Dunes of Shakuras | StarCraft: Brood War (Protoss #2)

Protoss base camp on the planet Shakuras.


Artanis: En Taro Tassadar, Executor. The survivors from Aiur have made it safely through the gate. Yet, amidst the chaos of our retreat we lost contact with Fenix and Raynor. I fear that they may have been overrun by the Zerg.

Zeratul: Fear not, Artanis. Fenix is as stalwart a warrior as I have ever known, and the Terran Raynor has proven himself to be highly resourceful in the past. I for one believe that they made it here safely. But while we wait for word from them, we must reconnoiter the surrounding area and find a suitable location for a more permanent settlement. Once we’re situated we can begin to search for the Dark Templar.


  • Establish a base and find the Dark Templar.


You start the mission with 4 Zealots and 4 Probes.

521 Minerals.


Select all your units and move north. Lead in with your Zealots. You will encounter 2 burrowed Zerglings at this location. Then move toward the top-left corner of the mini-map.

Artanis: Executor! There are Zerg on Shakuras! They must have taken control of the warp gate on Aiur!

Build a Nexus between the minerals and the vespene geyser.

Build 2 Pylons below your Nexus.

No need to explore. There is a bridge to the south (around the center-left of the mini-map). If you get past the bridge, 3 Hydralisks will unburrow.

As soon as the Nexus is complete, send your Probes to harvest minerals as you have none after building the Pylons — which now set you at 12/25.

You might get an attack around 1:50 by 6 Hydralisks — but Dark Templars will spawn to defend you and to join your team. Watch out that some Hydralisks don’t kill your probes.

Dark Templar: Neraz Gulio

Dark Templar: Ner’mah!

Dark Templar: Zerashk guilida!

Dark Templar: Adun Toridas, Zeratul! Glad I am to see that you’ve returned home after these many decades. But the strange guests that have followed you here seem ill-tempered.

Zeratul: Well met, my brother! Indeed, these creatures known as the Zerg have no regard for the sanctity of life. Once we have secured this area, I shall tell you everything I know about them in council.

Dark Templar: I am sure the Matriarch will be eager to hear your tale as well.

Artanis: Executor! We have received a transmission from Raynor and Fenix! They are still alive, and are fighting to retake the warp gate on Aiur! We must secure the gate on this side without delay!


  • Destroy the Zerg base.

Build 11 probes straight.

Now that you control of 4 Dark Templars, move 2 to each of the ramps. Align them, and press HOLD. This way any zerg trying to attack will be blocked and killed by the Dark Templar. However, be mindful if Overlords detect them.

Keep your Zealots on the right side of the minerals in case anything comes from the east to kill your probes.

At 23/25, build a Pylon between the Nexus and the Vespene Geyser.

Build 3 Probes.

At 26/33, build a Gateway south of your Nexus.

Build 3 Probes.

Build a second Gateway.

Around 4:10, a few Zerglings and an Overlord approach from the south.

Build a Probe.

Build an Assimilator at the Vespene Geyser.

Build a Probe.

Build a Cybernetics Core.

Build 2 Probes.

At 33/33, build a third Gateway.

Send 3 probes to harvest Vespene Gas.

Build 2 Pylons.

Build 2 Probes.

Select the Cybernetics Core. Upgrade Singularity Charge.

Build a Probe.

Build a Forge.

Select each of the 3 Gateways and set Rally point to be north of the ramp.

Build 2 Probes.

Build a Pylon.

Select the Forge. Upgrade Ground Weapons Level 1.

Build a Probe.

Build 3 Dragoons.

Around 6:50 you might get another visit of 8 Zerglings and an Overlord. Maneuver your Dark Templars to survive.

Build 2 Probes.

At 47/57, build a Photon Cannon above the Nexus. This forces Zerglings to run around the Nexus, and the pylons.

Build 2 Dragoons.

Build 2 Probes.

Move your Dark Templars off the ramp, and move the Dragoons and Zealots toward the bridge.

Set the Zealots to go first through the bridge, then the Dragoons.

Build a Pylon.

Attack the Zerg base. 3-4 Hydralisks will unburrow at the end of the bridge. Be careful with the Sunken Colony — it has a long range.

Build a Dragoon. Set rally point at the zerg base.

Build a Pylon.

There are 2 Sunken Colony to the southwest. But careful with the second one — because if your units go too far south, there is a third Sunken Colony down there.

Build 3 Probes.

Build a Pylon.

Build a Citadel of Adun.

Back to the Zerg base, there is a Spore Colony and an additional Sunken Colony. Once cleared, you have a new expansion base.

Around 9:00 — a new wave of Zerg is en route to your base: 3 Hydralisks and an Overlord.

Build 3 Dragoons.

Build 2 Probes.

Build a Templar Archives.

Build 2 Probes.

Send your Dragoons to attack the center of the map. The Warp Gate is located here. It is guarded by 2 Sunken Colonies and a burrowed Hydralisk.

As soon as you move near the Warp Gate, a dialogue appears onscreen.

Artanis: There is no sign of Fenix or Raynor. They must still be on Aiur.

Build 3 Zealots.

Build a Probe.

Select the Forge. Upgrade Ground Armor Level 1.

Build a Pylon at the expansion base.

Build a Probe.

Build a Dragoon.

Build a Photon Cannon at the expansion base.

Move your Dragoons east of the Warp Gate, past the bridge. There is a Sunken Colony in high ground, up the ramp.

There are 4 Zerglings burrowed next to the Sunken Colony. They will aggro as soon as you get up the ramp.

South of that spot, there is another Sunken Colony, and a Spore Colony afterwards.

Build a Dragoon.

Build a Probe.

Build a fourth Gateway.

Build a fifth Gateway.

Rally all new units to the new location where your Dragoons are now idle.

Another Sunken Colony. Kill it. There are 3 burrowed Hydralisks below it by the ramp.

Prepare to assault the main Zerg base. You will be greeted by 2 Mutalisks and a few Zerglings.

As soon as you attack, the Hatchery will begin to evolve 3 Hydralisks. 6 additional Zerglings and at least 2 Hydralisks will aggro along with a nearby Sunken Colony.

Build 3 Zealots.

Select the Citadel of Adun. Upgrade Leg Enhancements for your Zealot movement speed.

Build a Dragoon.

Build a Zealot.

Rally new troops to arrive to your latest location at the Zerg base.

Destroy the Sunken Colony and the Hydralisk Den to stop production of new Hydralisks. Chances are at least 2-4 Zerglings, 1-2 Hydralisks, and a Mutalisk will aggro. There are 2 Mutalisks further west.

Command the Probe at the expansion base to build a Nexus, as soon as the creep dissolves.

Select the Forge. Upgrade Ground Weapons Level 2.

Destroy the Zerg base.

A message appears onscreen when the Zerg base is destroyed.

Raynor: Executor, my crew and I will remain here on Aiur and shut the gate down on this side. It’s the only way to make sure that the Zerg won’t send more reinforcements to Shakuras.

Artanis: You will be hopelessly outnumbered, and once the gate is shut down there will be no one to save you should you be overrun.

Raynor: Yeah, well… I’m a man of action. What can I say?

Fenix: I shall remain with Raynor as well, Executor. My duty is to Aiur, after all.

Artanis: Farewell then, brave warriors. We will send through all the troops we can spare.

Raynor: Thanks. You kids just remember to play nice from now on, ok? Wish us luck.


  • Protoss Refugees
  • Jormungand Brood (Renegade Zerg)
  • Ara Tribe (Protoss Warband)
  • Fenris Brood (Renegade Zerg)
Episode 1: Rebel Yell (TERRAN CAMPAIGN)
1. Boot Camp2. Wasteland3. Backwater Station4. Desperate Alliance
5. The Jacobs Installation6. Revolution7. Norad II8. The Trump Card
9. The Big Push10. New Gettysburg11. The Hammer Falls12. Cinematic: The Inauguration
Episode 2: Overmind (ZERG CAMPAIGN)
1. Among The Ruins2. Egression3. New Terran Dominion4. Agent of the Swarm
5. The Amerigo6. The Dark Templar7. The Culling8. Eye for an Eye
9. The Invasion of Aiur10. Full Circle11. Cinematic: The Invasion of Aiur
Episode 3: The Fall (PROTOSS CAMPAIGN)
1. First Strike2. Into the Flames3. Higher Ground4. The Hunt for Tassadar
5. Choosing Sides6. Into the Darkness7. Homeland8. The Trial of Tassadar
9. Shadow Hunters10. Eye of the Storm11. Cinematic: The Death of the Overmind
Episode 4: The Stand (PROTOSS CAMPAIGN)
1. Escape from Aiur2. Dunes of Shakuras3. Legacy of the Xel'Naga4. The Quest for Uraj
5. The Battle of Braxis6. Return to Char7. The Insurgent8. Countdown
9. Cinematic: Fury of the Xel'Naga
Episode 5: The Iron Fist (TERRAN CAMPAIGN)
1. First Strike2. Dylarian Shipyard3. Ruins of Tarsonis4. Assault on Korhal
5b. Emperor's Fall (Birds of War)6. Emperor's Flight7. Patriot's Blood8. To Chain the Beast
9. Cinematic: UED Victory Report
Episode 6: The Queen of Blades (ZERG CAMPAIGN)
1. Vile Disruption2. Reign of Fire3. The Kel-Morian Combine4. The Liberation of Korhal
5. True Colors6. Fury of the Swarm7. Drawing of the Web8. To Slay the Beast
9. The ReckoningX Secret Mission: Dark Origin10. Omega11. Cinematic: The Ascension

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