The Hammer Falls | StarCraft: Remastered (Terran Campaign #11)
Adjutant: The fleet has lost contact with the ground forces at New Gettysburg. General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system. Protoss and Zerg forces continue to battle across the core continent of Tarsonis. Receiving incoming transmission:
Raynor: I can’t believe he actually left her down there! I’m gone, and you’d better come with me. There’s no tellin’ who Arcturus’ll screw over next.
Adjutant: Receiving incoming transmission:
Mengsk: Gentlemen, you’ve done very well, but remember that we’ve still got a job to do. The seeds of a new Empire have been sewn, and if we hope to reap–
Raynor: Aw, to hell with you!
Mengsk: You’re making a terrible mistake. Don’t even think to cross me. I’ve sacrificed too much to let this fall apart.
Raynor: You mean like you sacrificed Kerrigan?
Mengsk: You’ll regret that. You don’t seem to realize my situation here. I will not be stopped. Not by you, or the Confederates, or the Protoss or anyone! I will rule this sector or see it burnt to ashes around me. If you try to get in my —
Adjutant: The fleet is prepped and ready, Commander. Awaiting orders.
Raynor: The hell with him. We’re gone.
Adjutant: It appears that General Duke has successfully activated Tarsonis’ primary defensive weapon, the Ion Cannon. The Cannon must be shut down if any escape attempt is to be made.
THE HAMMER FALLS
Command Ship Hyperion
Holding perimeter orbit over
Confederate Capitol World Tarsonis
- Destroy the Ion Cannon
- Raynor must survive.
You start the mission with 4 SCVs, 2 Vultures (including Raynor), 2 tanks, 16 marines, and 2 firebats.
Buildings: A Command Center, and 3 Supply Depots.
500 Minerals – 150 Vespene Gas – 28/34 units .
Raynor: Well, Commander, it looks like we’re on our own. It’s funny… it seems like yesterday Arcturus was the idealistic rebel crusader. Now he’s the law, and we’re the criminals. It kills me to know that we helped him achieve his goals of conquest.
Damnit! I shouldn’t have let her go alone.
Train 4 SCVs.
Build a Supply Depot at 31/34.
Build a Refinery at the Vespene Geyser.
If you explore outside of your base with a vulture, you will find a marine in high ground.
There is a second enemy marine in high ground in the opposite side.
Repair your vulture when possible.
Build a Barracks at 32/42.
Train 3 SCVs.
Warning: Don’t explore northeast yet. There is a goliath and a nearby cloaked ghost might lockdown one of your tanks. As soon as that ghost aggros, another Goliath and 6 marines will aggro as well. You need an army before you venture here.
Build a Terran Academy around 34-35/42.
Lift off the barracks to make room, and let it float a bit north so it gives you vision; and build a Factory.
Train 4 SCVs.
Build a Engineering Bay.
Build a Machine Shop at the Factory.
Build a Comsat Station at the Command Center.
Build a third Factory.
Train 2 SCVs.
Build a Supply Depot.
Research Siege Tech at the Factory’s Machine Shop.
Build an Armory.
Train an SCV.
Build a Supply Depot.
Build a fourth Factory.
Build a Missile Turret above the Command Center.
At 42/66 train 2 SCVs.
Send all idle SCVs to mine.
Train 2 SCVs
Research Upgrade Vehicle Weapons at the Armory.
Build 2 Goliath in different Factories.
Build 2 tanks.
Move all marines, firebats, and tanks outside of your base. Set the tanks in siege mode. Rally the 2 Goliaths and 2 Tanks there.
Send the floating Barracks over the wall, next to your siege tanks.
Build 2 Vultures.
Build a Supply Depot at 59/66.
Build 2 Vultures.
Build a bunker next to the Missile Turret, to protect the ramp.
Build a Bunker outside the westernmost ramp.
Set your tanks in siege mode around this spot. Prepare for 6 marines, a ghost, and 2 goliaths to aggro. Bring all your vultures, goliaths, and marines to protect the tanks.
Fill the Bunkers with marines.
Build 2 Supply Depots.
Move your floating Barracks along the path to the north, and prepare your marines and goliaths. There is a battlecruiser in the high ground.
By now 6 enemy marines and 2 firebats might come attacking your base. (7:50) — unknown if it is timed or as a response to attacking them earlier. Just have that bunker ready before 7:00 or before attacking the enemy.
Send your units to the bridge, and get ready for aggro.
Continue to build Goliaths, and Tanks as minerals and vespene allow.
As yo push south from the earlier bridge, there are some random solitary marines along the path.
Set your tanks in siege mode a bit further from this spot, and use the Comsat Station to reveal this spot. There are 2 Marines in high ground.
Make more Goliaths — remember the Battlecruiser is out there. If you don’t kill it now, it will certainly attack your base later on.
With the area west of your base cleared of random enemy units — you are ready to tackle the enemy base. Use the Comsat Station to reveal this spot.
Build 2 supply depots.
Attack the enemy base, and their siege tanks. 2 enemy wraiths will aggro from up the ramp (shown below). Make sure to destroy the Starport located up that ramp.
Continue to rally new units to assist your troops. This base is going to defend itself heavily with tanks. Bring at least 2 SCVs for repairs.
Build more SCVs and Supply Depots.
Research Upgrade Vehicle Plating at the Armory.
Build more vultures and goliaths. Tanks as vespene gas allows.
This is what the enemy base looks like.
Build more Vultures and Goliaths, and rally them to your troops’ location.
Build 3 Supply Depots.
Before the enemy base is complety destroyed, send an SCV to build a new Command Center at the enemy base. Have a few goliaths on the east of the mineral patch. An enemy Science Vessel likes to irradiate your SCVs.
Train 5 SCVs at the new Command Center.
Build a Refinery at the new base.
Destroy the enemy’s 2 Starports up the ramp.
Build a new Comsat Station.
Build a Starport.
Build more Goliaths and Vultures.
Build more Supply Depots. Go beyond 132/132.
Once the enemy base is defeated, move all your troops to the next patch of Minerals.
Build a new Command Center there.
When you are ready to attack the second enemy base, line up all your siege tanks south of their bridge. Bring the goliaths and vultures in front of your tanks, and lure with one of your vultures. Expect many enemy units to aggro.
This is what the base looks like. It is pretty big, plus they have nukes, and 2 Starports.
Use the Comsat Station to reveal cloaked ghosts when these attack you.
As soon as the starport is completed, start building Dropships. Build a second Starport.
At the Armory, Research Upgrade Ship Plating.
You will need these for the final objective. The Ion Canon base has no bridges.
Build more Supply Depots to go past 176/176. Keep building goliaths and tanks now that you have 3 Refineries.
TIP: There is a fourth Vespene Geyser hidden just north of your base.
Once you defeat the second enemy base in the top-right corner of the map, build a command center and a refinery there.
Once you have 4 dropships, and the second enemy base is defeated, move your troops to this spot.
Bring a few SCVs to repair your dropships. Now drop tanks in this spot. Go into siege mode while you transport in more units.
Up the first ramp into the Ion Cannon, you will find 6 marines and 1 ghost to the left, and 3 marines, 1 ghost, and 1 goliath to the right (this might vary).
Up the second ramp, the Ion Cannon is heavily protected (see image below).
- Former Colonial Militia
- Omega Squadron (Sons of Korhal)
- Observers (Sons of Korhal)