanks have a heck of a long range. These Marines atop the platform can’t move toward you without a Dropship. There are more Marines on the other side to the west.
Step 20: Destroy the Missile Turret further south from the previous point.
Step 21: Bring Zeratul to the Beacon.
Zeratul: What’s this? There is a Zergling in this tank! What is going on here?
Adjutant: Test subject 27 in cryo-hybernation. Neuro-scan completed and archived. DNA code computed and archived. Gene splicing between test subjects 25 and 27 completed. Experiment 2273 progressing…
Zeratul: By the gods… this can’t be happening.
Step 22: Destroy that same Stasis Cell. Have the Siege Tanks and Dragoons ready, though. When the Stasis Cell is destroyed, 2 Zerglings and a High Templar spawn. Quickly move the High Templar away so that the Zerglings and the Siege Tanks don’t kill the High Templar. He is now yours to command. Bring the Medic to heal him.
Step 23: Two or more Firebats patrol this portion and head southeast to meet up with 5 Firebats, then back to where the Stasis Cell was. You can kill them with Dragoons, or with Zeratul, or the Battlecruiser.
Step 24: Now you will find the 5 Firebats. Save the Psi Storm (you will need it soon). Align the Archon, Zeratul and the Battlecruiser. Set the Siege Tanks where you see the one below and go siege mode. They will aggro and die miserably.
Step 25: Mind Control 2 Wraiths. Cloak them and move them away quickly. There is a Science Vessel patrolling from east to west nearby.
Step 26: The other 2 enemy Wraiths might go into Cloak mode. Bring the Science Vessel to detect cloak. Align the Battlecruiser, the Wraiths, and the Dragoon(s). Use a Dragoon to lure the Wraith.
Step 27: Now there is one Wraith remaining. If it is cloaked, bring the Science Vessel to detect it. Cloak your Wraith, and attack the enemy Wraith. It will cloak and fly away. Don’t chase.
Step 28: Now move the Science Vessel close enough to the Siege Tanks that the Battlecruiser aggros. Lure the Battlecruiser to your welcoming Dark Archon to Mind Control it.
Step 29: Attack the enemy Wraith with your 2 Battlecruisers. This will aggro another Battlecruiser. Lure it away into the open hands of a Dark Archon. Mind Control it (if you can).
Step 30: The image shows what happens when you try to kill the Ghost. He will lock you down. Getting too close with air units will also aggro the Missile Turret behind the Ghost. Instead, use Siege Tanks to kill the from a safe distance. Have the Battlecruisers, Wraiths, and Science Vessel above the Siege Tanks. Once that Ghost dies, chances are you will aggro a few Marines, a Wraith and a Goliath.
Step 31: Kill the Siege Tanks with the Battlecruisers and press HOLD. That Bunker has Marines, and there is a Missile Turret south of the Siege Tank.
Step 32: Move the siege tanks down here to destroy the Missile Turret, kill or drive away the Ghost, and destroy the Bunker. There is another Ghost inside the Bunker.
Step 33: Send the Dropship to lure the contents of the Bunker toward the Tanks and Battlecruisers.
Step 34: Load the Siege Tank(s) inside the Dropship and unload above this high ground block. Place the Battlecruisers above the Siege Tank for protection. Move the Archon and Zeratul above (just in case) — but please, press HOLD so that they don’t wander around. Now enable siege mode. Use the Science Vessel to cast Shield Matrix on the Siege Tank. The tank will automatically hit the Missile Turret. This will aggro a Ghost or two, probably 4 Marines, and a Battlecruiser. Ready to Mind Control the Battlecruiser that comes from the northeast.
Step 35: Cast Yamato Cannon at a Wraith and at the nearby Missile Turret.
Step 36: You can now bring Zeratul to the Beacon.
Zeratul: I’ve… I’ve never seen a creature like this before…
Adjutant: Test subject 29, classified: Protoss/Zerg Hybrid, in perfect cryo-hybernation. Psionic emanations minimal.
Duran: Magnificent isn’t it?
Zeratul: What? Who are you?
Duran: I’ve had many names throughout the millennia, young prodigal. You would know me best as Samir Duran.
Zeratul: Kerrigan’s consort! Is this part of her twisted schemes?
Duran: No. Young Kerrigan could not have engineered this grand experiment. Although her rebirth into the Zerg Swarm has sped up my progress, I can assure you that this endeavor is quite beyond her narrow understanding.
Zeratul: If you are not her pawn, then what are you?
Duran: I am a servant of a far greater power. A power that has slept for countless ages. And is reflected in the creature within that cell.
Zeratul: Have you any conception of what you’ve created here? Do you have any idea what this… this Hybrid is capable of?
Duran: Of course I do. This creature is the completion of a cycle. It’s role in the cosmic order was preordained when the stars were young. Behold the culmination of your history.
Zeratul: All I behold is an abomination.
Duran: Your violence, young prodigal, is typical. As is your inability to comprehend the greater scheme of things. You can destroy all of the specimens here. It will do you no good. For I have seeded the Hybrid on many, many worlds. You will never find them all before they awaken… And when they do… your universe will be changed… forever.
Left with the unsettling knowledge of the Hybrid, Zeratul returned to his ship and left the dark moon behind. Unable to explain his numbing discovery to his companions, he could only sit and fear for the future of the universe…
- Protoss Warband
- Clandestine Mercenaries
I marked in Yellow the location of the Beacons. After stepping on them, you can destroy the Stasis Cells to unlock a new Ally. The pink square is another Stasis Cell that contains an Archon ally when destroyed.
- Stasis Cell self destructs and kills its prisoner.
- Stasis Cell contains a High Templar ally.
- Stasis Cell contains a High Templar ally.
- Stasis Cell contains a Hybrid.