Revolution | StarCraft: Remastered (Terran Campaign #6)

In the wake of the chaos resulting from the Zerg invasion, The Sons of Korhal escaped with the stolen data discs.

Fleeing to the border colony of Antiga Prime, Arcturus’ group now plans its next crucial moves against the Confederacy.

Thirteen hours after the evacuation of Mar Sara, Protoss warships took up orbit around the colony and unleashed a massive planetary bombardment.

All life upon the surface was extinguished.

The Jacobs Installation | StarCraft: Remastered (Terran Campaign #5)

Adjutant: Your tenure as Colonial Magistrate is suspended, pending an official investigation of your affiliation with the Sons of Korhal. Receiving incoming transmission…

Raynor: Hey, man. Arcturus’ boys sprung me from the prison ship. Apparently, they’re as frustrated with the Confederates as we are! I know their reputation, but they seem to be on the level. I think Arcturus wanted to speak with you…

Mengsk: Commander, Mar Sara is almost completely overrun by the Zerg. The Confederates are abandoning the planet, and so are we. However, there is one thing I’d like to do before we leave.

I want you to raid this colony’s Confederate outpost and retrieve whatever design or weapon’s schematics that you can find in their networks. With the chaos of the Confederate’s evacuation, you shouldn’t have any trouble getting in or out of their installation.

Raynor: I’m into it.

Desperate Alliance | StarCraft: Remastered (Terran Campaign #4)

Adjutant: Receiving incoming transmission. Com-link established:

Duke: I got your message, Magistrate, and frankly I don’t care what you have to say about Confederate regulations. You damn fringe world yokels are all alike, don’t know where your loyalties lie. Y’all have a real good day now, y’hear?

Adjutant: Transmission ended. The report you requested is ready. Sixteen outland stations have reported sightings of the alien invaders identified as Zerg. The Confederates have arrested all standing militia forces and continue to avoid action against the Zerg. Three stations have fallen to the Zerg already. We’ve been unable to locate any source of military relief except… the extremist faction known as The Sons of Korhal. Their liaison is holding on line.

Mengsk: Good day, Magistrate. My name is Arcturus Mengsk, and I represent The Sons of Korhal. You’re familiar with the Confederate propaganda surrounding my group, but your reputation suggests you’ll see past it. It’s never been our practice to operate in any one place for long, but these Zerg don’t look like they’re going to wait. I’m going to make you an offer, Magistrate. I’d like to help you out by sending down a number of transports to your colony and evacuating any survivors.

You know, of course, that my organization operates outside the bounds of Confederate law. That’s why they spread their lies and misinformation. If you decide to accept our help, you’ll be branded as an outlaw too. But, it’s a chance to save those people. Time to make a stand, Magistrate.

Adjutant: Ending transmission. Priority Alert! Evacuation Zone under attack by Zerg forces. Distress beacon activated at 1220.

Backwater Station | StarCraft: Remastered (Terran Campaign #3)

Adjutant: Receiving incoming transmission. Com-link established:

Raynor: Hey, what’s up, man? Got yer refugees tucked in nice and tight. Provided you can sidestep anymore surprises from our Confederate friends, and we can keep them away from those critters, they should have an easy time.

Adjutant: Priority alert! Backwater Station under attack by unknown alien organisms. Distress beacon activated at 0658. Alerting Confederate headquarters on Tarsonis…. Stand by for incoming transmission.

Duke: We’ve already received the distress beacon from Backwater, and we’ll take care of it. You just sit tight. You’ll be notified if there’s anything we think you need to know.

Raynor: Damn! Listen, if we wait for Confederate reinforements, that station’s dust. I’ll head out there now, do what I can. You send in some militia, and we’ll save those folks. Trust me.

Wasteland | StarCraft: Remastered (Terran Campaign #2)

Advisor: Adjutant Online. Good evening, Magistrate. I’ll fill you in on what’s been happening: Confederate traffic has increased substantially within the system due to the recent Protoss destruction of the Chau Sara colony. The Confederates have tightened security of all outlying systems, and it’s likely that this colony will be locked-down as well. An encrypted Confederate transmission came for you while you were at dinner. Replaying transmission:

Duke: Greetings, Magistrate. I’m General Edmund Duke of the Confederate Security Forces, Alpha Squadron. The Confederacy has quarantined this entire planet, and we’ll proceed with the lock-down within 48 hours. You’re to relocate your core colonists to the outlying wastelands. Now I know there won’t be any problems with these new arrangements.

Advisor: Transmission ended. I have contacted the local Marshal, James Raynor. Raynor has agreed to meet your personnel en route and escort them to the new wasteland site.

Boot Camp | StarCraft: Remastered (Terran Campaign #1)

TERRAN CAMPAIGN: REBEL YELL

In the decade since the end of the Guild Wars, the oppressive Terran Confederacy has stood unchallenged in its supremacy over colonized space.

All of that changed four days ago when a large alien fleet emerged from warp-space and laid waste to the unsuspecting Confederate colony of Chau Sara.

The Confederacy, fearing that the alien fleet’s next target will be the colony of Mar Sara, has sent you to intervene. Acting as Magistrate, you are to safeguard the colonists and keep their state of panic from escalating any further.

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