Adjutant: Your tenure as Colonial Magistrate is suspended, pending an official investigation of your affiliation with the Sons of Korhal. Receiving incoming transmission…
Raynor: Hey, man. Arcturus’ boys sprung me from the prison ship. Apparently, they’re as frustrated with the Confederates as we are! I know their reputation, but they seem to be on the level. I think Arcturus wanted to speak with you…
Mengsk: Commander, Mar Sara is almost completely overrun by the Zerg. The Confederates are abandoning the planet, and so are we. However, there is one thing I’d like to do before we leave.
I want you to raid this colony’s Confederate outpost and retrieve whatever design or weapon’s schematics that you can find in their networks. With the chaos of the Confederate’s evacuation, you shouldn’t have any trouble getting in or out of their installation.
Duke: I got your message, Magistrate, and frankly I don’t care what you have to say about Confederate regulations. You damn fringe world yokels are all alike, don’t know where your loyalties lie. Y’all have a real good day now, y’hear?
Adjutant: Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We’ve been unable to locate any source of military relief except… the extremist faction known as The Sons of Korhal. Their liaison is holding on line.
Mengsk: Good day, Magistrate. My name is Arcturus Mengsk, and I represent The Sons of Korhal. You’re familiar with the Confederate propaganda surrounding my group, but your reputation suggests you’ll see past it. It’s never been our practice to operate in any one place for long, but these Zerg don’t look like they’re going to wait. I’m going to make you an offer, Magistrate. I’d like to help you out by sending down a number of transports to your colony and evacuating any survivors.
You know, of course, that my organization operates outside the bounds of Confederate law. That’s why they spread their lies and misinformation. If you decide to accept our help, you’ll be branded as an outlaw too. But, it’s a chance to save those people. Time to make a stand, Magistrate.
Adjutant: Ending transmission. Priority Alert! Evacuation Zone under attack by Zerg forces. Distress beacon activated at 1220.
Raynor: Hey, what’s up, man? Got yer refugees tucked in nice and tight. Provided you can sidestep anymore surprises from our Confederate friends, and we can keep them away from those critters, they should have an easy time.
Adjutant: Priority alert! Backwater Station under attack by unknown alien organisms. Distress beacon activated at 0658. Alerting Confederate headquarters on Tarsonis…. Stand by for incoming transmission.
Duke: We’ve already received the distress beacon from Backwater, and we’ll take care of it. You just sit tight. You’ll be notified if there’s anything we think you need to know.
Raynor: Damn! Listen, if we wait for Confederate reinforements, that station’s dust. I’ll head out there now, do what I can. You send in some militia, and we’ll save those folks. Trust me.
Advisor: Adjutant Online. Good evening, Magistrate. I’ll fill you in on what’s been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara colony. The Confederates have tightened security of all outlying systems, and it’s likely that this colony will be locked-down as well. An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission:
Duke: Greetings, Magistrate. I’m General Edmund Duke of the Confederate Security Forces, Alpha Squadron. The Confederacy has quarantined this entire planet, and we’ll proceed with the lock-down within 48 hours. You’re to relocate your core colonists to the outlying wastelands. Now I know there won’t be any problems with these new arrangements.
Advisor: Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personnel en route and escort them to the new wasteland site.
In the decade since the end of the Guild Wars, the oppressive Terran Confederacy has stood unchallenged in its supremacy over colonized space.
All of that changed four days ago when a large alien fleet emerged from warp-space and laid waste to the unsuspecting Confederate colony of Chau Sara.
The Confederacy, fearing that the alien fleet’s next target will be the colony of Mar Sara, has sent you to intervene. Acting as Magistrate, you are to safeguard the colonists and keep their state of panic from escalating any further.
Blizzard Entertainment deployed today StarCraft: Remastered Patch 188.8.131.5288 (171MB). The most notable additions to the StarCraft: Remastered game are the Orc-themed console UI for those who purchased the Warcraft III: Reforged game; and change of player color-code options.
Last night, Blizzard Entertainment updated the Blizzard Launcher with smaller game icons. The large game icons were definitely changed to the smaller ones in other to be able to fit the two new games coming in mid-August to the Blizzard Launcher:
StarCraft: Remastered (August 14 release date) and Destiny 2 Beta (PC) — slated for late August.
A new StarCraft: Remastered spotlight content has been unlocked revealing the new video teaser: “We Are Under Attack!” Blizzard Entertainment posted a live action video of a Zerg and Protoss invasion upon Seoul.
Citizens go on with their daily activities when suddenly the sunlight coming through the windows darkens. Curious, they approach the window to see in terror UFOs descending upon their city. Zerg overlords approach the shore. Mayhem ensues as citizens flee in the streets.
StarCraft: Remastered launching on August 14th. Upgrade to Remastered to gain three portraits, three skins (Korhal Command Center, Aiur Nexus, and Char Hive), and a free Stukov Co-op Commander in StarCraft II.
An elaborate hands-on gameplay article by Ars Technica, reveals that StarCraft: Remastered will be played from the Blizzard Launcher.
That means access to all your Battle.net Friends across all post-2004 Blizzard games, better downloads and updates, and… future cross-game promo content? Hmm.
Ars Technica: SC:R will boot from within Blizzard’s official launcher, as opposed to the standalone EXE that StarCraft: Brood War currently operates from. The beta version I played weighed in as a 4.53GB install, but I cannot confirm whether that file size included any single-player content, which was unselectable from the main menu. Running the “remastered” version in menus brings up entirely new background art. LAN support remains entirely unchanged.