New Gettysburg | StarCraft: Remastered (Terran Campaign #10)
Sons of Korhal Wraith Squadron Bravo
Mission: Assault Confederate Space Platform
High Orbit: Confederate Capital World Tarsonis
Harley: So I says, answer that and stay fashionable.
Wraith pilot #2: It’s not funny anymore, Harley…
Wraith pilot #3: Alright. Cut the chatter, ladies. Drop your socks and grab your throttle.
Wraith pilot #3: Confederate platform verified and locked. This one’s all yours, Harley.
Like a beacon, the combined power of the Psi Emitters reached out to the far corners of the Terran Sector, luring billions of Zerg to the capitol world of Tarsonis.
The Zerg, overrunning the Confederacy’s best defenses, proceeded to lay waste to Tarsonis’ major cities and industrial centers.
Command Ship Hyperion
Holding close orbit over Confederate Capitol World Tarsonis
Adjutant: I’ve picked up several dozen Protoss warships descending upon Tarsonis. They seem to be heading on a direct course to the primary Zerg Hive.
Mengsk: If they engage the Zerg, the Confederates may escape. Commander, send Lieutenant Kerrigan with a strike force to engage the Protoss. Captain Raynor and General Duke will stay behind with the command ship.
Raynor: First you sell out every person on this world to the Zerg, then you ask us to go up against the Protoss? And you’re goin’ to send Kerrigan down there with no backup?
Mengsk: I have absolute confidence in Kerrigan’s ability to hold off the Protoss.
Raynor: This is bullshit. Kerrigan, are you reading this?
Kerrigan: I heard. I’m going down there. Arcturus knows what he’s doing. I can’t back out on him now.
Raynor: Funny. I never thought of you as anyone’s martyr.
- Destroy the Protoss force.
- All Zerg buildings must survive.
- Kerrigan must survive.
The Terran Nuclear Silo is an add-on to the Command Center. To launch a nuclear attack, build a nuclear missile at the silo, then use a Ghost unit to designate a target.
You start the missions with 2 SCV, 6 marines, 1 dropship, 2 Vultures, and Kerrigan (Ghost).
Buildings: Command Center, 1 Barracks, 1 Factory. No addons.
Minerals 250 – Vespene Gas 150 – 14/34 .
Raynor: Why are you doing this, Kerrigan? Look. I know about your past. I mean, I’ve heard the rumors. I know you were a part of those experiments with the Zerg; that Mengsk came and saved you, but you don’t owe him this! Hell, I’ve saved your butt plenty of times.
Kerrigan: Jimmy, drop the knight-in-shinning-armor routine. It suits you sometimes. Just not… not now. I don’t need to be rescued. I know what I’m doing. The Protoss are coming to destroy the entire planet, not just the Zerg. I know that because… well I just know it. I am a Ghost, remember? Once we’ve dealt with the Protoss, we can do something about the Zerg. Arcturus will come around. I know he will.
Raynor: I hope you’re right, darlin’. Good huntin’!
Send the 2 SCVs to mine minerals.
Lift off the Command Center and land it closer to the minerals.
Train 6 SCVs straight as minerals become available.
Move all your marines to the north, near your factory. Move the 2 Vultures south, next to the Barracks.
Once you reach 400 Minerals, build a second Command Center next to the Vespene Geyser. In this specific map, the Vespene Geyser was placed far to the left of the minerals. Too far.
Train 6 SCV straight as minerals become available to reach 26/34.
Before the second Command Center is completed, send an SCV to build a Refinery.
Build a second Factory below the other one.
Train 4 more SCVs using now both Command Centers simultaneously (30/44).
Build a Supply Depot.
Send 2 SCVs to the completed Refinery.
Build a Machine Shop add-on at the Factory.
Train 3 more SCVs.
Around 3:40 you might get a zergling attack on your refinery. Move your marines to patrol from the Refinery to the Factory. There are two ramps in that range.
Build a Terran Academy.
Build a Machine Shop add-on at the second Factory.
Train 5 SCVs as minerals become available.
Send your two Vultures to explore south. There is a new minerals field at this location with no threats nearby. However, there is no vespene geyser here.
The vespene geyser is located east of there, which requires a separate Command Center at a later time.
Build a Supply Depot.
Build a Comsat Station at both Command Centers.
Send your Vultures to explore northeast in a diagonal straight line. You will find 2 idle Zealots southeast of your base. Use hit and run tactics to micro them.
Build a Supply Depot when you reach 45/60 — as you continue to train SCVs.
Build a bunker between the Refinery and the Factory.
Research Siege Tech at the Machine Shop in the Factory.
You might find 4 Zealots and a Dragoon as you thoroughly explore the previous area a bit to the east, and south. Get the Vultures back to base for repairs.
Build a tank in each Factory.
Send both tanks to the south — the Protoss will attack from the south.
Build 2 more tanks and rally them to the location of your other tanks (south of your main Command Center.
Build a third Factory.
Build 2 Supply Depots.
Build an Armory and another Supply Depot.
Send the 4 tanks and 2 vultures across the bridge to the southeast. Siege mode.
Build 2 Vultures, and rally them to where your tanks are located at.
Lift Off the Barracks and fly it over the high ground past the bridge. This will give your siege tanks vision to kill the dragoon and zealots.
Build 2 tanks. Rally them to where your tanks are. Bring an SCV to accompany your tanks for quick repairs.
Now move the barracks near the ramp, and move the tanks at a proper distance, and go into siege mode. Kill another dragoon and zealots near there.
Send an SCV to build a Command Center at the Vespene geyser south of your base.
Build 1 Tank and 2 Vultures. (You have 3 factories) — this while you get the second refinery built.
Use the Comsat Station at the Command Center to reveal the Protoss base.
At this point, you should bring the newly constructed tanks inside the dropship to transport them faster toward your troops.
Move your troops to the bridge near the protoss base, and go into siege mode immediately. 2 Zealots will aggro.
Make sure your 4 vultures are in front of the 4-6 tanks, or you might lose a tank.
Move your 4 vultures to hold position outside the Protoss base’s ramp. Move your tanks by the edge of their base, and go into siege mode.
Destroy their Robotics Support Bay.
Grab more tanks and vultures at your base in the dropship, and transport them to your troops’ location.
By now your new Command Center is completed. Build a Refinery, and build another Command Center by the minerals far to the southwest.
Build more SCVs at the Refinery.
Build more Supply Depots when you are 83/94.
Research Upgrade Vehicle Weapons at the Armory.
This is what the enemy base looks like at the bottom-right corner of the map:
Start building Goliaths, tanks, and vultures at the three factories. Rally them to your troops’ location.
Send the floating Barracks to reveal more of the protoss base, and place your tanks to cover both ramp exits for any zealot or dragoon that might defend the base. From here you can pretty much destroy a few pylons that power up protoss buildings.
Careful with this wall. There is a photon cannon at the other side, and they have vision. Send your floating barracks to provide line of sight, or use Comsat Station to reveal the area.
At this point, the northern Protoss base will go crazy sending dropships to drop zealots and goons near your tanks. That’s why goliaths come handy to destroy those.
Build a new Command Center at the defeated protoss base.
Around 12:30 or when you destroy the protoss nexus — the zerg might send mutalisks and zerglings to your base. A dialogue is triggered.
Marine: All right! Let’s wax these critters.
Mengsk: Stay cool, Commander. Remember the plan: the Zerg are to remain unharmed.
Build a new Barracks.
Send your troops back to the bridge near the second protoss base to prepare to assault the top-right corner of the map.
Build a Comsat Station at the other Command Centers and supply depots to go past 112/112.
Send your floating Barracks north to assist your troops as you move them to the bridge near the second protoss base.
Train more SCVs at all the three new Command Centers until you reach 122/122; and continue to build more Supply Depots.
Build a bunker at the Command Center you built in the protoss base. You might still get attacks on your SCVs there, and some marines or leftover units you might have at the main base.
By now you should have around 12 tanks, 6 Goliaths, and a bunch of Vultures.
Use the Comsat Stations to reveal the high ground at the second protoss base.
This is how the northern protoss base looks like:
Build a refinery at the protoss base you defeated.
Build a fourth Factory.
Continue to build tanks, vultures, and goliaths to assist your assault on the second protoss base.
When all the protoss buildings have been destroyed, the zerg will attack your base en mass with over 5 Mutalisks 10 zerglings and Hydras, and 3 Ultralisks. Move Kerrigan quickly out of harm’s way. She must survive.
Advisor: Receiving incoming transmission:
Kerrigan: This is Kerrigan. We’ve neutralized the Protoss, but there’s a wave of Zerg advancing on this position. We need immediate evac.
Mengsk: Belay that order. We’re moving out.
Raynor: What? You’re not just gonna leave them?
Mengsk: All ships prepare to move away from Tarsonis on my mark.
Kerrigan: Uh, boys? How about that evac?
Raynor: Damn you, Arcturus! Don’t do this.
Mengsk: It’s done. Helmsman, signal the fleet, and take us out of orbit. Now!
Kerrigan: Commander? Jim? What the hell’s going on up there–
- Sons of Korhal
- Ara Tribe (Protoss Expeditionary Force)
- Fenris Brood (Zerg Swarm)