Speculation: New Content Coming for StarCraft: Remastered and Warcraft III: Reforged?

Blizzard Entertainment is now looking for a Lead Game Designer for StarCraft II and two Classic Games.

A few days ago, I posted the sighting of a new Classic Games job opening for a Senior UI/UX Designer for StarCraft, StarCraft 2, WarCraft 3, and Heroes of the Storm.

I mean, I can see how StarCraft II and Heroes of the Storm might need one due to Co-op Commanders; and new Heroes and special events. But think about it… why would StarCraft: Remastered or Warcraft III: Reforged need UI/UX designer support for?

As far as I can use my imagination here, maybe some of the missing features such as Clans, Ladder, Automatic Replay Saving/Watching, Chat system, Channel Lobby, and more.

I mean, those games are already completed, and there was never a second expansion for any of those two games beyond Brood War and The Frozen Throne.

None has anything akin to Co-op Commanders either. I could totally read it wrong, and you too seeing something is going on here; or we can scratch it off as nothing there to see.

Then a second job opening was posted 8 hours ago, and now things are starting to feel like no coincidence. Something is in the oven.

Blizzard Entertainment is looking for a Lead Game Designer to work on:

  • StarCraft II
  • StarCraft: Remastered
  • Warcraft III: Reforged

From the very beginning when I got access to the Warcraft III: Reforged beta, I could see potential for Blizzard to expand Warcraft III.

The Collections tab is a good indicator: Skins, Versus Portraits, and Campaign Portraits. But why does it have to end there?

It is funny that Blizzard added Cataclysm Thrall and Battle for Azeroth Jaina skins to Warcraft III.

Could Blizzard dare to release new Warcraft III: Reforged expansions beyond Wrath of the Lich King or Brood Wars?

Maybe small story campaigns akin to Nova Covert Ops?

Or Co-op Commanders for both remastered games?

Any of these are good examples why Blizzard might need a Senior UI/UX Designer and a Lead Game Designer for StarCraft: Remastered and Warcraft III: Reforged.

Don’t believe me? Simply read the very first line of the new job opening:

Blizzard Entertainment is looking for a Lead Designer to help shape the future of our RTS games: StarCraft, StarCraft 2, and Warcraft 3.

If you have other ideas, feel free to share it in the comments below or send me a DM at @blizzplanetcom

Another thing to note is that there is no StarCraft category in the Blizzard Careers page. StarCraft II is now considered and listed (in terms of new job openings) in the “Classic Games” category.


Blizzard Entertainment is looking for a Lead Designer to help shape the future of our RTS games: StarCraft, StarCraft 2, and Warcraft 3. The ideal candidate will have an absolute passion for Real-Time Strategy games, experience leading development teams, and a drive to help other designers reach their full potential.

We are the custodians of some of Blizzard’s most epic experiences, games that have brought endless hours of replayability and enjoyment to players. Whether it’s battling the Zerg in the Koprulu sector or staking your claim on Azeroth, we’re continuing to push these giants to new heights, and we need champions to embark on this journey with us.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.


  • Coordinate with leadership to set high-level direction.
  • Communicate project vision throughout the team and stakeholders.
  • Champion the voice of the player within the development team.
  • Oversee the development of content and features from inception through release.
  • Collaborate with all development disciplines to ensure releases meet Blizzard’s legendary quality bar.
  • Work with the production team to set development priorities and the project schedule.
  • Provide mentorship and career growth for designers on the team.
  • Evangelize the games to the teams, the company, and the community.


  • Absolute passion for Blizzard and RTS games.
  • A minimum of 5 years’ experience in game design, including experience leading cross-functional development teams on shipped products.
  • Experience managing and providing mentorship for other designers.
  • Excellent written and verbal communication skills.
  • Extensive content and system design experience including creatively owning complete implementations from concept to delivery.


  • Familiar with agile development.
  • Experience with live games and community support.

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

Job Status: Full-Time

Primary Location: United States-CA-Irvine

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. — source: Blizzard Careers

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Tomas Hernandez is owner of Blizzplanet.com since 2003. I post news about World of Warcraft, StarCraft II, Diablo III, Hearthstone, Overwatch, Heroes of the Storm, Blizzard Careers, and the Warcraft film. Blizzplanet is a leading fansite covering news about upcoming Blizzard Entertainment licensed products. I also post previews and reviews. I have interviewed book writers and Blizzard game developers. I was previously an employee of the OGaming Network (2003), and IncGamers (2008-2010). I was a guest newsposter for GosuGamers (World of Warcraft) a few years ago and for Diablofans.com (formerly Diablo3.com) ***Fans who would love to watch Blizzard-related panels and appreciate our efforts can support Blizzplanet's patreon in a monthly-basis, or a one-time basis. Our staff are volunteer fans like you. Your donatives will help us travel to all the Blizzard events we attend year-round.

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